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Re: Hello All

PostPosted: July 2nd, 2017, 11:20 pm
by knightkrawler
fraggle me rigid!
I wanna have that gauntlet and your Irish Wolf puppies!
How did you do it?
If you want to, you can post a turorial or something similar; we are interested in everything in the appropriate subforums, even if it's off-HeroQuest,
This how-to or how-I or however or whatchamacallit would be good in the thread "What are you working on today":
http://forum.yeoldeinn.com/viewtopic.php?f=3&t=1446&p=79267&hilit=what+are+you+working#p79267

Re: Hello All

PostPosted: July 3rd, 2017, 12:19 am
by Fallensaviour
Welcome aboard,gauntlet is awesome.The game looks decent as well,looking forward to more pics.

Re: Hello All

PostPosted: July 3rd, 2017, 4:31 am
by Figomurphy
Welcome to the inn. Irish wolf? Are you based in Ireland?

Re: Hello All

PostPosted: July 3rd, 2017, 4:43 am
by QorDaq
Greetings Irish Wolf,

Welcome to the inn, and I am digging those pics!

maj!

Re: Hello All

PostPosted: July 3rd, 2017, 7:09 am
by mitchiemasha
Nice! Only just back into it and your set looks way nicer than mine.

There's plenty of tweaks here... with the first order of call, Monsters need to use American edition Body points.

Weapons damage. Most liked the original mod of Heroes rolling all black shields in combat. But, I came to realise more powerful weapons never break. So i nerfed it to the weapon value. Some weapons are a +1 defence, base stat is 2 so if a hero rolls 3 black shields in defence and has a shield and a helmet armed, rolling 4Cd6, 1 item would be damaged on a roll of 3 Black Shields. Now if buffing a hero with magic or potions it's more likely to break the weapon, which is very thematic.

Chaos tokens from advanced Heroquest, Ambush, Character, Escape, Trap, Fate, Wandering Monster or the cards mod here.

A Monster skill for each class... Waagh, MAM, Tail Bash, Diagonal Attack, Infection, Paralysis, Stand Fast, Extended Reach, (Skaven: Horde). Even more powerful, 'The curse on this tomb is strong, the undead are easily reanimated and must be finished off' and 'Ancient magic enchants the Chaos warrior armour through it's Orb' destroying the sorcerer or artifact removes the effect.

Reduce thrown range to BP. But give the Heroes a buff. Lost weapons are found if the room it was thrown in is searched. Thrown weapons are hardly bought but this gives them more value. A 1 shot on a new room due to the original mechanic, the room will need to be cleared before searching to pick it up.

Limit treasure searches to 1 + amount of furniture in the room. Don't use American search rules, stick wit UK but add, 'Treassure Search: A room not searched for traps first, featuring a trap, will trigger the trap, place the hero on the trapped square, don't pick a card'.

I also like to make a roll of double 1 a hazard, calling out, "you stumble on a loose stone" "rocks fall from above" or something like " in your desperate attempt to escape, the floor greats your face". The Hero rolls 1 CD6, Skull: lose 1Bp, White: Saved, Black: Stunned no attack. The hero can still move but will suffer the hazard on the last square. Roll to move before attacking even if not moving. Every roll is now a threat, a battered and beaten Heroes will need an exit strategy. No more wasting turns for high movement rolls before revealing a room.

1 last 1... for the heroes... Make the short sword dual wield, not diagonal attack, gives life back to the staff. It's the only mod that's a direct change. The 1 rule we have with mods is they add to the original rule, not change it, keeping the HQ spirit.

Re: Hello All

PostPosted: July 3rd, 2017, 11:51 am
by Irish Wolf
Figomurphy wrote:Welcome to the inn. Irish wolf? Are you based in Ireland?


I am indeed.

Re: Hello All

PostPosted: July 3rd, 2017, 11:53 am
by Irish Wolf
mitchiemasha wrote:Nice! Only just back into it and your set looks way nicer than mine.

There's plenty of tweaks here... with the first order of call, Monsters need to use American edition Body points.

Weapons damage. Most liked the original mod of Heroes rolling all black shields in combat. But, I came to realise more powerful weapons never break. So i nerfed it to the weapon value. Some weapons are a +1 defence, base stat is 2 so if a hero rolls 3 black shields in defence and has a shield and a helmet armed, rolling 4Cd6, 1 item would be damaged on a roll of 3 Black Shields. Now if buffing a hero with magic or potions it's more likely to break the weapon, which is very thematic.

Chaos tokens from advanced Heroquest, Ambush, Character, Escape, Trap, Fate, Wandering Monster or the cards mod here.

A Monster skill for each class... Waagh, MAM, Tail Bash, Diagonal Attack, Infection, Paralysis, Stand Fast, Extended Reach, (Skaven: Horde). Even more powerful, 'The curse on this tomb is strong, the undead are easily reanimated and must be finished off' and 'Ancient magic enchants the Chaos warrior armour through it's Orb' destroying the sorcerer or artifact removes the effect.

Reduce thrown range to BP. But give the Heroes a buff. Lost weapons are found if the room it was thrown in is searched. Thrown weapons are hardly bought but this gives them more value. A 1 shot on a new room due to the original mechanic, the room will need to be cleared before searching to pick it up.

Limit treasure searches to 1 + amount of furniture in the room. Don't use American search rules, stick wit UK but add, 'Treassure Search: A room not searched for traps first, featuring a trap, will trigger the trap, place the hero on the trapped square, don't pick a card'.

I also like to make a roll of double 1 a hazard, calling out, "you stumble on a loose stone" "rocks fall from above" or something like " in your desperate attempt to escape, the floor greats your face". The Hero rolls 1 CD6, Skull: lose 1Bp, White: Saved, Black: Stunned no attack. The hero can still move but will suffer the hazard on the last square. Roll to move before attacking even if not moving. Every roll is now a threat, a battered and beaten Heroes will need an exit strategy. No more wasting turns for high movement rolls before revealing a room.

1 last 1... for the heroes... Make the short sword dual wield, not diagonal attack, gives life back to the staff. It's the only mod that's a direct change. The 1 rule we have with mods is they add to the original rule, not change it, keeping the HQ spirit.


Some good stuff there thanks, monster defiantly need more body points.

Re: Hello All

PostPosted: July 3rd, 2017, 2:24 pm
by Figomurphy
Irish Wolf wrote:
Figomurphy wrote:Welcome to the inn. Irish wolf? Are you based in Ireland?


I am indeed.


Cool. I'm based in Dublin. Would love to join a game sometime. i'm in the process of making a 3D board that I thought I'd never get to play on, at least until the kids are old enough.

Re: Hello All

PostPosted: July 4th, 2017, 9:20 am
by DarakuTenshi
Irish Wolf wrote:and here is a quick look at what I have added to HeroQuest so far more to follow

[imgImage][/img]

What kind of foam is that and where did you buy it? I've been looking at making a box for my HQ stuff, and this may just be a better option. I'll just fixup my original box that is in really bad condition and do this to it.

Re: Hello All

PostPosted: July 4th, 2017, 12:34 pm
by Irish Wolf
DarakuTenshi wrote:
Irish Wolf wrote:and here is a quick look at what I have added to HeroQuest so far more to follow

[imgImage][/img]

What kind of foam is that and where did you buy it? I've been looking at making a box for my HQ stuff, and this may just be a better option. I'll just fixup my original box that is in really bad condition and do this to it.


I just roughly cut up one of those foam interlocking floor mats and stuck it together with a hot glue gun, could have been a bit neater but was in a hurry. Those floor mats are great for making lots of things. You can buy packs of them fairly cheap. I got mine in Halfords.