Monster factions for the Altdorf Chronicles, to be updated with brief descriptions and stats. Each one to be featured in it's own mini campaign. That way each of them can be played independently of the main body. The idea is to create multiple self contained arcs that can all be used as individual campaigns or as part of the whole with Altdorf used to link them. The monsters and descriptions of how they're going to be used aren't set in stone, it's just a basic plan and a pool of possibilities to draw from.
Undead
Maybe separated in two with vampires and then mummies and liches with others in both, or maybe all kept together.
Skeletons
M6 A2 D2 BP1 MP0
Zombies
M4 A2 D3 BP2 MP0
Mummies
M4 A3 D4 BP3 MP0
Mummy Tomb Kings
M4 A4 D5 BP6 MP4 Chill Touch.
Ghosts
Only magic hurts them. Chill Touch.
Wights
M6 A3 D3 BP3 MP3 Wight Blades cause D3 wounds.
Wight Lords
M6 A4 D4 BP5 MP5 Wight Blades cause D3 wounds.
Black Grail Knights
M4 A5 D6 BP6 MP4 Undead Bretonnian knights.
Wraiths
Better ghosts. Chill Touch.
Wraith Lords
Better wraiths. Low level magicians. Chill Touch.
Liches
Powerful magicians. Chill Touch.
Vampires
Tough warriors. Transfix.
Vampire Counts
Tougher warriors and low level magicians. Better Transfix.
Vampire Lords
Very tough warriors and mid level magicians. Even better Transfix.
Witch Lords
Written in to the story that the witch lord was one of a special cult when he was alive and now they've all risen to avenge him, maybe with a witch king and queen.
Dread Lords
Like the dread king from dark omen. Very powerful!
Skeletal Ogres
Zombie Ogres
Skeletal Giants
Zombie Giants
Skeletal Dragons
Zombie Dragons
Not as good as proper dragons.
Skavin
I'm thinking chapter one.
Slaves
M8 A1 D1 BP1 MP3 With slings.
Cranrats
M10 A2 D2 BP1 MP3 Can attack diagonally.
Gutter Runners
M10 A2 D1 BP1 MP4 Maybe special rules for backstabbing.
Storm Vermin
M8 A3 D3 BP2 MP4 Can attack diagonally.
Assassins
M10 A1 D1 BP1 MP4 Special rules for backstabbing and poisoned weapons.
Plague Monks
M10 A2 D2 BP1 MP3 Two attacks.
Plague Censer Bearers
M8 A3 D2 BP1 MP3 Can attack diagonally. Surrounded by a cloud of pestilence.
Warlock Engineers
Mid level magicians.
Grey/White Seers
High level magicians.
Giant Rats
Not that tough individually but fast and normally in packs.
Tzeench
Specialised elite chaos troops.
Rat Ogres
Bigger and better than ogres.
Vermin Lords
Very powerful and high level magicians.
Reptilians & Dark Elves
Maybe linked to the swamp chapter.
Dark Elf Warriors
M10 A2 D3 BP2 MP3 Some with repeater crossbows, others can attack diagonally.
Black Guard
M8 A3 D5 BP3 MP4 Can attack diagonally.
Dark Elf Assassins
M10 A1 D0 BP2 MP3 Special rules for dodging, backstabbing and poisoned weapons.
Dark Elf Sorcerers
Maybe with their own spells, or darkness and chaos.
Witch Elves
M10 A3 D0 BP2 MP3 Three attacks. Can attack diagonally.
Skinks
M10 A2 D2 BP1 MP2 With bows.
Sauraus Warriors
M8 A3 D4 BP3 MP3 Can attack diagonally.
Temple Guard
M8 A4 D5 BP4 MP4
Slann Mage-Priests
Frog magicians.
Salamanders
Actual lizards, with crests, and they spit.
Slaanesh
Specialised elite chaos troops.
Hydras
Lots of attacks, becoming less each time its wounded.
Ogres & Beastmen
Quite a late chapter due to the standard of monsters.
Bestmen
M8 A3 D2 BP5 MP2
Beastman Battle Shamans
M8 A3 D2 BP4 MP3
Ogre Warriors
M6 A5 D5 BP6 MP1
Ogre Champions
M6 A5 D5 BP8 MP1
Ogre Chieftains
M4 A6 D6 BP8 MP2
Ogre Lords
M4 A6 D6 BP10 MP5
Ogre Battle Shaman
M6 A5 D5 BP5 MP5 Mid level magicians.
Minotaurs
Very powerful warriors, probably with special rules.
Cave Trolls
Regeneration, magical resistance.
Khorne
Specialised elite chaos troops.
Dragon Ogres
Big, mean and very powerful. Immune to fire, absorb lightning.
Manticores
Swamp Monsters
Maybe linked with the dark elf and lizardman chapter.
