Teldurn wrote:Teldurn wrote:Gold Bearer wrote:Circle Of Death: OP.
Yep.
Okay, so I started my group through a preview of the first quest in the HeroQuest Prime quest pack. One of the players chose a Necromancer because they saw this spell and was sold.
After seeing it in action....I definitely see how it's OP. Any suggestions on how to tone it down? I'd like to keep the same visual concept, but perhaps not so deadly.
EDIT: After a short bit of discussion on G+, someone suggested this change:You could have it so that it kills a number of BP worth of monters equal to the necromancer's BP. So a necro with 5BP could kill 5BP worth of monsters i.e. two monsters with 2BP and one 1 monster with 1BP or 5 monsters with 1BP, etc.
What do you folks think?
That would work. I would either do that or allow the monsters to have a saving roll based on their body points (since that's what the spell uses as is basis of attack) and don't allow the spell to continue on after the turn it was cast on. Just my