cynthialee wrote:I tend to stack the treasure deck prior to game and the addition of any treasure cards is a bonus. Some cards do not make it into the deck if I feel it is not appropriate to the dungeon and some extra cards may be added in on occasion.
Why do I do this? Game balance and the desire to tailor my dungeons so they are more in tune with my take on heroic questing in a High Fantasy realm.
Also I do not like it when the players pull every hazard and wandering monster card in the deck due to the vagaries of fate, nor do I like it when they keep pulling treasure after treasure and not a single hazard comes up due to them all ending on the bottom some how.
I would really like to have all the equipment cards done up with treasure card backs so I could slip an upgrade into the deck when it seems apropos.
A "living, organic" treasure deck like that is a cool idea! For the equipment-in-the-treasure-deck idea you have, you could have those equipment treasure card(s) request you draw a random card from the equipment deck. Furthermore you could limit that equipment deck to a certain range of items to suit your taste.
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One reason I recommend something like this so that the equipment deck can serve two-fold, rather than a separate card for the same item. I'm recovering from an overdose of card madness from my last custom print run
)
A mechanic like this is precedent in the KK and RotWL expansion packs when it requests you draw a random spell scroll during a special treasure find, and a similar mechanic is at play in Sjeng's treasure deck, that has a separate potion and spell scroll deck to draw from when you find the appropriate card.