Page 3 of 3

Re: HeroQuest: Hand of Nurgle

PostPosted: January 11th, 2018, 4:35 pm
by j_dean80
Trollexis wrote:I was browsing the user-made quest packs the other day for inspiration (progress is slow), and had my attention captured by the Black Plague quest pack by Henri Kwakman. I was rather fond of the Fearsome monster rule used in it and decided to incorporate something akin to this is my quest: the Bloated rule. Enemies that are bloated possess many layers of rancid flesh, making it harder for heroes' weapons to pierce their skin. I received a lot of constructive feedback about quest ideas and tiles, so I would like to hear the thoughts of the incredibly wise community. I am already making changes based on comments I have been given, and would like a repeat of such constructive ideas with any special rules.


So the Heroes receive a defense bonus for extra skin? It should also have an attack decrease based on less agility. +1 defense -1 attack should be non-overpowered.

Re: HeroQuest: Hand of Nurgle

PostPosted: January 12th, 2018, 11:51 am
by Trollexis
I was talking about the monsters in terms of the special rule. Thanks for the idea, though!

Re: HeroQuest: Hand of Nurgle

PostPosted: January 12th, 2018, 4:17 pm
by j_dean80
Yep just re-read it and had it backwards.

Re: HeroQuest: Hand of Nurgle

PostPosted: March 25th, 2018, 4:45 pm
by Daedalus
Since no one else chimed in about the Bloated ability for monsters, here are some options:

  • +1 Defend Die (weak)
  • +1 Body Point (strong)
  • ignore 1 hit (even stronger)
  • -2 movement (better with 2nd or 3rd option)