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HQ25 monster stats and abilities #5 the Basilisk

Brainstorming topics for the HeroQuest 25th Anniversary Quest Pack.

The Basilisk (Vote once for each question)

What stats do you want for the Basilisk?
0
No votes
a) Mv:8 At:3 De:5 BP:4 MP:3
2
18%
b) Mv:8 At:4 De:5 BP:8 MP:4
1
9%
c) Mv:8 At:4 De:3 BP:3 MP:1
1
9%
d) Mv:8 At:3 De:4 BP:3 MP:2
0
No votes
e) Mv:8 At:4 De:4 BP:3 MP:2
0
No votes
f) Mv:8 At:4 De:3 BP:3 MP:2
0
No votes
g) Mv:8 At:3 De:4 BP:3 MP:3
1
9%
h)
0
No votes
i)
0
No votes
j)
0
No votes
What ability do you want for the Basilisk?
0
No votes
A1) Attacked targets directly in front take undefendable MP damage for each black shield rolled .
0
No votes
A2) Attacked targets directly in front stunned for his turn if a black shield is rolled.
0
No votes
A3) Attacked targets directly in front can't defend for rest of turn if a black shield is rolled.
0
No votes
B) As a ranged frontal attack, 1 AD petrify vs. 1DD.
0
No votes
C) Roll 2 AD as an attack, if both skulls Hero must roll any shield or turned to stone with equipment (but not artifacts.)
0
No votes
D1) Any black shield from attack must be defended by excess white shields or Hero must roll a poison check each turn and As an attack, 2 AD gaze vs. Hero's MPs, defend with MPs or turned to stone.
0
No votes
D2) As a Cloud of Chaos spell/ranged attack
0
No votes
D3) As a ranged attack, hits not defended using a Hero's MP cause MP damage and loss of turn. Turn to stone if MP reduced to zero, but artifacts are excluded.
0
No votes
D4) As a ranged attack, paralyze any one Hero--no move, attack, or defend. Break with a 6 using MP and red dice, rolling immediately and on future turns.
2
18%
D5) As a 3-combat-dice ranged attack, hits not defended using a Hero's MPs cause BP damage and loss of turn. Turned to stone if BPs are reduced to zero, but doesn't affect artifacts.
0
No votes
D6) As a ranged attack, inflict 2 MPs of damage which are reduced by 1 for each 5 or 6 rolled by the Hero on two red dice. No move, attack, or defend on next turn if MPs are lost. If MPs are reduced to zero, remove Hero from the Quest.
0
No votes
E) as a ranged attack, hits undefended using Hero MP cause MP damage and if zero Hero is turned to stone and dead.
0
No votes
F) 3-combat-dice ranged attack, Heroes defend using MPs. If 1+ undefended skulls, victim skips his next turn.
0
No votes
G1) As a ranged attack, both the target and Basilisk roll combat dice equal to MPs. A Hero is petrified and can't be harmed if he fails to defend any skulls. Hero breaks on any of his turns by rolling under his starting MP score using a red die.
0
No votes
G2) As a ranged attack, both the target and basilisk roll combat dice equal to MPs. A Hero is petrified and can't be harmed, can't move, or take any action if the Basilisk rolls more skulls. A Hero breaks on any of his turns by rolling under his current MP score using a red die. A petrified target can attempt to free itself by rolling under its full MP value using a red die. A Petrified Hero blocks LoS and may be moved through using 3 movement points.
0
No votes
G3) As an attack or in place of movement, both target and Basilisk roll combat dice equal to MPs. The target is petrified and can't be harmed or take any actions if it fails to defend using black shields. A Hero can attempt to free himself once per turn by rolling under its full MP value using a red die. A petrified Hero blocks LoS but not movement.
0
No votes
H) As Petrify spell/ranged attack, victim can't move, attack, drink a potion, or be harmed. Break with a 6 using MP and red dice, rolling immediately or on future turns.
1
9%
I) As a ranged attack without damage but petrifies target for 1 turn--lose turn but can't be affected by attacks or magic
0
No votes
J) As a 2-combat-dice ranged attack, Hero defends using MP or turned to stone
1
9%
K1) As part of an attack, if 2+ BP damage the victim is petrified. Target can't move or take an action, defends with 8 dice and can't be affected magic or potions. Break with a black shield using dice=MP once per turn.
0
No votes
K2) As part of an attack, if 1+ BP damage the victim is petrified. Target can't move, take an action, or be affected by attacks, magic, or potions. Break with a black shield using dice=MP once per turn.
0
No votes
K3) In place of an attack or movement, a target resists by rolling 2 white shields on dice=MP. If petrified, no action, can't be affected by attacks or magic, and can't be harmed. Break by rolling under full MP value with a red die, once per turn.
0
No votes
L) As a spell, Hero is turned into a stone statue for a number of turns equal to the result of one red die. Hero may not move, take any action, or be harmed until the effect ends.
2
18%
M)
0
No votes
N)
0
No votes
O)
0
No votes
P)
0
No votes
Q)
0
No votes
 
Total votes : 11

Re: HQ25 monster stats and abilities #5 the Basilisk

Postby Anderas » September 17th, 2018, 6:49 am

which one?