Swamplings
M8 A1 D2 BP1 MP1 Swamp Snotlings. Javelins.
Swamp Goblins
M6 A2 D2 BP1 MP1
Marsh Skeletons
M4 A2 D2 BP2 MP0
Swamp Zombies
M2 A2 D3 BP3 MP0 Can spread swamp disease to anyone they wound.
Fimir
M6 A3 D3 BP3 MP3
Fimir Matriarchs
M6 A3 D3 BP4 MP4 Low level magicians with swamp spells that also allow other fimir in the same room or corridor to cast.
Fimir Patriarchs
M6 A3 D3 BP4 MP4 Mid level magicians with swamp spells.
Fimir Swamp Hags
M6 A2 D3 BP5 MP5 High level magicians with swamp spells.
Giant Snake
Probably with a constricting rule.
Swamp Beasts
Tough to kill but vulnerable to fire.
Marsh Trolls
Regeneration, slimy rule.
Nurgle
Specialised elite chaos troops.
Swamp Dragons
Better than zombie dragons, not as good as standard dragons but with a better breath attack.
Ice Monsters[/b]
[u]Ice Gremlins
M10 A2 D3 BP3 MP3 Can steal.
Yeties
M8 A3 D3 BP5 MP2 Hug attack.
Polar Warbears
M6 A4 D3 BP6 MP2 Two attacks.
Alpha Gremlins
M8 A5 D4 BP6 MP4 The six ice based chaos spells and any other six chaos spells. Like the frozen horror.
Ice Warriors
Ice Golems
Ice Demons
Frost Giants
Lava Monsters
Hobgoblins
M8 A2 D2 BP1 MP3 Bows. Chaos Dwarf slaves.
Hobgoblin Sneaks
M8 A2 D2 BP1 MP3 Two attacks and can backstab.
Chaos Dwarves
M4 A3 D4 BP3 MP2
Chaos Dwarf Sorcerers
M4 A2 D3 BP5 MP5 Chaos/Fire magic or maybe new lava spells.
Bull Centaurs
Lava Warriors
Infernal Golems
Fire Demons
Green Skins
Can show up anywhere but not mixed together. Ordinary goblins with ordinary orcs, forest goblins with savage orcs and night goblins with black orcs. That way the standard models can always be used. Probably won't have their own chapter. Maybe forest goblins and savage orcs could be in a forest chapter with other forest monsters.
Snotlings
M8 A1 D1 BP1 MP1 Javelins
Goblins
M10 A2 D1 BP1 MP1
Goblin Shaman
Low level magicians.
Attack Wolves
M12 A4 D2 BP3 MP1
Forest Goblins
M8 A2 D3 BP1 MP2 Spears or hand axes.
Forest Goblin Shaman
Mid level magicians.
Giant Spiders
M8 A3 D4 BP5 MP1 Venomous bite.
Night Goblins
M6 A2 D1 BP1 MP3 Archers.
Night Goblin Shaman
High level magicians.
Night Goblin Fanatics
Random movement and lots of attack dice.
Giant Scorpions
M6 A5 D4 BP5 MP1 Venomous sting.
Orcs
M8 A3 D2 BP2 MP2
Orc Bosses
M8 A3 D3 BP2 MP2 Can attack diagonally.
Orc Warlords
Powerful warriors.
Orc Shaman
From WoM.
Savage Orcs
M8 A3 D2 BP2 MP1 Two attacks.
Savage Orc Bosses
M8 A3 D2 BP2 MP1 Three attacks.
Savage Orc Warlords
Four attacks.
Savage Orc Shaman
Like orc shaman but with two attacks and maybe more powerful magicians as well.
Black Orcs
M8 A4 D3 BP3 MP3
Black Orc Bosses
M8 A4 D3 BP3 MP3 Two attacks.
Black Orc Warlords
Very powerful warriors. Two attacks.
Wyverns
Lesser dragon.
Others
Gargoyles
M6 A4 D4 BP5 MP4
Golems
Better gargoyles.
Giant Wolves
M9 A6 D3 BP5 MP1
Werewolves
Silver helps.
Giants
Extremely powerful warriors.
Cyclopes
Maybe better than giants, maybe not as good.
Dragon
Awesomeness.
Swarms
Insects, Rats, Bats, Spiders, Snakes, Lizards.
Death Knights
M4 A3 D7 BP5 MP0 Magically animated suits of armour.
Ghouls
Usually found with undead. Fairly good, fast and with strong attack and low defence probably.
Necromancers
Death magicians. From WoM.
Geomancers
Earth magicians.
Airomancers
Air magicians.
Hydromancers
Fire magicians.
Pyromancers
Fire magicians.
Cryomancers
Ice magicians.
Chronomancers
Temporal magicians.
Psychomancers
Mind magicians.
High Mages
From WoM.
Storm Masters
From WoM.

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