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Super Dungeon; Explored

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Super Dungeon; Explored

Postby chaoticprime » June 28th, 2013, 9:25 pm

These are photos of some custom Super Dungeon Explore room tiles that I made.

Not all of them got finished, but most did. I took made a "wabi-sabi" approach towards their design, planning none ahead of time and using only bits recycled from past projects.

They are each approximately 12"-square.

They were all painted with a black base coat and then heavy sponge-brushing of basic colors, followed by various detailing work. They are coated in five layers of a white glue plus water solution.

They are mounted on this thick corrugated cardboard that came with our refrigerator.

If finished, they could have been stacked on top of each other.

#1: Adaptation of SDE original tile (unfinished)
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My brother Jay actually built up this one on a floor that I had assembled.

#2: Grave Garden (unfinished)
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This was supposed to have trees on each corner that would have allowed it to be stack-able within a column, rather than just on top of one.

#3: Jaundiced Cloaca
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#4: Cruciferous Antrum
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#5: Giant's Rest
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#6: Paltry Paynim
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#7: Horrible Ooze Storage
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#8: Pegomancy Berth (unfinished)

#9: Worst. Place. Ever.
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This one was my very first made, and is still my favorite.

#10: Game Meter (unfinished)
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This was meant to replace the Loot-O-Meter and Progress thing. Too heavy.

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The whole thing.


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Re: Super Dungeon; Explored

Postby LordZeke » June 28th, 2013, 10:07 pm

Very nice!

Hirst Arts?


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Re: Super Dungeon; Explored

Postby Sjeng » June 29th, 2013, 2:44 am

oh, my Goddess, that is amazing!!! How long did it take you to make those? :o
How did you make that incredible ooze? and the water with the spikes?
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Re: Super Dungeon; Explored

Postby chaoticprime » June 29th, 2013, 8:23 am

LordZeke wrote:Very nice!

Hirst Arts?


Mostly, yes. I cast nothing new, though. I broke up some old crappy castle room my brother made, and sacked a few of my own modular dungeon tiles, as well.

Sjeng wrote:oh, my Goddess, that is amazing!!! How long did it take you to make those? :o
How did you make that incredible ooze? and the water with the spikes?


I made all of those over a period of five days. I was stoned pretty much the entire time.

I didn't exactly "make" those oozes. They were the two halves of some bigass Tyranids' egg sack that my brother threw in our bits closet. I hot glued them in place while also spreading around extra hot glue for extra ooziness. My wife hand-painted them.

The WPE's spike canals was an experiment that just worked out well. I usually conceive of cool things pretty well. Here are instructions:

Paint the pit areas black-as-the-last-banana.

Using a stencil brush (or one similar) dab moss green paint in a centralized path that follows the length of pit, taking care to leave a black margin

Take a bunch of tooth-picks and cut them in half, thirds, or however long you desire. Stain them with brown shoe polish or a brown marker.

Use a pin-vice to bore spike-holes at your desire density. I made five per inch, in a diagonal-cross pattern.

Using a disposable brush, brush on white glue (tacky glue or wood glue) over your centralized path that you painted earlier. Manipulate the brush to add eddies and swirls into the relief.

Once the glue is down, insert the toothpicks.

Let it dry.

Add more glue, this time to make the "slime" stick to the spikes as they protrude upward.

Dry brush, or sponge-brush linen-white paint lightly over the relief.

Brush a thin coat of white glue over the whole pit.

Brush on a glossy finish.


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Re: Super Dungeon; Explored

Postby el_flesh » June 29th, 2013, 10:49 am

Those would make for some amazing games, especially when the players are refreshed with alcohol.

In fact I think that anyone who plays a game using those kinds of bases has no choice but to go cosplay as well.
No street clothes allowed!

Next project: make a gaming room with faux dungeon-brick walls, electrical powered yellow light TORCHES from out the walls on... flambeaux(?), and even some candles here and there.
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Re: Super Dungeon; Explored

Postby Jewels! » June 29th, 2013, 11:50 am

Super amazing!


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Re: Super Dungeon; Explored

Postby Goblin-King » June 30th, 2013, 3:49 pm

Very nice! The grave garden will look amazing when it gets tombstones!

Now you also gotta show us your SDE minis! :D


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Re: Super Dungeon; Explored

Postby chaoticprime » June 30th, 2013, 5:56 pm

Goblin-King wrote:Very nice! The grave garden will look amazing when it gets tombstones!

Now you also gotta show us your SDE minis! :D


I haven't gotten around to painting them, yet. When I do, however, I am going to use the NES' palette.


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Re: Super Dungeon; Explored

Postby Goblin-King » July 1st, 2013, 3:42 am

How are you gonna handle that? The NES doesn't have a fixed palette?


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Re: Super Dungeon; Explored

Postby chaoticprime » July 1st, 2013, 6:42 pm

Goblin-King wrote:How are you gonna handle that? The NES doesn't have a fixed palette?


Yes it did. It had 52 specific colors. I have been working with them on an indie game for three years.


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