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A question about the quest in the back of this.

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Re: A question about the quest in the back of this.

Postby lestodante » Monday November 2nd, 2020 12:57pm

Zenithfleet wrote:Though strangely enough, I made the Chaos Sorcerer a statue, and only later found out that Legolasbaker apparently did much the same thing! :?


:o what a coincidence. Can I ask, what let you imagine the boss as a statue?
Is it possible you previously read my comment in the OTHER topic and were influenced in some way?
Lestodante wrote:The hystory is... an Italian user, Legolas77 (aka Legolas Baker), made the very first adaptation of this quest by copying the map from the rear box but since it was incomplete he apllied some changes, featuring a weird rule that the final boss is a statue and can not be defeated so the Heroes have to leave the quest once they realize this.

Anyway...
Would you mind to share yoir version of the quest too?
I am curious to see it.


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Re: A question about the quest in the back of this.

Postby Zenithfleet » Tuesday November 3rd, 2020 1:30am

lestodante wrote:
Zenithfleet wrote:Though strangely enough, I made the Chaos Sorcerer a statue, and only later found out that Legolasbaker apparently did much the same thing! :?


:o what a coincidence. Can I ask, what let you imagine the boss as a statue?
Is it possible you previously read my comment in the OTHER topic and were influenced in some way?
Lestodante wrote:The hystory is... an Italian user, Legolas77 (aka Legolas Baker), made the very first adaptation of this quest by copying the map from the rear box but since it was incomplete he apllied some changes, featuring a weird rule that the final boss is a statue and can not be defeated so the Heroes have to leave the quest once they realize this.

Anyway...
Would you mind to share yoir version of the quest too?
I am curious to see it.


I did read your comment, but I'd forgotten about the statue thing (I only remembered the teleport changes). However, it must have lingered in my subconscious...

The main reason I made the Chaos Sorcerer a statue is that I was bored of 'final boss in central room'. Especially one who sounds like yet another Witch Lord rip-off.

I had just finished adapting The Eyes of Chaos, which also has a fight with a Chaos Sorcerer in the middle room. When I got to The Plague of Zombies, I wanted something different.

Having a boss called the Deathmaster in the middle room makes perfect sense as an example of a young HeroQuest fan's homebrew adventure. It's definitely the sort of thing I would have made at age 11. So it works well as a photo on the back of the ADK. But for an official Quest, it would be predictable and repetitive.

I want to give my version a quick playtest before I put it up.


EDIT: OK, I've playtested my version. And the map is indeed functional. But yikes, the original is insanely tough! (EU rules). I sent in four Heroes who were fairly well equipped--all rolling 3 or 4 dice to attack/defend, and the Barbarian had a crossbow. They all died in the first third, on the Orcs/Gobbos/Fimir side of the map.

None of that was due to my adaptations; it was all in the adventure as published.

The main culprit was that special rule about anything living coming back as undead after it's killed. It means that in the north and south early rooms, the number of monsters there is actually double what's on the map. The north room with the fireplace actually has 14 monsters in it! Brutal if the Heroes get surrounded, since they can't clear a square for breathing room / retreating / reorganising their formation--the square is immediately filled by an undead.

I didn't give them any potions to start with, I didn't max out their possible equipment, and I wasn't playing super-SWAT-team tactics. So it's not impossible. But in terms of difficulty I'd rank it with Kellar's Keep at least, and probably closer to Ogre Horde. Tougher than RotWL and MUCH tougher than the base game quests.

Them caves are scary. Beware.
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Re: A question about the quest in the back of this.

Postby lestodante » Tuesday November 3rd, 2020 7:25pm

Yeah man.. I know it's very hard!


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