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Re: Evil Wizard Deck

PostPosted: Tuesday July 14th, 2015 12:44pm
by cynthialee
So here is another page of potential cards.
{I was busy the last few days so I haven't been able to play with this idea those day.}

Re: Evil Wizard Deck

PostPosted: Tuesday July 14th, 2015 8:38pm
by cynthialee
More ideas:

Re: Evil Wizard Deck

PostPosted: Sunday July 19th, 2015 11:10am
by cynthialee
And another page of ideas...

The idea to color code some cards is a good one.
Idea for sequence:
If EWP draws a card the EWP must flash the face of the card to demonstrate the card is not Red Flagged. Red Flagged cards are 'Must Play Now'.
Blue Flagged cards are real groaners for Players. They remain in play for the duration of the game and the EWP may tap the card once per turn to take advantage of its effects.

Re: Evil Wizard Deck

PostPosted: Monday July 20th, 2015 11:56am
by cynthialee
I hope that I didn't piss the OP off for taking their idea and playing with it...

I need to sit down and go through my ideas and the ideas of others presented then pair them down to maybe an 80-120 card deck. Certainly I will keep it under 150 cards.
Mental exercises on this area indicated that the EWP will not go through many cards in a game session if I go with my old ways of doing things were the EWP only gets cards when there are zero monsters on board. Now I like this idea combined with a large deck that is well shuffled. There is simply no way to know which cards will come up and if you will even pull good cards.
Now if a card is a certain thing every turn then the EWP will go through a large amount of cards in a game session and eventually the players will become rather familiar with them all. With the less is more approach to these cards I could easily see the players being surprised by Evil Wizard Cards many quests down the road. "That card is evil!!! Has that been in the deck the entire time??!!"

:D

Re: Evil Wizard Deck

PostPosted: Monday July 20th, 2015 2:00pm
by Anderas
I would prefer to do the red color thing somehow different. If you flash the card someone may see more than he should.

Indeed the thread is worth going through from a to z and compile a good deck from it.

Re: Evil Wizard Deck

PostPosted: Monday July 20th, 2015 2:11pm
by cynthialee
Oh I don't mind the players knowing I may have a really big screw you card in the queue. ;)

Re: Evil Wizard Deck

PostPosted: Wednesday July 29th, 2015 11:25am
by cynthialee
So last night we played with the Evil Wizard Cards.
They were a total and complete win.
The players had a great time, in spite of the fact that we were unable to get the heroes past the first two rooms. 7 players, lots of laughing and giggling. Couldn't get very far into the dungeon. They literally pulled every wandering monster card in the deck from the top half of the deck. I am going back to stacking the treasure deck. They literally only found 3 treasure cards worth anything other than a fight.

Re: Evil Wizard Deck

PostPosted: Sunday October 11th, 2015 4:38pm
by Daedalus
Wow, cynthialee, that's quite an assortment of EWD cards you cooked up there! I've also worked up some cards (text only), but my process is waaay slower. I believe the number was 26 to match the Treasure Cards--I hope they don't get too repetetive.

I'd suggest covering the card title and image when you flash it to the players for color verification. That way they are less likely to know what is coming. With my deck, I plan to just play a card as instructed, using the honor system. However, I get what you're doing.

Re: Evil Wizard Deck

PostPosted: Monday October 12th, 2015 11:48am
by cynthialee
:)

I got so many to play with and we don't play often enough that the card names wouldn't necessarily clue the players.
Sometimes if I have a really nice 'screw you card' I will just lay it face up and taunt them with it. Waiting for just the right moment to be played. ;)

Re: Evil Wizard Deck

PostPosted: Saturday December 12th, 2015 1:25am
by Anderas
After testing, i found that the EWP deck was heavily changing the balance... maybe i took too many cards!

I was taking a card each time it was Morcar's turn, and no Monster on the board. Basically, every round.
Maybe this should be reformulated to "Each time there was no monster on the board for the entire round"

Just my thought...

and there is a very important card missing in the EWP Deck, for games around Christmas!

(click for big)
Image