Discussion links:
Kobold (finalized)
1a) Mv:9 At:1 De:2 BP:1 MP:1
1A) Ability choice: gang-up from 4 adjacent squares
Beastman
2a) Mv:7 At:3 De:2 BP:2 MP:2
2A) immediate counter-attack when BP are reduced to 1, use 3 AD, more here, more here, more here
2B) immediate counter-attack when BP are reduced to 1, use 2 AD, more here, more here, more here, more here, more here,more here, more here, more here, more here
Minotaur
3a) Mv:6 At:5 De:5 BP:5 MP:1, more here
3b) Mv:6 At:5 De:3 BP:4 MP:2, more here, more here, more here
3A) Rage Attack: may attack after movement of up to 10 squares if the opponent is in Line of Sight at the beginning of its turn.
3B) Goring Charge: If it moves at least 3 squares without going over the same square twice, it attacks with 6AD.
3C) Large Monster: Can attack any diagonal or adjacent square. Two attacks can be made against 1 or 2 opponents, but Hero defends once only., more here
3D) Large Monster: adjacent and diagonal attack, more here, more here
3E) No ability: It's good enough as statted
Chaos Dwarf (finalized)
4a) Mv:6 At:3 De:4 BP:3 MP:2
4A) Phalanx: When adjacent to another monster with Phalanx this monster rolls +1 DD
Basilisk
5a) Mv:8 At:3 De:5 BP:4 MP:3
5b) Mv:8 At:4 De:5 BP:8 MP:4
5c) Mv:8 At:3 De:4 BP:3 MP:3
5A) As a ranged attack, paralyze any one Hero--no move, attack, or defend. Break with a 6 using MP and red dice, rolling immediately and on future turns.
5B) As Petrify spell/ranged attack, victim can't move, attack, drink a potion, or be harmed. Break with a 6 using MP and red dice, rolling immediately or on future turns., more here, more here
5C) As a spell, Hero is turned into a stone statue for a number of turns equal to the result of one red die. Hero may not move, take any action, or be harmed until the effect ends., more here, more here
Cultist
6a) Mv:8 At:2 De:2 BP:1 MP:2
6b) Mv:6 At:2 De:1 BP:1 MP:3, more here
6c) Mv:8 At:1 De:1 BP:1 MP:3, more here
6A) Rather than attack, one Cultist may force a Hero he can "see" to defend that turn with 1 less combat die for each Cultist present.
6B) Sacrifice 3 Cultists to summon a daemon., more here
6C) Cultists may either draw a random Chaos spell or cast from this pool, though spells that can ever affect more than 1 Hero are discarded., more here
This is the seventh poll dealing with the six chosen monsters for the HQ25 Quest Pack. Four of the monsters got votes for stats and/or an ability that were tied with another choice or within one vote. Hopefully, clearer winners will emerge from narrowed choices.
If choices are available, vote once for each monster's stats (lowercase choices) and once for each monster's ability (uppercase choices.) You may change your votes. As before, feel free to express your views and ideas in this topic thread--you might help others to decide.
If you're not sure of the description in an entry, follow the matching-lettered discussion link of this post for a fuller explanation at the original post. The links often indicate original stat and ability match-ups intended by the creator.