FANTASY GAME STRATEGIES: Now Open

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Re: FANTASY GAME STRATEGIES: Now Open

Postby torilen » Wednesday October 12th, 2016 9:52am

THE NEW UPCOMING PRODUCT - Questing Heroes Festival Grounds.

Here are a few excerpts from this new piece. I've translated them into HeroQuest terms, so you can
use them as is. These go along with a piece I posted quite a while ago...found here - go down to the fourth
post of the thread for the Tournament rules (This has rules for jousting and archery).
viewtopic.php?f=58&t=1212&p=12572#p12572


I'm in the process of creating an entire festival for Questing Heroes...and as I said, these are going to be
a few excerpts from that piece. These are some of the games that characters can play while at the
festival.

1
Game: Pins (Bowling Lane)
General Description: The vendor sets up ten pins in a triangle at the end of the lane. Participants pay 1 gold to roll a smooth sphere (usually made from some sort of rock or other hard material), attempting to knock down all ten pins (usually made from some sort of hard wood). If a participant does so, he wins 3 gold coins. In some cases, the vendor will let each participant roll up to 3 spheres at the pins.
How To Run Game: Have the player roll ten combat dice. For each skull rolled, one pin has been knocked down. Alternatively, you may have the player roll one die for each pin separately. If the player’s character has any training in throwing and/or archery, you may choose to allow the player to reroll a certain number of dice (typically allow one reroll of one die for every 2 or 3 levels of training). If more than one roll is allowed, have the player reroll only those dice that do not show skulls.
Vendor: Neral Varseriff. Neral Varseriff is a gnome merchant by trade. He discovered the game of Pins several years ago and thought it would be a great idea for festivals and fairs. He now spends a large portion of his time traveling from festival to festival with his game. He has gathered a loyal
following among peasants, laborers, and nobles alike. Folks all around become very excited when they learn a festival
will be held, and they quickly seek out Neral and his game as soon as they enter the fair grounds.
Neral uses a special material for his pins and “pins balls” - Ironwood. Ironwood is really a simple name for any variety of hard wood. In Neral’s case, however, there is a specific tree that is considered true Ironwood. If characters talk to him about his game long enough, they may discover that he has run out of his supply of Ironwood, and he may be willing to commission a trip for the characters to get more for him.

2
Game: Bobbing (Bob for apples/pears/peaches/etc.)
General Description: Participants attempt to pick as many objects from a water-filled trough as possible, typically trying to pick more objects than other participants. The prize usually consists of a portion of the gold coins taken in from all participants during any single game session, along with whatever objects the participant was able to pick (all participants are allowed to keep. Payment to play is usually 1 gold. The vendor will usually wait for 5 or more participants before running the game, and will pay out 1/2 to 3/4 of the gold coins taken in (keep the other 1/4 to 1/2 of the gold coins for himself or herself).
How To Run Game: Have each player decide if their character will participate in the game. You, as the GM, can add several more participants if you wish, up to a typical maximum of 10 per game. Give each participant their own combat die, and allowing rolling to continue for 20 to 30 seconds. Players should roll their combat die, and if a skull is rolled, they should take a ITEM Token. At the end of the time, each player participating should count how many tokens they have. You, as the GM, should count the tokens for each GMC participant, as well. The winner gets the gold, and each player should be sure to include the fruit (or whatever other item was “picked”) on their Character Sheet inventory.
NOTE: The characters and other participants will be wet after this game, unless they have a change of clothing or other way to dry off. Wetness will persist for 2 to 3 hours, depending on the weather conditions.
Vendor: Gwylinn Sunlet. Gwylinn Sunlet is the eldest daughter of a human farming family. Her mother and father send her to the local Festival every time it is held with a wagon full of fruit from their orchards. Their family orchard contains a variety of trees - several types of apple trees, pear
trees, and peach trees. (GM NOTE - Since the Sunlet family typically charges 1 gold coin for a small basket of fruit, which hold roughly 5 to 8 of these types of fruit, they are not making any more gold than normal by running this game. It is, however, a much more efficient way of “selling” their fruit.) Gwylinn’s mother has minor druidic abilities, and has learned how to cast a preserving spell over the family fruit when it is picked, so that it will stay good until it is first bitten (though this bite can come from any source, human, animal, or insect).
If the characters get into a conversation with Gwylinn, she will speak highly of nature and the world around them all. This is because of her mother. Gwylinn might also divulge that the family orchard is having some problems. In one distant corner of the orchard, the trees, along with the grounds around them, are starting to die and turn grayish-black. The family would be willing to compensate anyone who can solve the problem. There could be a variety of causes: large bugs have nested under the orchard, a witch or evil druidic-type GMC has cursed the area, a disease has taken hold and the family needs to find a cure, or any other situation you might be able to create.

