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The Story Beyond the Quest.

PostPosted: May 20th, 2009, 4:53 pm
by drathe
I read this one today. I enjoyed it much more than the first, but it was way too short (by 40 pages compared to the first). Like the first, there is a choose-your-own-adventure style story taking up the back pages. This time, it takes up much more room. I didn't bother even reading the additional adventure as I did once for the first book. Maybe I'll do that sometime soon. Those who are looking at some day purchasing the title for the included Solo Quest to add to their collection will be happy to know the short story attached is worth a quick little read.

Oh, and no. The puzzle in the Quest has nothing to do with the story. The main story at least.

Re: The Story Beyond the Quest.

PostPosted: October 24th, 2011, 3:55 pm
by Daedalus
Let us know if the puzzle in the Quest has anything to do with the choose-your-own-adventure at the end of the book if you ever decide to read it. Hope it does, so I don't have to continue thinking crap of Mr. Morris.

Re: The Story Beyond the Quest.

PostPosted: August 16th, 2017, 5:10 pm
by benvoliothefirst
I got ahold of a copy for cheap off Amazon from a UK bookseller, and it was TOTALLY worth more than the five bucks, including shipping, I paid for it. The 70-page short story about the Screaming Spectre itself reminded me of a Magic: The Gathering novel, and although it doesn't contain much in the way of links to established HeroQuest lore, it's definitely entertaining. I was surprised by the map at the beginning, which contains a disclaimer that "The HeroQuest world is loosely based on the Warhammer World which is the property of Games Workshop and used with their permission." The map itself is of the Sea of Claws and lands North of it, but doesn't contain a single name I recognized from any Warhammer fiction. I'll be the first to admit I'm not an expert though. It does have a "Game of Thrones"-style Wall across the north called "The Thane's Dyke," someone was going off-book here with the established lore!

The choose your own adventure in the back is kinda neat, and actually has more ties to the HQ board game we all know and love. You have a character sheet, get to pick your spells, and have to roll for skill checks to battle monsters you encounter. I found a few cool story threads in there that I'd love to tie in with existing HeroQuest lore.

Re: The Story Beyond the Quest.

PostPosted: August 16th, 2017, 6:47 pm
by DarakuTenshi
Screaming Spectre was really good (the quest not so much). I thought it was way better than Fellowship of Four.

Re: The Story Beyond the Quest.

PostPosted: December 16th, 2017, 2:25 pm
by lestodante
I bought this book on ebay one year ago at very cheap price and an Orc Shaman was also included in the package too!!! So I was very lucky.
I also enjoyed reading the novel. And also the classic quest was not bad in my opinion, but didn't even try to play the solo quest.
I also have a question about the quest: many doors have inscriptions carved on them, but they seems to be unuseful. Or maybe they are some kind of suggestion? Anyone knows?

Re: The Story Beyond the Quest.

PostPosted: December 16th, 2017, 6:05 pm
by j_dean80
lestodante wrote:I bought this book on ebay one year ago at very cheap price and an Orc Shaman was also included in the package too!!! So I was very lucky.
I also enjoyed reading the novel. And also the classic quest was not bad in my opinion, but didn't even try to play the solo quest.
I also have a question about the quest: many doors have inscriptions carved on them, but they seems to be unuseful. Or maybe they are some kind of suggestion? Anyone knows?


You can find the answer here on my remake of it:

viewtopic.php?f=149&t=3920

Re: The Story Beyond the Quest.

PostPosted: December 16th, 2017, 8:43 pm
by lestodante
Oh.. genius! Thanks for the hint! So it is just an indication about which door to open first and wich one to open later, right?
Did you solve the puzzle on your own?

Re: The Story Beyond the Quest.

PostPosted: December 16th, 2017, 9:00 pm
by j_dean80
lestodante wrote:Oh.. genius! Thanks for the hint! So it is just an indication about which door to open first and wich one to open later, right?
Did you solve the puzzle on your own?


Daedalus clued me in. He provided this link for me:

http://the-lost-and-the-damned.664610.n ... 78653.html

Tricky part is if the Heroes figure it out they still need to realize the board faces the EWP so directions are based off where he sits.