Nice! It's like Warhammer Quest.
Wrong model scale. Well. I sold those.
You build a random dungeon, in which you encounter random monsters, and where random events take place, and where random dungeon dressing is placed.
It has a limited playtime because the dungeon deck is finally used up, so in the end somewhere you will find the Boss Room. Those Boss Rooms have some scripted elements in the quest notes that turn out to play rather nicely.
Those "random dungeon dressings" and the random dungeon rooms are VERY Heroquest like, including tokens for Heroquest furniture (you can imagine what i use instead)
You have any number of healings you can imagine, however, each single monster encounter is also a serious threat to your group. So dicing all those monsters to death can take some 2, 2.5 hours. So that's a big difference to Heroquest, where you rather have no healings at all, and a limited number of monster to throw dice at.
The only disadvantage is that it is super-hard on beginner heroes. Where most of the dungeon scales with both, number of heroes and experience of heroes, the boss monsters don't scale with the number of heroes. As a consequence, you have a considerably better chance with 4 heroes than with anything less. An example is the Orc Shaman (sorry... scorn shaman) that self-heals each turn and has an armor which absorbs 95% of the damage. If you have no opportunity to poison that guy, you have a problem. So far i needed to flee only once in six games, other people report that (or total party kill) to happen much more often. Other people probably play with less heroes.

For me that game is completely positive. I paid 70€ for everything and received 84€ for the models. Now would I pay the current retail price? I don't know. I don't think so. However I wish Mauro Pane all the best so that he gets some money out of the project in the end.