Salamander
Image

Halfblood
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White Dragon
Image


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Re: HQ25 monster stats and abilities #5 the Basilisk

Postby knightkrawler » September 17th, 2018, 5:06 pm

The top one.
Seeing it so clearly, the stare is not really there. It's still the most generic lizardy of the three.
Not my decision, though...
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Re: HQ25 monster stats and abilities #5 the Basilisk

Postby TMU » September 18th, 2018, 1:25 am

The top one is fine with me.
"There is no greater danger than playing it safe."


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Re: HQ25 monster stats and abilities #5 the Basilisk

Postby Anderas » September 20th, 2018, 10:49 am

I will make that card tomorrow. Any last remarks?


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Re: HQ25 monster stats and abilities #5 the Basilisk

Postby Anderas » September 26th, 2018, 9:06 am

I was further advanced than this :-)


Here, find my colored Basilisk. The black/white lineart original is free of use from wikimedia; I added Moon and Sky and colors and Gary Chalk like hatching.
ImageImage

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Re: HQ25 monster stats and abilities #5 the Basilisk

Postby Daedalus » October 2nd, 2018, 6:35 pm

This is a good image, though the Basilisk appears small compared to other Monster Cards. Using the Giant Wolf as a size comparison, I'd force the Basilisk further into the foreground. Unfortunately, the moon gets lost in the cropping. If possible, the moon should be shrunk and lowered a bit.

Image

While the red coloring is striking, aren't bright colors intended as defensive warnings? Hmm . . . tigers are orange, so not always. If the beast had striping or diamond patterning, I'd say okay. However, that will be difficult to add. What about a more swamp-neutral color like green or brown (or green/brown/purple)? Large reptilian hunters in swamps pretty much always rely on such coloring for camouflage. These are only considerations, however. I know we're dealing with a fantastic beast, so the look can be anything.

I support paralysis over the stone ability (both have 2 votes.) My reasoning is based on the Basilisk as a lone, hunting beast. What use is turning prey to stone if the victim can't be harmed? Like poison, it reasons the prey is first immobilized, then killed to be eaten--only paralysis allows that. Turning to stone only works defensively for its survival, but clearly the Basilisk is a carnivore. The ability should compliment its bite attack, in my opinion.
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Re: HQ25 monster stats and abilities #5 the Basilisk

Postby Anderas » October 3rd, 2018, 5:50 am

I was thinking about a greenish yellow as contrast to the dark blue sky, or this one. I can try that greenish yellow next.
The moon is freely moveable.

I chose the perspective like I did so the the stone horse would be recognizable. Without it, it is just a multilegged lizard.

My first try was exactly your cut, by the way. :-)


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Re: HQ25 monster stats and abilities #5 the Basilisk

Postby knightkrawler » October 3rd, 2018, 6:40 am

I think all these colors need desaturating, whatever their tones may be.
And maybe you could widen the black areas ("Dunkle Bereich vergrößern" müsste das im deutschen Photoshop heißen).
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Re: HQ25 monster stats and abilities #5 the Basilisk

Postby Daedalus » October 4th, 2018, 3:13 pm

Okay. The stone horse doesn't matter to me so much because of my paralysis-as-ability bias. What about zooming in partially to get a bit more size? Can you get "horse" from half of the head? To me, it helps that the Basilisk takes up a majority of the frame.

Image

Am I off about the logic of a Basilisk being a meat-eater? Could it also eat stone, or survive in some other way? Does any of this matter to anyone else?

In game, there is a tactical difference. If a paralyzed Hero is caught alone or behind enemy lines, he is defenseless and in mortal peril from the Basilisk's bite (or other Monster attacks.) A stoned Hero merely need wait safely for reinforcements to arrive or break through a number of turns later. Is paralyzation too deadly, or is petrifaction too easy?
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Re: HQ25 monster stats and abilities #5 the Basilisk

Postby Anderas » October 5th, 2018, 8:31 am

Quickly - desaturated a bit the colors (I won't become grey); the basilisk got the other color I had in mind; and the cut has been changed. Also, knightkrawler, the dark lines have been widened.


ImageImage


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