Wizards of Morcar expanded...
Posted: July 7th, 2017, 9:28 pm
So I was looking at this quest pack. It is 4 random storylines thrown together into one quest pack. Nothing cohesive about it. Am trying to figure out where to place the 4 random quests with other like quests to make solid storylines. Later the 5th quest can come about as a stand alone where the heroes must again fight these past bosses which weakened in strength. (The one less BP given to each in quest 5 as a tradeoff for being brought back to life.)
Looking for suggestions where and how to put them.
Orc Shaman quest somehow put into KK? Not sure exactly how to fit the quest in. I don't want to change the official quests, just maybe tweak wording to get it cohesive.
Necromancer quest seems to fit pretty easily into The Necromancer's Lair from here on the Inn. Just change the necromancer's name on one and tweak a little story.
Not sure about the storm master or high mage.
Looking for suggestions where and how to put them.
Orc Shaman quest somehow put into KK? Not sure exactly how to fit the quest in. I don't want to change the official quests, just maybe tweak wording to get it cohesive.
Necromancer quest seems to fit pretty easily into The Necromancer's Lair from here on the Inn. Just change the necromancer's name on one and tweak a little story.
Not sure about the storm master or high mage.