I like them. My own opinion regarding the Sneak in Shadows card is moving invisible is enough. I'd remove the ability to not trigger traps. That is equivilent to granting a bonus search for traps action and allowing an automatic jump. If an Elf with this skill ends his move on a square containing a trap, then what do you do when another Hero passes through that square?
I'm in agreement with Tott that the Elf is a Wood Elf. The Elf Spell cards picture him in a forest. He hails from Athelorn, which is linguistically related to the Loren Forest realm of the Wood Elves in the Warhammer Old World. (Blood Bowl also has a Wood Elf team named the Athelorn Avengers.)
Still, there is plenty of room to allow an Elf with stealth skills. Another set of Wood Elf skills could be developed seperately by anyone who wished it.
chaoticprime wrote:I don't like these. Not sure why. Its not the quality. Maybe its because they're antithetical to my style of dominion. I intend to make some of these fur-real and test them out. I am setting up a weekly pick up game of HQ at a local gamestore starting tomorrow.
Don't forget GimmeYerGold said these power up cards are meant to be balanced with similar monster cards (and monsters defending with white shields). It will be harder for you to achieve your more competive game without the other mods. Still, go for it and see what happens. The more playtesting the cards get, the better.