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HQ25 Kobold Trickster spells poll

Brainstorming topics for the HeroQuest 25th Anniversary Quest Pack.

Which Kobold Trickster spells should be included?

What should the spell set be called?
0
No votes
Kobold Spells
1
2%
Trickster Spells
0
No votes
Kobold Trickster Spells
4
8%
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0
No votes
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0
No votes
What spells should the set contain? (multiple votes)
0
No votes
A) Invisibility: The spellcaster vanishes--remove his figure from the board. The caster may move and take an action but can't be attacked or targeted by spells. Return the figure at the end of the spellcaster's next turn.
5
10%
B) Lousy: Causes one Hero to itch--he defends with one less combat die and can't cast spells. The spell is broken if the victim successfully makes an unarmed attack against the non-defending "pests."
2
4%
C) Feary Gold: Changes one non-magical treasure or equipment found in the Quest into rotten leaves when exiting. Affected treasure includes the amount as found, such as a single Treasure Card.
2
4%
D) Two Left Hands: Changes one Hero's dominant hand to its opposite, making him attack with 2 fewer dice. The spell can be broken on a future turn by the Hero rolling a red die for each MP. A 5 or 6 ends the spell.
5
10%
E) Balloon: Causes one Hero to float. He ignores floor traps and furniture, but can't block movement and only moves along vertical surfaces. The Hero rolls one red die to move and the spell ends if a 5 or 6 is rolled. One figure may instead move with a victim not adjacent to a wall or enemy figure.
4
8%
F) Unsheathe: Causes one Hero's trousers to drop to his ankles. The victim defends with 1 less die and may not move. The condition ends after the Hero forfeits an action to refit his clothing.
3
6%
G) Titch: One Hero is shrunk with a huge head. His BPs and AD are reduced to 1, then restored after 3 turns. If the Hero were to lose any BPs, he instead loses his turn until the spell ends. The Hero can break the spell on a future turn by rolling a 5 or 6 on one die.
0
No votes
H) Wandering Monster!: Place a Wandering Monster in the same room as the spellcaster. As it is illusionary, any BP of damage it causes are restored upon its destruction. Any "killed" Hero awakens on his next turn.
4
8%
I) Knock-knock: The spellcaster may open or close one door in the room or corridor he is in.
4
8%
J) Stumble: One Hero's movement is reduced by one red die for one turn.
2
4%
K) Furry: One Hero's hair grows extremely long, causing him to defend with one less combat die. The effect may be cancelled by the Hero cutting his hair for 2 turns. Between Quests, a barber must be paid 10 gold coins.
2
4%
JJ) Stumble: One Hero constantly trips so that one red die must be discarded when he moves. The spell is broken when the Hero rolls doubles, or a 6 if wearing plate mail.
1
2%
L) Flying Fox: The caster becomes a bat for 1 turn, moving unblocked by Heroes or furniture for 12 spaces. If on the caster's next turn he isn't visible to any Hero, remove him from the board. May return from out of view on a later turn.
2
4%
M) Hide-and-seek: One item held by a Hero is stolen and hidden in the same room as the spellcaster. This special treasure can later be found by searching for treasure in the room.
5
10%
N) Pinch: May be cast on a Hero's turn. That Hero is painfully pinched and must immediately roll one combat die for each of his Mind Points. Unless a 6 is rolled, the victim moves and attacks the nearest Hero on his turn.
2
4%
O) Bucket: May be cast during a Hero's turn. A bucket drops on a Hero's head, ending his turn. The victim may only act to attack, defend, or move with one die until a 5 or 6 is rolled using 1 red die for each BP.
2
4%
EE) Balloon: Causes one Hero to float. He ignores floor traps and furniture, but can't block movement and only moves along vertical surfaces. The Hero rolls one red die to move and the spell ends if a 5 or 6 is rolled.
0
No votes
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0
No votes
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0
No votes
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0
No votes
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0
No votes
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0
No votes
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0
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0
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0
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0
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0
No votes
 
Total votes : 50

HQ25 Kobold Trickster spells poll

Postby Daedalus » December 29th, 2017, 7:34 am

Discussion links:


The next poll is for Kobold Trickster spells, which with Beastman spells were voted next in popularity in the HQ25 spell sets poll. Vote on any number of spells, though it's probably a good idea to choose at least six. Changing votes is allowed. Those entries with the most votes will make the cut for the core set of six spells, though others will be represented as alternates.

Feel free to make comments--you may help others to decide. New spells may also be suggested in this thread to be included in the poll. If you're not sure of the description in an entry, follow the matching-lettered discussion link above in this post for a fuller explanation at the original post.

