Patroclus wrote:tasoe wrote:...by the way, that was Patroclus' first death in 12 quests , for a wizard with only 4 body points that's quite an achievement, given the fact that in 24 quests (2 groups that have played 12 each) there were 10 deaths recorded so far.
The secret to be a good wizard is to weight your chances and don’t get exposed to enemy attacks for no reason while you must try to be a valuable comrade for the party. This is a challenge by itself. Diagonal attacks, last hits, crowd control and a sack of potions (you don’t have many ways to spend your money) are your best friends. My suggestion? Use all your spells in each quest. Every spell can be valuable. Or create some new spells with your GM trying to not get them overpowered. in my opinion, wizard is the best class in HQ (for sure, the most interesting, except if the others have also one or two extra custom skills (for example 3 tokens of a special ability or whatever) which is highly recommended).
Exactly. I also beefed up the Wizard (Guild Wizard OR Elementalist OR Shaman OR Psychomancer [still don't know how to call this one in English]).
During the 14 game system quests he can max out at 2 attack (incl. diagonal) and 4 defend plus 1 attack ranged, afterwards there are better weapons (defend rises) for him.
He gets 12 spells (including new ones) at the beginning of each quests.
Really, the key - as Patroclus said - is USE YOUR FRICKING SPELLS! Don't save them up.
The result of an experienced player - same tactics as Patroclus - playing the Wizard and me evil prick playing the Evil Wizard player over 14 game system quests:
Dwarfs died twice, Barbarian and Wizard three times each, Elf four times.
No considerable disadvatage there for the Wizard.