- Swamp Spells:
- Tangling weeds, Turn Ground to Bog, Noxious Fog
- Target get -1 combat die to defense for a round, Weakened attacks, Rust effects - I like the acid rain!, anti movement, Hallucination, more here, more here
C) Slough, more here, more here, more here, more here, more here
D, E, F, G) Cloud of Flies, Swamp Beast, Rot/Putrifaction, Insect Swarm, Disease, more here, more here, more here, more here, more here
H) Fever, more here, more here, more here, more here
I) Bog Plague, more here
J) Noxious Spores, more here
K) Will-'O-Whisp, more here, more here
L) Summon Swamp Beast, more here
M) Summon Swamp Zombies, more here, more here, more here
N) Toxic Cloud
O) Pestilence
P) Creeping Snare
Q) Acid Spray
R) Summon Marsh Skeletons - Slough, Acid Spray, Creeping Snare, and Noxious Spores as traps
S, T) Swamp Summons, Tangling Vines
U) Marsh Mists
V) Summon Kobolds
W) Torpor
X, Y) Summon Tentacled Beast, Snake Swarm
Z) Purple Haze
DD) Cloud of Flies
JJ) Noxious Spores
LL) Summon Basilisk
GG) Disease
A, B)Acid Rain, Slime, more here
The one spell set that saw tons of input, Swamp spells, is a must to include in HQ25. Other spell sets may follow, as appropriate. Vote on any number of spells, though it's probably a good idea to choose at least six. Changing votes is allowed. Those with the most votes will make the cut, whatever number we choose for this set.
Feel free to make comments--you may help others to decide. New spells may also be suggested in this thread to be included in the poll. If you're not sure of the description in an entry, follow the matching-lettered discussion link above in this post for a fuller explanation at the original post. Bolded entries were agreed upon earlier by Count Mohawk and Goblin King.