Hello, everyone! I'm Jay from the south of the UK. I had a copy of HeroQuest gifted to me in the 90s by my parents. A year or so later, I was also able to pick up a copy of Advanced HeroQuest second hand using my pocket money

(over time I also picked up various bits of old warhammer and 40k pieces in charity shops and car boot sales my parents took me to!).
Unfortunately, being a kid with only a sister at home (who had no interest in playing the games!), I just used to set the figures up on the tiles and imagine little battles between them. Of course, when I got to my teen years I sold the copies on for a pittance as I also had a decent ps1/ps2 video game collection at this point.
Fast forward to the time where we had to remain indoors for a while and I got myself a copy of Advanced HeroQuest for a decent price because I wanted to try playing the game as it was intended (AND my friend had started to build an AoS collection and I couldn't help but recall my childhood Warhammer/HeroQuest). I had a good idea of how I thought it might play out, though. My only experience with tabletop games were Monopoly, Frustration and Cluedo, so I was really up for something more adventurous, but when I looked at the AHQ manual I can't lie; I found it a bit daunting.
Instantly, I decided to just write what I wanted to play and then read the rules after, but it turned out that most of what I had in mind was already in the ruleset, but with a lot of added padding! So, then the thought came to me to re-write the rules, mashing in whatever I had written that was different and thought would be fun, making it more fun for my little one when he got a bit older.
A couple of years on from that (I still have all my rules written in notepads, including an introduction quest to teach players whilst playing!) and I bought the "Advanced Quest" version of HQ and thought "Hey, why not do something similar here and overhaul the game a bit?". I also had read a little more of Warhammer lore between buying AHQ and HQ and realised there were quite a lot of discrepencies due to Warhammer being primarily targeted for a Wargame than an RPG.
I also saw the story of HeroQuest was certainly fun, but a little on the bare bones side and this is when I had the idea to not only write up a better guide for Solo Play (And add some components/change the enemy layouts) and add models for each of the bosses/unique units, but to write up a story that connected to itself and the Warhammer world in general (A challenge greater than I was expecting!). One thing I knew, is I wanted to keep much of the source material (Art especially) and feel of the game, so I won't be changing the basics, except to rebalance combat a little!
I have now finished the story that will play out across the base game and all the expansions and chosen some old Games Workshop sculpts (And models from another Ian Livingstone game -which I'm sure people know here- called The Legend of Zagor) for each character and special unit. I put quite the amount of hours into reading and writing to make sure continuity doesn't clash (Although, with the return of the Old World, that could change I suppose).
TL;DR:
I'm Jay from the UK and I've been working on a version of HeroQuest I have decided to call "HeroQuest: A WFRPG Version".
Can anyone please point to me the best thread to post my work in? I still need to redo the maps (I've finished them once, but overhauled the story to a point I'm happy with now and as such, they need to be redone!) and work on printing off the tokens I have made, but I'd like to start with the Warhammer friendly story and get somefeedback. On a side note, I think I'm also in the wrong thread now as I have signed up already.
Thanks, everyone!