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Space Crusade or Space Hulk?

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Space Crusade or Space Hulk?

Postby Goblin-King » Friday November 11th, 2011 12:34pm

I'm thinking of buying one of these games in a near future as I'd like to paint some sci-fi models AND play with them too.
But as I'm not really familiar with either games at all I would like to hear from anyone who have played either or both games.

What do you like/hate about the game?
Is it rule-heavy or easy to get into?
If Space Hulk; Should I go for classic or the 2009 version?
Are the expansions for either games worth getting?

Please share your sci-fi expierence! :geek:


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Re: Space Crusade or Space Hulk?

Postby Ethica » Saturday November 12th, 2011 6:19am

I only used to play space crusade and it was awesome. :D We also played mission dreadnaught but it didn't add a great deal to the gameplay.


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Re: Space Crusade or Space Hulk?

Postby Patroclus » Saturday November 12th, 2011 7:54am

Space hulk is a 1vs1 skirmish game. Space Crusade is for 1 to 4 players and more tactical in my opinion. If we finish the current play-by-post game of HQ (http://www.yeoldeinn.com/hqforum/viewtopic.php?f=162&t=961) I could start a Space Crusade mission. But in Space Crusade each player has 5 miniatures and in every post he should give directions for all of the 5 miniatures witch it could be too complex.


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Re: Space Crusade or Space Hulk?

Postby Goblin-King » Saturday November 12th, 2011 12:55pm

Patroclus wrote:Space hulk is a 1vs1 skirmish game.

I actually did not know this! :oops:
Well that is kind of a tie breaker!

I would like more info on the expansions then if anyone else is familiar with them. Worth getting or just a novelty?


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Re: Space Crusade or Space Hulk?

Postby Big Bene » Sunday November 13th, 2011 5:39am

I only played Space Hulk so far, and I liked it a lot. It has a modular map, like AHQ, but very simple and still convincing rules (like HQ). I think you could easily adapt it as a multiple player game by using more than one suad of space marines, but I never thought this through. However, it's easier to get together two players than five, so there will be times you are glad to have a nice two player game.
Have a look ;)


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Re: Space Crusade or Space Hulk?

Postby HeroQuestFrance » Tuesday December 13th, 2011 3:10pm

SPACE HULK

You have the bad or the good ones.
The bad are represented by blips and minis of genestealers and only genestealers...
The rules are a pain in the ass (V1 or V3) for the beginers with a timer and a movement points system to spend to make this or this or this.
Rolling the dices will never bring the result you want and there is absolutely NO STRATEGY in space hulk since all is based on the catastrophic dice rolls.
You also will have to play on the floor since THEY NEVER THOUGHT ABOUT THE SIZE OF THE MAP you have to make before.
Mission 2 -for instance- won't fit on a table of 1 meter on 2 ... it starts badly yep !
To say the truth, the game is designed for only 2 players. (the third squad in some missions is clearly not for a third player ...)
Even if there is nice material into the third edition, the monsters are always the same and you will fed up with this.

SPACE CRUSADE :

You have one game master against a maximum of 3 space marine players.
More minis than space hulk (4 androids, 1 dreadnought,8 orks, 14 gretchins, 3 genestealrs , one space marine of the chaos squad (1 commander, on heavy weap and 3 light) and all the blip tokens for all this.
On event card deck to add a dreadful gameplay (99% of those cards are bad for the marines) to each turn.
4 "3D boards" with 3d doors & walls very nice that takes 60 cm² with unlimited maps. Very catchy for the eyes of your players !
4 order & 8 gear different cards to allow your 3 space marine squads to progress and to lvl up (and wins more power) with a plastic board to make counts, show your gear choice etc.

expansion 1 : new dreadnoughts, new space marines minis + canon + new 3 d board and corridors + special doors.

expansion 2 : 1 squad of 10 eldars, new event card decks (gear & order for them)
Possibility to play with 3 space marines squad + 1 gm (so 1 to 5 players around the table !)
+ a new area board

You also can find the expansion including the ork noobz ! so 6 players !
And very easy to add new monsters (you make a blip and include your minis !) or sqiuad.


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Re: Space Crusade or Space Hulk?

Postby Zenithfleet » Monday March 19th, 2012 5:32am

Hi Goblin-King. I'm not sure if you're still looking for info about these games, but for what it's worth, I disagree with HeroQuestFrance's assessment above. I think both games are great fun. Space Hulk in particular is a remarkably atmospheric and nail-biting game.

SPACE HULK - I own the 3rd edition (2009). Please take everything I say about the earlier editions with a grain of salt.

There's plenty of strategy in Space Hulk. I like to compare it to space chess. Extremely tense, scary space chess. ;) Games often come down to who controls a single square. There's definitely an element of chance involved, of course. Just like life... but the smarter player usually wins.

