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JasonMCM wrote:Arcane Mending: Restore up to 2 lost Body Points to target hero, but only if they were lost since the beginning of the Evil Wizard's last turn. Do not discard this spell after use.
JasonMCM wrote:Too powerful? I thought it might be. Would dropping it to 1 BP of healing make it a better idea? Or should I scrap it all together and come up with another one?
Daedalus wrote:Spanishquest is also adding spells that aren't discarded, one for each spell group, if I recall correctly. The Wiz needs something.
JasonMCM wrote:So after making some Necromancer spells that contained the line: "Do not discard after use." I got to thinking, that the wizard should have some spells like that and thus the Arcane spell school was born.
Arcane Arrow: Make a 1 combat die attack against any 1 enemy that you can see. That enemy defends as normal. Do not discard this spell after use.
Arcane Armor: Target hero rolls 1 additional combat die the next time he defends. This spell ends at the end of the wizard's next turn regardless if any defense rolls were made. Do not discard this spell after use.
Arcane Speed: Target hero rolls 1 additional red die the next time he moves. This spell ends at the end of the wizard's next turn regardless if any movement dice were rolled. Do not discard this spell after use.
Arcane Mending: Restore up to 2 lost Body Points to target hero, but only if they were lost since the beginning of the Evil Wizard's last turn. Do not discard this spell after use.
I intentionally made them weaker than the other spells, but since they can be played multiple times they may actually see some use. What do you all think?
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