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Wizards of Morcar expanded...

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Re: Wizards of Morcar expanded...

Postby SirRick » Sunday January 7th, 2018 3:50am

I had a similar idea for turning Wizards of Morcar into a Wizard Quest Pack.

Quests 1-3 would be solo quests, quests 4-7 would be the first 4 of WoM, but change the goal slightly so that you must collect their spell books to better understand advanced magic. Quest 8 Mentor sends the group to an ancient retreat where after completing the quest the Wizard studies the books and learns something new (New spell schools to choose from or some other ability). Quests 9&10 would be The Final Conflict which starts in a lower level. The exit would be a set of stairs going up to start at the exact starting spot of the original final quest of WoM.

I like your idea of Zanrath summoning Wizards to a council, like you suggest. Its a great way to start a wizard themed quest pack. Im still thinking of ideas for the Wizard's solo quests.


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Re: Wizards of Morcar expanded...

Postby j_dean80 » Sunday January 7th, 2018 7:14am

SirRick wrote:I had a similar idea for turning Wizards of Morcar into a Wizard Quest Pack.

Quests 1-3 would be solo quests, quests 4-7 would be the first 4 of WoM, but change the goal slightly so that you must collect their spell books to better understand advanced magic. Quest 8 Mentor sends the group to an ancient retreat where after completing the quest the Wizard studies the books and learns something new (New spell schools to choose from or some other ability). Quests 9&10 would be The Final Conflict which starts in a lower level. The exit would be a set of stairs going up to start at the exact starting spot of the original final quest of WoM.

I like your idea of Zanrath summoning Wizards to a council, like you suggest. Its a great way to start a wizard themed quest pack. Im still thinking of ideas for the Wizard's solo quests.


The Pack is complete.

Link to the Quest Packs section: viewtopic.php?f=37&t=4073
Blood - Good to the last drop


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