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HeroQuest Prime

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Re: HeroQuest Prime

Postby Teldurn » Sunday March 9th, 2014 4:25pm

Thanks for the feedback, Dark Fire Jade!

Actually, one of the minor changes i was going to make was going to be changing the name of Assassin to Jackknife. I felt the name Assassin and the association a lot of people would have that goes along with that name does not do that class any justice. And especially since facing is not a game mechanic (so no backstabbing from behind), and I'm not about to create mechanics for it just to serve one class, then it really made sense to change the name to something else. Plus, Jackknife sounds pretty awesome.

I've never played Assassin's Creed, so I have no idea how any of that would even work for me. ;)

Finally, you can see from this document that I have taken out the thief pickpocketing class. It didn't end up being fun in the long run and the special ability wasn't that good either.
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Re: HeroQuest Prime

Postby JasonMCM » Wednesday November 5th, 2014 1:21am

Awesome HQP! I don't know how I have missed this for so long. I have been binge reading it for the past couple of hours.

I know this is going to sound nit-picky but the Monk starts with a staff and is restricted from using two hand weapons. Isn't this a useless item to him?

Keep up the good work. :D
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Re: HeroQuest Prime

Postby Teldurn » Wednesday November 5th, 2014 7:54am

JasonMCM wrote:Awesome HQP! I don't know how I have missed this for so long. I have been binge reading it for the past couple of hours.

I know this is going to sound nit-picky but the Monk starts with a staff and is restricted from using two hand weapons. Isn't this a useless item to him?

Keep up the good work. :D

It's easy to miss an entire subforum ;) But thanks!

That's a good point about the monk. I will check my notes to see if I changed that at some point. Good catch! :D

EDIT: I guess I didn't make that note, so I changed the Monk starting weapon to 2 Hatchets but added a flavor text of it being kama. Similarly, the Cleric starting weapon of Hammer gets flavor text of being a mace, and same for Warlord (light warhammer).
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Re: HeroQuest Prime

Postby JasonMCM » Wednesday November 5th, 2014 3:36pm

Glad to help out. :D
Keep up the good work. I look forward to seeing this grow and evolve more.
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Re: HeroQuest Prime

Postby mitchiemasha » Wednesday November 5th, 2014 6:33pm

You can still have Back Stabbing even with out facing.

1 simple way to do it, An Assassin could have a few cards to spend per Quest that allow him to sneak up to a monster and attack with 1 extra Combat dice. It would just be presumed that the Assassin waited til the monster wasn't looking and snuck up to it or used some kind of distraction method, throwing a stone for instance.

I'm currently working on a 'Text of Mind' House Rule. To use Back Stab or Sneak A Hero must pass a Test of Mind. There's a few ways to do this:
i. A Hero must roll lower than his Mind value with 1d6 to pass the test.
ii. Subtract the Monsters Mind value from the Hero's Mind value and the Hero must roll lower than the result on 1d6 to pass the test.
iii. A Hero must roll lower than his Mind value to attempt the task. The Monster must roll lower than it's mind value to not be fooled, foil the attack etc

A problem with i is that it is too easy, ii fixes this as now smarter Monsters are harder to fool, trick, sneak up on or sneak passed. iii is a variation that brings both players into the game mechanic, 2 players get to roll rather than 1 but the odds are still pretty much the same as ii .

I'm yet to play test this idea.

The Test of Mind could still be linked to card usage. An Assassin could have cards like a magician, 2 or 3 back stabs, a few variously worded distraction cards, sneak through room card, A card to allow going in a room revealing it but not activating it, the door stays closed. The usage of these cards might not need a ToM and could use standard Combat dice like the wizard does, worded all on the card. Just ideas i'm throwing out there.


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Re: HeroQuest Prime

Postby mitchiemasha » Wednesday November 5th, 2014 7:11pm

These rules could also bring your thief back into play.


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Re: HeroQuest Prime

Postby Teldurn » Thursday November 6th, 2014 12:05pm

mitchiemasha wrote:You can still have Back Stabbing even with out facing.

1 simple way to do it, An Assassin could have a few cards to spend per Quest that allow him to sneak up to a monster and attack with 1 extra Combat dice. It would just be presumed that the Assassin waited til the monster wasn't looking and snuck up to it or used some kind of distraction method, throwing a stone for instance.

I'm currently working on a 'Text of Mind' House Rule. To use Back Stab or Sneak A Hero must pass a Test of Mind. There's a few ways to do this:
i. A Hero must roll lower than his Mind value with 1d6 to pass the test.
ii. Subtract the Monsters Mind value from the Hero's Mind value and the Hero must roll lower than the result on 1d6 to pass the test.
iii. A Hero must roll lower than his Mind value to attempt the task. The Monster must roll lower than it's mind value to not be fooled, foil the attack etc

A problem with i is that it is too easy, ii fixes this as now smarter Monsters are harder to fool, trick, sneak up on or sneak passed. iii is a variation that brings both players into the game mechanic, 2 players get to roll rather than 1 but the odds are still pretty much the same as ii .

I'm yet to play test this idea.

The Test of Mind could still be linked to card usage. An Assassin could have cards like a magician, 2 or 3 back stabs, a few variously worded distraction cards, sneak through room card, A card to allow going in a room revealing it but not activating it, the door stays closed. The usage of these cards might not need a ToM and could use standard Combat dice like the wizard does, worded all on the card. Just ideas i'm throwing out there.

Some good ideas here, thanks. But I had already made the decision to exclude the Thief class, for two reasons:
    * I didn't want to invent or include special backstabbing/facing/sneaking rules for only one class.
    * I wanted to keep an even number of classes (22)
Additionally, for players that wanted to still include that "thief stealing money" aspect of the class without having to resort to playing an underpowered character, I made an artifact card that takes care of this.
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Re: HeroQuest Prime

Postby GimmeYerGold » Wednesday November 12th, 2014 3:39pm

I have a player using the Lucky Dagger artifact, and it's quite lucrative for him--he purchased for 75 gold coins from another player who found it, and after a couple of quests, has almost paid it off.

I think if he had found it himself, and wasn't paying it off, it would really show its benefits, but in the meantime, the extra dice-rolling and loot is fun :)


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