The Swamp spell poll and Cultist spell poll remain open for voting.
..
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Re: HQ25 Kobold Trickster spells poll

Postby Daedalus » December 29th, 2017, 8:27 am

Stumble feels too weak, especially when compared to Unsheathe. Here's an alternative:

    Stumble: This spell causes any one Hero to constantly trip. The Hero must discard one red die when he moves. The spell is broken when the Hero rolls doubles, or a 6 if wearing plate mail.
This spell has been added to the poll as alternate choice JJ.
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Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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Re: HQ25 Kobold Trickster spells poll

Postby Daedalus » December 29th, 2017, 12:41 pm

The rich theme of this set deserves some more choices:

    Flying Fox: The spellcaster becomes a bat for 1 turn. He moves 12 spaces and may move over Heroes and furniture. If on the caster's next turn he isn't visible to any Hero, remove him from the board. The spellcaster may return from out of view on a later turn.
    Hide-and-seek: One item held by a Hero is stolen and hidden in the same room as the spellcaster. This special treasure can later be found by searching for treasure in the room.
    Pinch: This spell may be cast on a Hero's turn. That Hero is painfully pinched and must immediately roll one combat die for each of his Mind Points. If a 6 is rolled, the victim resists. Otherwise, he moves and attacks the nearest Hero on his turn.
These choices have been added to the poll as choices L, M, and N.
..
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Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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Re: HQ25 Kobold Trickster spells poll

Postby Daedalus » March 22nd, 2018, 4:51 pm

The Kobold Trickster spell set of six cards has taken shape. Voting has been minimal over an extended period, but the poll remains open.

This optional spell set may be substituted for Chaos spells of the NA Game System if a Kobold Trickster is desired in place of certain Spellcasters. The introductory section of the Quest Pack will outline the process.

Here's the current breakdown:

1 vote:
The core six Kobold Trickster spells chosen are:
    Invisibility, Knock-knock, Flying Fox, Hide-and-seek, Pinch and Bucket

0 votes:
As eight Spell Cards fit on a printed sheet, the alternates chosen are:
    Lousy, Feary Gold, Two Left Hands, Balloon, Unsheathe, Titch, Wandering Monster! and Stumble

[After Bucket was added to the poll Unsheathe was set as an alternate. Furry requires tracking outside of a Quest, so it was bumped. -edit]
..
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Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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Re: HQ25 Kobold Trickster spells poll

Postby Daedalus » March 24th, 2018, 5:45 am

It seems the Kobold Trickster was conceived to be more of a loner, so here's a more severe debuff trick up his sleeve:

    Bucket:
    This spell may be cast during a Hero's turn. An upended bucket drops on one Hero's head, immediately ending his turn. The victim may only act to attack, defend, or move with one die until the bucket is removed. To do so, the Hero rolls one red die for each of his Body Points on his turn. If a 5 or 6 is rolled, the spell is broken.
This spell has been added to the poll.
..
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Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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Re: HQ25 Kobold Trickster spells poll

Postby DullandRusty » March 24th, 2018, 10:17 am

These are fun. I may take the more comical ones for an undead jester boss in one of my campaigns. I already use. Some spells such as summon skeletons and replacing all the heroes with skeleton figures as well. The heroes and monster skeletons are then mixed up on the board (i track which is which but players dont know. I tell each player which of the figures is theirs privately). The spell is broken on each hero if they are attacked or healed. (Thus slowly revealing who is who). These would fit in nicely with it and some puppeteer skills my jester has.
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Re: HQ25 Kobold Trickster spells poll

Postby Anderas » March 25th, 2018, 3:29 am

Can't vote for some reason... however, where normally i try to restrict one spell group to six spells, here it is pretty impossible. I had 10 choices going when i hit "vote" :mrgreen: :D


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Re: HQ25 Kobold Trickster spells poll

Postby Daedalus » May 4th, 2018, 7:30 pm

I can't figure what prevented your vote attempt. The poll is set for 16 choices with an open duration. Maybe trying again will work. :)

It's awesome you want ten spells--it's a fun theme. Big Bene's idea of a recurring trickster is a novel one that could really enhance Quests.
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Re: HQ25 Kobold Trickster spells poll

Postby Anderas » May 5th, 2018, 1:22 am

This time it worked!
I think this collection is definitely worth seeing the gaming table. Especially as kobolds can appear sometimes on player's side and sometimes on Zargon's side. Who knew that the Heroes could exit the prison cell because the kobold was turning them into a bat for a turn? :-)

:mrgreen:


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Re: HQ25 Kobold Trickster spells poll

Postby Daedalus » June 7th, 2018, 6:00 pm

The latest voting is in.

2 votes: Invisibility, Lousy, Feary Gold, Two Left Hands, Balloon, Unsheathe, Knock-knock, Flying Fox, Bucket
1 vote: Titch, Wandering Monster!, Furry, Hide-and-seek, Pinch
0 votes: Stumble

Unless votes are added or changed, the core six Kobold Trickster spells are:
    Lousy, Feary Gold, Invisibility, Unsheathe, Knock-knock, and Bucket
The eight alternates are:
    Two Left Hands, Balloon, Titch, Wandering Monster!, Furry, Flying Fox, Hide-and-seek, and Pinch
..
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Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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