by knightkrawler » Wednesday January 24th, 2018 2:16am
The rules cover the treatment of darkened "rooms" and thus the false door serves as a decoy, not needing notes or explanation.
Anachronisms in a fantasy setting?
I'd go with you on trying to avoid any but one real-world language when writing Fantasy, for example using English and avoiding all Latin or Green loanwords.
Perfect example: GRR Martin.
I find Greek and Latin influences almost unavoidable when I use English as my fantasy base language, but I try. French, of course, is even worse.
Where to start if you want to be really strict? French has to be somewhere in your fantasy history, otherwise English is inexplicable in its own history withing the fantasy setting.
So, who spoke or speaks fantasy French? And so on and so forth. I chose to keep French as an almost died-out language in my setting, one of two major precursors to fantasy English. That's why I kept synergy. It could stem from a fantasy "French" word instead of Greek. "la sinergée" - there you go.
But anachronisms in a fantasy setting? As an argument against using a term, anachronism falls flat on its nose in my opinion because it caters to realism.
I can't stand for outright illogical fallacies, but when there's some plausible (not realistic!) way to justify something that looks too modern in real world, it's fine for the fantasy world.
Fantasy is fantasy. It's not supposed to be realistic, but plausible within itself.
People always mix up plausability with realism in the fantasy genre because soemone in the 1970s used it wrongly.