by Gold Bearer » Friday March 6th, 2015 12:26pm
Oh okay, were they the original nine? Yea looking at that the dark angel rules would be really fitting for salamanders. Space wolves grey? I thought they were light blue. Grey knights are grey. This are the ones I had rules for, I really hope I can did them up.
Dark Angels, Space Wolves, White Scars, Grey Knights, Crimson Fists, Imperial Agents (mostly Sisters Of Battle because I don't think they were actually part of the main space marines), Imperial Guard and Squats. I didn't bother with Eldar because I knew there was an Eldar expansion, although I've never played it.
I can remember most of the unique squad upgrades for them. I had standard squad upgrades that all of them got (although the non-space marines got something different) like an extra marine and access to the fourth heavy weapon, another extra marine and access to the tarantula, a dreadnaught, a terminator squad and an improved terminator squad with a psycher. The terminator rules were from white dwarf. These are the unique squad upgrades that I can remember.
Blood Angels: Death Company.
Imperial Fists: Scout Squad.
Ultra Marines: Tactical Squad.
Dark Angels: Death Wing Squad (totally awesome ten man squad with an armour value of four and using the bone white instead of the jet black ones for the normal DA terminators).
Space Wolves: Better Dreadnaught (the bulky one as opposed to the smaller retro one they all got).
White Scars: Assault Squad (with jump packs).
Grey Knights: Avenger Squad (with those two handed nemesis h-t-h weapons).
Crimson Fists: Devastator Squad.
Imperial Agents: Can't remember.
Imperial Guard: Those tarantula like weapons that they can also use as shields.
Eldar: War Walkers.
Squats: Can't remember.
This would be the last upgrade and what they lose depends on how good this upgrade is, eg the IFs would keep everything they already had and the DAs would lose everything.