• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Wizards of Morcar expanded...

Guests may gather here for General Discussions about almost any Topic. NO BRAWLING!
Forum rules
Certain topics have become known to cause friction among passionate members. We kindly ask that topics relating to these subjects be taken outside the Inn to Websites that specialise in those subjects.

Thus far, these topics are: Recreational Drugs, Religion and Science.

Re: Wizards of Morcar expanded...

Postby SirRick » January 7th, 2018, 3:50 am

I had a similar idea for turning Wizards of Morcar into a Wizard Quest Pack.

Quests 1-3 would be solo quests, quests 4-7 would be the first 4 of WoM, but change the goal slightly so that you must collect their spell books to better understand advanced magic. Quest 8 Mentor sends the group to an ancient retreat where after completing the quest the Wizard studies the books and learns something new (New spell schools to choose from or some other ability). Quests 9&10 would be The Final Conflict which starts in a lower level. The exit would be a set of stairs going up to start at the exact starting spot of the original final quest of WoM.

I like your idea of Zanrath summoning Wizards to a council, like you suggest. Its a great way to start a wizard themed quest pack. Im still thinking of ideas for the Wizard's solo quests.


Rewards:
Encountered a menacing Chaos Warlock!
User avatar
SirRick

Orc Shaman
Orc Shaman
 
Posts: 360
Joined: January 17th, 2016, 3:15 am
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Wizards of Morcar expanded...

Postby j_dean80 » January 7th, 2018, 7:14 am

SirRick wrote:I had a similar idea for turning Wizards of Morcar into a Wizard Quest Pack.

Quests 1-3 would be solo quests, quests 4-7 would be the first 4 of WoM, but change the goal slightly so that you must collect their spell books to better understand advanced magic. Quest 8 Mentor sends the group to an ancient retreat where after completing the quest the Wizard studies the books and learns something new (New spell schools to choose from or some other ability). Quests 9&10 would be The Final Conflict which starts in a lower level. The exit would be a set of stairs going up to start at the exact starting spot of the original final quest of WoM.

I like your idea of Zanrath summoning Wizards to a council, like you suggest. Its a great way to start a wizard themed quest pack. Im still thinking of ideas for the Wizard's solo quests.


The Pack is complete.

Link to the Quest Packs section: viewtopic.php?f=37&t=4073
Blood - Good to the last drop

Ye Olde Inn Quest Design Competition 2024 Joint Winner


Rewards:
Participated in four (4) Miniature Exchanges. Participated in two (2) Miniature Exchanges. Grin's Stone Map Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
j_dean80

Ice Gremlin
Ice Gremlin
 
Posts: 2337
Images: 30
Joined: December 6th, 2016, 2:48 pm
Location: Illinois, USA
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Previous

Return to Ye Olde Pub

Who is online

Users browsing this forum: No registered users and 1 guest