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100%!Spookyhappyfun wrote:I'm nervously excited. I know that if you ask people what makes something "HeroQuest" and what would need to be included in a new version to capture the same feel, you'd get a bunch of very different answers.
Yea. It needs to be simple and open ended but unlike the original, not at the cost of clarity. Too much rule ambiguity was the biggest problem it had I think.Spookyhappyfun wrote:For me, I feel like part of what makes HeroQuest so great is the simplicity of play and the ability to modify the rules, to add to as desired, and to use what’s presented as a jumping off point to create your own quests and worlds and new items. It’s a “game system” and not just a singular game.
I completely agree, apart from not making or breaking the game. The most important thing they need to recapture is the feel of the original. I think the artwork is very important and should follow the same style, specifically the Euro version where the two were different but more like the US version in terms of the stuff they had that the Euro version didn't like chaos spells and multi BP monsters.Spookyhappyfun wrote:But what I also love about it is the art and design. The super serious box art is important, but I love that the miniatures aren’t very detailed and fit in well with the more exaggerated Warhammer minis of that era. Meanwhile, the board art was more detailed and seemed harsh and dirty and gave a fantastic stark dungeon feel. I’m not sure how much a re-creation would be able to reproduce that, but I guess we’ll see. That wouldn’t make or break the game for me, but it would be nice to be able to capture that feel again.
Now that wouldn't break the game. Chaos warriors could easiy just be renamed to something like dark knights. Fimirs would be missed but they could add other monsters. There's actually very little really in HQ that's GM, it's quite generic. I would be a shame if they couldn't use the term chaos though, it just feels right.Spookyhappyfun wrote:I'm also very interested to see if Games Workshop allows them to keep it in the Warhammer universe and continue to use their IP. I hope so, but who knows. Maybe goodbye Fimir and Chaos Warriors.
Anderas wrote:I hope that Restoration Games is around in the forums from time to time! Show yourself!
Spookyhappyfun wrote:For me, I feel like part of what makes HeroQuest so great is the simplicity of play and the ability to modify the rules, to add to as desired, and to use what’s presented as a jumping off point to create your own quests and worlds and new items. It’s a “game system” and not just a singular game.
But what I also love about it is the art and design. The super serious box art is important, but I love that the miniatures aren’t very detailed and fit in well with the more exaggerated Warhammer minis of that era. Meanwhile, the board art was more detailed and seemed harsh and dirty and gave a fantastic stark dungeon feel. I’m not sure how much a re-creation would be able to reproduce that, but I guess we’ll see. That wouldn’t make or break the game for me, but it would be nice to be able to capture that feel again.
wallydubbs wrote:Barrok Tor has the Witch Lord....
wallydubbs wrote:..Fire Mage and Return to Barrom Tor all have a big boss that needs to be defeated.
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