3
Game: Arm Wrestling
General Description: The vendor of this game will typically have 3 to 6 individuals who work with him or her. A participant can choose from these individuals and arm wrestle that opponent. The opponents will vary in size and strength, though the participants must choose who to arm wrestle based on their appearance alone. Sometimes, the opponents wear baggy clothing to hide their physical appearance as much as possible. Participants pay 1 gold to arm wrestle and are paid 2 gold if they win. Normally, the vendor will only allow participants to play once per day, if he or she is able to remember their faces well enough.
How To Run Game: You, as the GM, should offer some description of the opponents, based on the descriptions below (feel free to add some minor points of physical looks, and embellish some, if you wish). Once a player has their character choose an opponent, the player and you, the GM, both make Body Checks. The player rolls a number of combat dice equal to his or her character’s current Body Points. You, the GM, should do the same for the opponent. Each participant is trying to roll skulls, and whoever rolls the most skulls is the winner.
(GM NOTE - The individuals who work with the vendor get an equal portion of all profits gained at the end of the festival, and they typically do so knowing that there could, possibly, be no profits, though this is extremely rare. At the end of the festival, you, as the GM, might decide that there are no profits and that one or two of these individuals are not happy about it.)
Opponents:
1 - A pale human male with blonde hair and blue eyes. Roughly 5’8” tall. Medium build. This man does not look horribly strong, but he works out often and is solid. His Body Points are 6. If he has been chosen a lot through the day, he might be a little tired, and so use a Body Point score of 5, instead.
2 - A tanned human female with brown hair and brown eyes. Roughly 5’2”tall. A bit squat and heavy looking. This woman has spent a lot of time tilling fields behind mules and ox, and is strong. Her Body Points are 5, and she will not really tire as the day continues, no matter how many times she has been chosen.
3 - A dark-skinned male with black hair and brown eyes. Roughly 6’3” tall. Tall, broad shoulders, and very muscular. This man’s Body Points are 7, but because of his broad shoulders and long arms, he gets to roll 9 combat dice. He has a tendency to grit his teeth and growl during the contest, though it really doesn’t take much effort on his part - it is all for show.
4 - A thick-bearded dwarf with red and gray hair and steel-blue eyes. Roughly 4’6”. Broad shoulders and thick muscles. This dwarf’s Body Points are 7. Because dwarf’s are slightly smaller than humans (medium-sized creatures), when arm wrestling against a medium-sized creature he may only roll 6 combat dice. However, because he is exceptionally strong, and because dwarves have such strong willpower, he may reroll 2 of those dice during a contest. For a dwarf, he is very well-mannered and almost gentleman-like.
5 - A tanned human male with brown hair and brown eyes. Roughly 5’7” tall. Fairly heavily built, with a good-sized stomach and what could be large muscles all around. This man used to be very strong, but has since stopped most of his physically activity. Dagmar has him work out just enough to keep from looking flabby and fat. His Body Points are 5, but because his stamina is a bit on the low side, a character may reroll 1 die during the contest.
6 - A normal-looking elven female with blonde hair and green eyes. Roughly 4’10”. Though she is thinly built compared to the other opponents, she is somewhat more muscular than a normal elf might be, as if she is a fighter or archer. Her Body Points are 4. She, unbeknownst to contestants, wears a magical sash around her dress. This offers her greater strength and she may roll 8 combat dice during the contest. Dagmar denies that she cheats, and in reality, he does not know for certain how she is so strong. She always wears the sash, and claims it reminds her of her deceased grandmother. Dagmar does not question her. “If I don’t know, I can’t lie”, he simply tells himself. This elf maid has trained herself to produce tears on command, and will start to sob if asked to remove her sash, but if the issue is pushed, she will do so.
Vendor: Dagmar Rustrim. Dagmar Rustrim comes from a wealthy Dwarven merchant family, and has little need for money, really. Many of his family members are not particularly happy with his current choice of work, as they do not think it very honorable. Ignoring the familial protests, Dagmar carries his “strongmen”, as he calls them, around to numerous festivals and fairs. During the game, he spends a lot of time berating and demeaning the contestants, trying to make them lose focus so they will lose. His voice is deep and gravely, and his laughter is most annoying when his “strongmen” win the contest.
Despite the fact that Dagmar’s family members do not like what he does, this middle-aged dwarf still serves his family in a number of facets. When he is not running his Arm Wrestling game, he moves around the festivals and fairs seeking out other merchants, then will talk business with them and try to persuade them to work with the Rustrim family. Dagmar is quite a good salesman, and has gotten many trade deals for his family. As such, Dagmar can serve as quite a nice pool of information, should the characters need to find out anything while they are visiting the festival.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic.
torilen

