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Re: GimmeYerGold's Expanded Armory

PostPosted: Tuesday October 3rd, 2017 7:02pm
by j_dean80
Spookyhappyfun wrote:
j_dean80 wrote:Usually the Alchemist is used.


I don't think I've seen stats for an alchemist hero before. Do you have any you could share? I'd be interested to see them.


Here is one of the threads: http://forum.yeoldeinn.com/viewtopic.php?f=38&t=3496

Re: GimmeYerGold's Expanded Armory

PostPosted: Friday January 26th, 2018 2:01pm
by Daedalus
Spookyhappyfun wrote:
j_dean80 wrote:Usually the Alchemist is used.


I don't think I've seen stats for an alchemist hero before. Do you have any you could share? I'd be interested to see them.

"Alchemist Hero" in the search window and some time should do the job.

Re: GimmeYerGold's Expanded Armory

PostPosted: Friday January 26th, 2018 2:09pm
by mitchiemasha
I was thinking about putting my armour on to a large card like US ed, A table is no good for game but ok for development, but i'm now toying with the idea of making all of them cards. Inbetween quests, shuffle the deck, pick a certain amount of cards and this is stock at the shop. Previously the Hero had to roll for stock, rare items being harder.

Re: GimmeYerGold's Expanded Armory

PostPosted: Friday January 26th, 2018 3:10pm
by clmckay
<I was thinking about putting my armour on to a large card like US ed, A table is no good for game but ok for development, but i'm now toying with the idea of making all of them cards. Inbetween quests, shuffle the deck, pick a certain amount of cards and this is stock at the shop.>

This is exactly how we play. Generally 10 cards are drawn, each one is a single of what's in the shop. So if you only draw one card of an item then only one can be bought. We use cards for each weapon/armor/potion/artifact/random item.