Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
knightkrawler wrote:I have the exact same Bodyguard skill for my Questknight character. Because it's such a neat idea.
Titan's toos: Any piece of furniture? Bookcases and cupboards as well? No need for definition or over-complicating, just asking. Definitely, also a good idea.
knightkrawler wrote:Rage: too crass for my taste. My Berserker/Clanwarrior hero (Barbarian template) would end up with 9 attack dice/2 defend dice when fully and ideally equipped, yours with 7/3.
But of course, you haven't refined the rules/starting stats of the heroes like I did, giving the Barbarian 1 "innate" weapon skill attack die plus a short sword with +2 attack dice (instead of the 3 AD resulting from broadsword with lots of interpretation possibilities).
Also, a Berserker-specific Greatsword I made for the armory gives him +5 AD (all weapons are +values rather than absolute numbers; that keeps the Barbarian the attacking edge in comparison to the other heroes).
Take a gander:
http://www.yeoldeinn.com/hqforum/viewtopic.php?f=38&t=1548&hilit=starting+stats
knightkrawler wrote:In the card, you could replace "monsters" with "figures" and then "...only move to attack the nearest figure" and then "any figures" though it would also be a possibility to let Rage fade when only heroes can be seen, therefore then leaving the last sentence as is. A regaining reason effect, so to speak.
Not any more words, but a slight alteration because of the nearest part.
I also agree with chaoticprime. The card has to be toned down in some way, I think.
Users browsing this forum: No registered users and 3 guests