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HQ25 - The great TO-DO list

Brainstorming topics for the HeroQuest 25th Anniversary Quest Pack.

Re: HQ25 - The great TO-DO list

Postby knightkrawler » December 18th, 2014, 12:08 pm

Kobold is a Germanic tradition, and BB is right about that one. I have the same picture.
D&D took the word and tagged it onto a generic idea of theirs, that's all.
Actually, goblin in English means roughly the same as the German Kobold - you see the shared word stem.
Tolkien took that meaning of a "fiendish and annoying little prick" to tag his Orcs, as he later called them exclusively. In the beginning, he used "orc", "ork", and "goblin" alternately for the same creature.
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Re: HQ25 - The great TO-DO list

Postby Goblin-King » December 18th, 2014, 12:20 pm

Okay, so far so good with the history lessons.
So what are our kobolds actually going to be?

I prefer the reptilian kind? It's most recognizable as a kobold I think...
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Re: HQ25 - The great TO-DO list

Postby Big Bene » December 18th, 2014, 8:02 pm

I would obviousely vote for the "traditinal" version. But that's just me, won't be disappointed if the D&D version would get the majority of votes.
That is, if there is a vote - I think first and foremost it must satisfy you (GK) as the artist.
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Re: HQ25 - The great TO-DO list

Postby Teldurn » December 18th, 2014, 10:46 pm

I'd vote for the reptilian version. But aren't there more pressing issues to resolve first? :P
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Re: HQ25 - The great TO-DO list

Postby Count Mohawk » December 18th, 2014, 11:27 pm

Teldurn wrote:I'd vote for the reptilian version. But aren't there more pressing issues to resolve first? :P

Such as? We've actually knocked most of the mechanical problems out already: we have a working alpha for the monsters, the spells and the traps. Once the artifacts are decided on, all that's left mechanics-wise are the Quests themselves, which of course people need to write separately.

As to the flavor aspect of HQ25: I can't do artwork myself, so I've been leaving this topic to itself for the benefit of those people who can. However, I could probably write Mentor's parchment text for each of the 25 Quests, pending said Quests' construction.


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Re: HQ25 - The great TO-DO list

Postby Teldurn » December 19th, 2014, 12:33 am

I suppose it was more a perception thing, then. It seemed to me like there was a bit more left to do than there actually was. :)
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Re: HQ25 - The great TO-DO list

Postby Count Mohawk » December 19th, 2014, 1:54 am

That might be because I didn't make separate topics for all of them, just the harder ones (the Cultists and the Artifacts).


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Re: HQ25 - The great TO-DO list

Postby Teldurn » December 21st, 2014, 11:16 am

So we're like 85% complete now?
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Re: HQ25 - The great TO-DO list

Postby Count Mohawk » December 21st, 2014, 1:58 pm

Teldurn wrote:So we're like 85% complete now?

Probably more like 60-70%. As I mentioned, defining the new mechanics is mostly complete at this point. The bulk of the remaining work, aside from the art and other flavor considerations, is going to be the creation of the Quests themselves. We have five out of 25 Quests in various states of completion on the forum. It's possible that other forum members have worked on others, but if so, they're not visible from here yet.


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Re: HQ25 - The great TO-DO list

Postby TMU » January 3rd, 2015, 11:05 am

I was gone quite a while, and haven't done anything at that time. Me and MrBigB where doing the first quests. I haven't heard from him but I'll see what is going on. We have quests done in a way, so I can finish them myself too if he doesn't show up, I suppose.
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