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Re: FANTASY GAME STRATEGIES: Now Open

Postby torilen » Wednesday October 12th, 2016 9:57am

And by the way...
Here is a sneak peek at the cover for Questing Heroes Festival Grounds. This doesn't include the back cover
text, but this is basically what it will look like. Enjoy!

questing heroes festival grounds cover sneak peek.jpg
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Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic.
torilen

Swordsman
Swordsman
 
Posts: 1956
Joined: Friday October 9th, 2009 4:18am
Location: Virginia, USA
Forum Language: English (United States)
Evil Sorcerer: Morcar
Hero:
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Re: FANTASY GAME STRATEGIES: Now Open

Postby torilen » Tuesday October 18th, 2016 9:21am

Check out the newest post on the Fantasy Game Strategies Facebook page. It has a
small give-away for Halloween. If any of you have looked at my HQ posts from the past,
you'll probably recognize the monsters and character included. I've rewritten the information
to match Questing Heroes, and expanded some of the information for the Rumplestiltskin
character.

https://www.facebook.com/fantasygamestr ... f=NEWSFEED


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic.
torilen

Swordsman
Swordsman
 
Posts: 1956
Joined: Friday October 9th, 2009 4:18am
Location: Virginia, USA
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Re: FANTASY GAME STRATEGIES: Now Open

Postby torilen » Friday October 28th, 2016 10:47am

The newest post from Fantasy Game Strategies on Facebook:

If you're having trouble waiting patiently for Questing Heroes Festival Grounds...Well fret no longer! In the meantime, why do you try out Questing Heroes The Goblin Shop? This is an Encounter Setting in which a flamboyant goblin is able to get your characters just about anything they might want or need, for a small fee, of course. But that's not all. This new book will give you a first glimpse into the World of Suntarynn, the world in which the Questing Heroes Role Playing Game is set.

Questing Heroes The Goblin Shop will be available very soon. It has been sent to the publishers for approval, and as soon as we know it's ready, you'll know it's ready.

But don't worry - I won't make you all wait for it. The Goblin Shop itself is actually just an expanded
and rewritten version of a post I made on here last year (I think it was last year). You can make use of
it still in that form, or use this new form with the updated information. Just use the normal monster
stats for the monsters involved. I'm offering this for free to you, because I like you all so much. But,
you will need the Questing Heroes Role Playing Game rules book to make use of the entire book, since
much of the latter part of the book - that offers information about the game world - is very QH intensive.

I hope you enjoy this piece, and be sure to check out the other Questing Hero Products when you get the chance.

http://www.drivethrurpg.com/browse/pub/ ... Strategies

https://www.amazon.com/Questing-Heroes- ... ing+Heroes

questing heroes the goblin shop pdf 10-12-16.pdf
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Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic.
torilen

Swordsman
Swordsman
 
Posts: 1956
Joined: Friday October 9th, 2009 4:18am
Location: Virginia, USA
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Re: FANTASY GAME STRATEGIES: Now Open

Postby torilen » Tuesday November 1st, 2016 5:53pm

The newest post at Fantasy Game Strategies:

Fantasy Game Strategies is based in the state of Virginia, in the United States of America. The month of November brings a special time of year to the United States: the Thanksgiving Holiday. In honor of this holiday and tradition, we would like to offer a special Questing Heroes supplement: Questing Heroes Harvest Time Vol. 1. This is a pay-what-you-want product. Based on our current pricing strategy, the suggested price would be $0.50. If you want to pay that, that's great...thank you. If you want to pay more than that, that's even better...thank you very much. If you don't want to pay anything, that's great, too. We still thank you for taking an interest in Questing Heroes and Fantasy Game Strategies!

You can find the book here:

http://www.drivethrurpg.com/product_inf ... _id=197273


Hope you all enjoy it!
- Matthew


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic.
torilen

Swordsman
Swordsman
 
Posts: 1956
Joined: Friday October 9th, 2009 4:18am
Location: Virginia, USA
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Re: FANTASY GAME STRATEGIES: Now Open

Postby torilen » Thursday November 3rd, 2016 6:48pm

On the off chance anyone wants any of my books that are not free, please message me. The sale is over right now, but
if you give me your user ID or the email associated with your account on DriveThruRPG, I can set up a special discount
for you.