One player controls the Space Marine Terminators (big guys in armoured spacesuits) and the other player is the Genestealers (think of the creatures from the Alien movies). The Terminators have plenty of firepower, but small squads. The Genestealers only have claws, but there's oodles of them. Also, the groups of 'stealers are initially placed on the board as 'blips' (like the blinking scanner dots from the Aliens movie) until they get close enough for the Terminators to see them, so the Marine player is never sure how many he's up against. Oh, and because the 'stealers are so much faster, the Terminator player usually has a limited time to complete their turn. (However, you can play without the timer if you wish, which is good for learning the rules.)

The board is a modular affair with long, narrow corridors and a few small rooms. (And yes, it can be quite hard to fit on a dining table, depending on the mission.)

The 1st edition had dodgy-looking Terminators, good-looking Genestealers, decent components and a limited number of missions. There were a couple of expansions (Deathwing and Genestealer I believe) that added new weapons and missions. Deathwing is probably the better of the two.

The 2nd edition had better components, but changed the rules and is generally regarded as a dumbed-down version.

The 3rd edition (2009) has beautiful components (although I'm not too keen on the Genestealers) and returns to the 1st edition rules with a few tweaks. It includes some of the material from the 1st edition expansions. There are a couple of issues with this edition though--a few of the new rules and revised missions clearly weren't playtested properly. (For instance, Mission 2 tends to end in a stalemate unless you change the victory conditions). Usually it's easy enough to fiddle with things or go back to 1st edition rules though. Of course, it was also limited edition so may be hard to find at a reasonable price.

SPACE CRUSADE - I had this plus one expansion as a kid, and I haven't played it since then because I butchered all the miniatures for Warhammer 40,000, so I'm speaking from memory here...

Many people think of this as HeroQuest in space. Moving and shooting / close combat are quite similar, although you can move diagonally in SC. As I remember it, though, there's not much exploring and a lot more action. (No space furniture, unfortunately.) It's like a video game, complete with points earned for splatting aliens. Much more beer-and-pretzels than Space Hulk, but plenty of fun regardless--all kinds of big guns blazing away at everything.

It's for 2-4 players (up to 5 if you have the rare Eldar Attack expansion). One player is the Alien (a bit like Morcar/Zargon), controlling lots of varied creatures: Gretchin, Space Orks, Chaos Marines, Androids, Genestealers (yep, they're here too) and the Dreadnought, a massive killer robot. The others each control a squad of Space Marines.

Similar to Space Hulk, all of the enemies are shown on the board as 'blips' until a Space Marine gets close enough to see it. As HQFrance said, the Alien player also has an Event card deck to make something random and often nasty happen each turn (a monster might get to move twice, a Marine's weapon might malfunction, etc).

Most of our games concluded with the squad leaders staggering back to their spaceships bleeding and alone--the carnage in this game can be impressive.

The board is moderately modular (four 1' x 1' boards arranged into a bigger square). I tend to feel the components are a bit flimsier and less well-thought-out than in HeroQuest or Space Hulk though. For instance, the board and walls clip together with little plastic things that are very fiddly, damage the cardboard and are easy to dislodge. One cool feature of the miniatures is that the Marines have interchangeable weapons so you can take different loadouts each time.

There were two expansions, both now rare and sought after:

Mission Dreadnought (even bigger guns for the Marines - including guns on tripods! - and even bigger killer robots for the Alien player)

Eldar Attack
(very rare - allows more balanced 2-player games as there's a new squad of ten soldiers included.)

I believe Space Crusade was never released in North America, which may be why there seems to be less material available for it on the Net than for HeroQuest. It was also known as StarQuest in some countries.
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Re: Space Crusade or Space Hulk?

Postby Nerrad72 » Monday March 19th, 2012 7:34am

Goblin King, I made my own set because I'm poor. There's lots of scans/resources online
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Re: Space Crusade or Space Hulk?

Postby Goblin-King » Tuesday March 20th, 2012 11:36am

My space exploration plans are on a standby for now, but info very much appreciated. Thanks.


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Re: Space Crusade or Space Hulk?

Postby Patroclus » Tuesday March 20th, 2012 3:18pm

If you are a fan of heroquest and you don’t like wargames, I believe that it is very hard to be satisfied with those games. In HQ you don’t know the map, you defeat bosses and you have a feeling of ad&d. In Space Crusade you know the map, the rooms, the doors(they are on the board), and you are trying to just kill all the enemies. It is more like a wargame than an adventure. Of course you can do some changes and you can create your own scenarios to play it like heroquest as we do in this thread http://www.yeoldeinn.com/hqforum/viewtopic.php?f=58&t=1040


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