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Scouts-Nova Marines, Howling Griffons & White Panthers

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Scouts-Nova Marines, Howling Griffons & White Panthers

Postby Gold Bearer » Thursday October 20th, 2016 9:08pm

SCOUTS
Scout squads get one extra equipment card when the commander is a Lieutenant and another extra equipment card when the commander is a Captain. Scouts that aren't armed with a Hellfire Cannon (including the commander) are able to attack in between their movement. All scouts carry Light Bolt Guns in case of Equipment Malfunction or Out Of Ammo. Targeters can be fitted to equipment card weapons but can't be used by the commander. If they have two guns you can fire both if you don't move during the same turn.

Movement: 8 (6 for Hellfire Cannon). AV: 1.
Commander - Hand-Hand: 1R (Power Sword), Fire: 2W with a maximum range of twelve squares (Light Bolter).
Three Light Bolters + Combat Knives - Hand-Hand: 2W, Fire: 2W with a maximum range of twelve squares.
One Hellfire Cannon + Combat Knife - Can fire as a Heavy Bolter or as a Missile Launcher. If fired as a Missile Launcher an entire turn has to be spent reloading before it can fired as a Missile Launcher again.
Mission Dreadnought: Five extra Scouts and one-four Hellfire Cannons available if played using Mission Dreadnought.


NOVA MARINES

Orders
Frag Grenades: Any marines can throw a grenade without using an action that attacks in the same way as a Missile Launcher.
Cluster Grenades: Any marines can throw a grenade without using an action that attacks the target square with 1R+1W, the surrounding eight with the red dice and the surrounding sixteen with the white dice.
Move It, Fire.

Equipment
Enhanced Commander Weapons: Commander has AV2 and uses 1R+1W in hand-hand and when firing.
Plasma Pistols: Light Bolter scouts use Plasma Pistols instead of Combat Knives using Plasma Gun rules with 2W and a range of twelve squares and can fire both if they don't move.
Plasma Hellfire Cannon: Hellfire Cannons can fire as a Plasma Gun, an entire turn has to be spent reloading before it can fired as a Plasma Gun again but a Hellfire Missile can be loaded at the same time.
Frag Hellfire Missiles: Hellfire Cannons attack the surrounding sixteen squares with the lowest of the two dice when they fire a Hellfire Missile.
Rapid Reload Chamber: Hellfire Cannons can shoot in a turn that they reload.
Energised Armour: To be wounded in hand-hand during your own turn an opponent must beat any scout's AV (including the commander's standard AV1) as if they were being fired at.
Blind Grenades, Melta Bomb, x2 Targeters.


HOWLING GRIFFONS

Orders
Krak Grenades: Any marines can throw a grenade without using an action that attacks a 2x2 area with 2R.
Cluster Grenades: Any marines can throw a grenade without using an action that attacks the target square with 1R+1W, the surrounding eight with the red dice and the surrounding sixteen with the white dice.
Move It, Fire.

Equipment
Enhanced Commander Weapons: Commander has AV2 and uses 1R+1W in hand-hand and when firing.
Flame Pistols: Light Bolter scouts use Flame Pistols instead of Combat Knives that shoot a 3x3 area within twelve squares of the centre square with 2W and can fire both if they don't move.
Flamer Hellfire Cannon: Hellfire Cannons can shoot a 3x3 area with 2R, an entire turn has to be spent reloading before it can fired as a Heavy Flamer again but a Hellfire Missile can be loaded at the same time.
Krak Hellfire Missiles: Hellfire Cannons roll an extra red dice and ignore the lowest when firing a Hellfire Missile.
Smooth Reload Chamber: Hellfire Cannons can move in a turn that they reload.
Mini Bolter Blades: Light Bolt Gun scouts (including the commander) fight with an extra white dice in hand-hand.
Blind Grenades, Melta Bomb, x2 Targeters.


WHITE PANTHERS

Orders
Krak Grenades: Any marines can throw a grenade without using an action that attacks a 2x2 area with 2R.
Frag Grenades: Any marines can throw a grenade without using an action that attacks in the same way as a Missile Launcher.
Move It, Fire.

Equipment
Enhanced Commander Weapons: Commander has AV2 and uses 1R+1W in hand-hand and when firing.
Las Pistols: Light Bolter scouts use Las Pistols instead of Combat Knives that shoot a 2x2 area with at least one square within twelve squares with 2W or fire twice with 1W and can fire both if they don't move.
Las Hellfire Cannon: Hellfire Cannons can fire as a Las Pistol with 2R, an entire turn has to be spent reloading before it can fired as a Las Cannon again but a Hellfire Missile can be loaded at the same time.
Combi Hellfire: Hellfire Cannons can fire a Hellfire Missile and fire as a Heavy Bolter if you don't move.
Hellfire Suspensors: Scouts with a Hellfire Cannons have their movement increased to eight.
Extra Hellfire Cannon: One of your scouts replaces their Light Bolt Gun with a Hellfire Cannon (can't use a Las Pistol with Helfire Cannon).
Blind Grenades, Melta Bomb, x2 Targeters.


Weapon Levels
Bolt Weapons - L2: Can fire twice at the same target if you don't move during the same turn. L3: Can fire twice and at separate targets if you don't move during the same turn.
Hellfire Cannon - L2: Can move up to three squares, fire and then move up to another three squares. L3: Can fire freely in between movement.


Dark Angels, White Scars & Crimson Fists: viewtopic.php?f=208&t=3632
Grey Knights, Salamanders & Space Wolves: viewtopic.php?f=208&t=3635
Flesh Tearers, Black Templars & Deathwatch: viewtopic.php?f=208&t=3660
Legion Of The Damned: viewtopic.php?f=208&t=3664
Iron Hand, Raven Guard & Scythes Of The Emperor Terminator Squads: viewtopic.php?f=208&t=3629
Red Hunters, Exorcists & Sons Of Medusa Scout Squads: viewtopic.php?f=208&t=3662
Eldar, Eldar Aspect Warriors & Sisters Of Battle: viewtopic.php?f=208&t=3643
Ogryns, Squats & Ratlings: viewtopic.php?f=208&t=3637
Weapon List: viewtopic.php?f=208&t=3630
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Wanna learn martial arts? https://www.youtube.com/channel/UCHf7lqNU1J2cCmm4BtZC1XA
Tutorials coming soon.

Why drugs are illegal: https://www.youtube.com/watch?v=WH1B2HaInDg
Why they shouldn't be: https://www.youtube.com/watch?v=WpOADDXIZpo&t=1s
DMT The Spirit Molecule: https://www.youtube.com/watch?v=LtT6Xkk-kzk


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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