I worked up the Parchment Text and Notes to check the NA line formatting. Some text was changed. This needs to be worked into Quest Book form to see if it actually fits correctly, though in this case there is space to spare.
_________________________________________________________................................................Quest 1
.............................................Ye Olde Inn
"Rouse yourselves, for the Empire needs you! You
are just unknown warriors, but Loretome foretells
of your greater destinies. Rid this small village of
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------uest 1lde Inn.......its raiders, securing the people and their
.......belongings. Then depart in search of captives."
----------------------------------------------------------------------------------------------------NOTES:The Heroes start with no weapons. Tell the Heroes village
law requires them to be kept at the village armory. Unarmed
Heroes roll just one Combat Die to attack and two to defend.
A: Tell the Heroes they begin in one bedroom each. A search of
the kitchen reveals two knives that can serve as daggers.
B: This is the armory. Tell the Heroes the Orcs are attacking a
blacksmith. Use the Chaos Sorcerer figure. The first Hero to
enter controls him after his turn. His stats are as follows:
BLACKSMITH:____________________________________________
Move
. .. . . Attack
. . .. . Defense
. . .. . Body
. .. . . Mind
. .2
. . . . . . . . . 2
. . . . . . . . . ..2
. . . . . . . . ..2
. . . . . . . ..2
-------------------------------------------------------------------------------------------------------------------Wandering Monster in this Quest: ......................
______________________________________________________________________________
A search for treasure reveals the Heroes' weapons. The
Blacksmith promises one item of equipment at half price
after the Quest if no Treasure Cards are kept (and he lives.)
C: Villagers stand on their corresponding icon space. Use a
Villager tile to represent each. A monster will kill a Villager
if it can get adjacent on its turn. Should the Villager survive,
the first Hero to search for treasure is given 25 Gold Coins.
D: This Fimir can cast two Swamp spells: Noxious Spores
and Rot.
E: Treat this villager like note C. The chest has been looted.
F: The cupboard contains a Potion of Healing. When used, this
potion will restore up to 4 lost Body Points.
.. ..Goblin