Just put "want a book on DriveThru" in the subject line in the message, so I'll respond to it asap.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic.
torilen

Swordsman
Swordsman
 
Posts: 1956
Joined: Friday October 9th, 2009 4:18am
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Re: FANTASY GAME STRATEGIES: Now Open

Postby torilen » Saturday November 5th, 2016 3:20pm

Finally finished up the new promotional materials. Now just have to get some made and
get them out to the local game stores.

questing heroes promo flyer.jpg
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Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic.
torilen

Swordsman
Swordsman
 
Posts: 1956
Joined: Friday October 9th, 2009 4:18am
Location: Virginia, USA
Forum Language: English (United States)
Evil Sorcerer: Morcar
Hero:
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Re: FANTASY GAME STRATEGIES: Now Open

Postby torilen » Friday November 25th, 2016 10:41am

QUESTING HEROES FESTIVAL GROUNDS IS HERE! (finally)

Archery Tournaments. Combat Tournaments. Wizards’ Duels. Games, Food, Crafts, and all sorts of goods and services.

Your Characters can visit a magnificent Festival and interact with vendors and other visitors. This could be an adventure
all by itself, or it can serve as a jumping stone to numerous others adventures.

You think you’re Heroes? Go and...PROVE IT!

Included in this book are 12 game tents, 19 Food and Drink Tents, 24 Goods and Services Tents, including Guild Representatives
and a Wizard's Duel Entry Tent, rules for an Archery Tournament, a Jousting Tournament, and a Combat Tournament, a full and
detailed description of a Circus, and 42 individual GMC's with whom the characters can interact and, perhaps, travel.

Find it at DriveThruRPG.com (I'll let you know when it is available for physical print at Amazon. That will be a couple of weeks, probably).

http://www.drivethrurpg.com/product/199 ... al-Grounds

* * * * * * * * *
P.S. - This is easily used as part of HeroQuest....remember, the rules are based on HQ game play. Anytime you see dice rolls:
4 or 5 or 6 = Skulls on a combat die
2 or 3 = White Shields on a combat die
1 = Black Shields on a combat die

You might adjust the price of things, based on how much gold you want to drain from the heroes. :mrgreen:


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic.
torilen

Swordsman
Swordsman
 
Posts: 1956
Joined: Friday October 9th, 2009 4:18am
Location: Virginia, USA
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Re: FANTASY GAME STRATEGIES: Now Open

Postby torilen » Monday December 5th, 2016 3:18pm

We're going to start work on the fantasy world in which Questing Heroes is set: Suntarynn.

Here is a sneak peek at the world...just a couple pages of maps that are mostly (about 90%) finished.
We have most of the world mapped out, but the maps have to be redrawn.

I've posted both a picture and a PDF of them maps. The picture does not allow close up view, but gives a good
overview of the shape of things.

EDIT: 1-21-2017: We've started major work on all of our Suntarynn maps. They're all posted on DriveThruRPG
in a PDF download for only $1.00....18 campaign maps, plus one close up of the Leyirin Vale area (that might
sound familiar to some of you...I incorporated that HQ questpack into Suntarynn). Not all of the maps are finished
yet, but the PDF will be updated as the maps get more complete, and if you've already bought the book, you'll be
notified of the update, and you'll be able to get the updated version for free (that is just how DriveThru works, thank
goodness...nice and easy for publishers).


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic.
torilen

Swordsman
Swordsman
 
Posts: 1956
Joined: Friday October 9th, 2009 4:18am
Location: Virginia, USA
Forum Language: English (United States)
Evil Sorcerer: Morcar
Hero:
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Re: FANTASY GAME STRATEGIES: Now Open

Postby torilen » Sunday January 22nd, 2017 12:55am

Edited the previous post...about the Suntarynn Maps...so be sure to check that out, if you're interested in some
fantasy world maps.

A few other pieces of news...if you're on Twitter, we've been uploading a bunch of old unused maps that anyone is
allowed to download and use as you see fit - privately or commercially. There will be other free things available, as
well...we're going through 20+ years of old notes and papers and scanning anything that might be usable and letting
customers have a bunch of it for free...again, to use as you see fit. So keep any eye out for all of that.

Also, we just finished the first draft of our second short story. That means we're one step closer to finish our first
"real" book, a book of short stories, poetry, and character journals, titled "From Sages, Scholars, and Storytellers".
Not sure when that will be finished...sometime this year...maybe this summer, perhaps. Below, you'll find a little
snippet from that short story, though.

Last, but not least, we're working on the sequel to the adventure "Witch of Bareen Woods"..."Assault On Pylais Keep".
We're hoping to be finished with this new adventure in a few weeks, so keep a look out for that.

Enjoy!

dawn of transition 1.jpg
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Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic.
torilen

Swordsman
Swordsman
 
Posts: 1956
Joined: Friday October 9th, 2009 4:18am
Location: Virginia, USA
Forum Language: English (United States)
Evil Sorcerer: Morcar
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member Scribes Group Member

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