j_dean80 wrote:Pancho wrote:Mitchie, we have similar tastes by the look of it. As well as Heroquest and Space Hulk, I regularly play Axis & Allies and Game of Thrones the boardgame (actually home-made variants of both of these).
We used to love Risk and that game is what started the move to more involved global conquest type games. Usually we build them ourselves to suit are particular nerd tastes.
I'm currently working on something slightly different; players take the role of a present day superpower and have to become the dominant force but at the same time not completely destroy the planet. I've had a lot of fun trying to model all the chaos of the modern world, complete with financial crashes, natural disasters, conflict zones, shock elections & referendums, terrorism & false flag operations, globalists trying to remove elected leaders and so on. About to embark on the play-testing phase soon.
I would thoroughly recommend Game of Thrones the boardgame, especially to people who like the cutthroat politics and general flavour of the TV series. Really requires 6 people though to make it truly epic.
I've always had a game idea in my head but never ran with it. It is based on trade routes and hazards (example - attacking pirates) in the Caribbean colonial times.
Sounds interesting, you should get the concept down on paper and see where it goes from there.
There is a game called 'Letters of Marque' which (I think) has players trying to avoid pirates along trade routes. I've never played it, I just saw a copy recently at a tabletop sell and almost bought it just for the the ship models inside, but there weren't enough for my plans. There seems to be a lot of US ebay sellers of it, if you fancy grabbing one.