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HQ25 - The great TO-DO list

Brainstorming topics for the HeroQuest 25th Anniversary Quest Pack.

Re: HQ25 - The great TO-DO list

Postby Count Mohawk » December 4th, 2014, 10:07 am

I've made a custom HeroScribe icon. Basically it involves finding a good program to convert a PNG or JPEG image into a Vector image, and then editing the Objects.xml file to reference those images.


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Re: HQ25 - The great TO-DO list

Postby cynthialee » December 4th, 2014, 3:30 pm

Do not place too soon of a deadline on yourselves. Be aware that peoples schedules will conflict and getting a number of contributors on the same page is difficult.

This is a big project you guys are taking on, give it the time it deserves.
:)
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If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: HQ25 - The great TO-DO list

Postby Teldurn » December 4th, 2014, 3:46 pm

Sure, give the project the time it deserves....but we've been talking about this all year long.

We keep dropping the ball on it as a collective group. Our bad. :(
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Re: HQ25 - The great TO-DO list

Postby knightkrawler » December 4th, 2014, 3:53 pm

Teldurn wrote:Sure, give the project the time it deserves....but we've been talking about this all year long.
We keep dropping the ball on it as a collective group. Our bad. :(


That's natural because of what cynthialee said.
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Re: HQ25 - The great TO-DO list

Postby Count Mohawk » December 4th, 2014, 4:05 pm

I've gone through the Spell crafting thread and collected a list of 9 magics for the Swamp Spell deck. In alphabetical order:

  • Acid Rain: This spell generates a shower of corrosive black rain. Each Hero in the same room as the caster rolls one red die. Unless a 5 or 6 is rolled, one of that Hero's weapons or armor, chosen at random, becomes rusted and useless. Not effective against Artifacts.
  • Acid Spray: This spell sprays a corrosive green mist at any Hero within Line of Sight. It will inflict 1 Body Point of damage to that Hero.
  • Cloud of Flies: This spell summons a cloud of flies to fill any room or corridor. Until the caster's next turn, Heroes in that room roll one fewer Combat Die when attacking or defending.
  • Fever: This spell will inflict a terrible fever upon one Hero within Line of Sight. He rolls one fewer Combat Die when attacking or defending. The victim may try to recover by rolling one Combat Die on each of his turns. If a white shield is rolled, he returns to normal.
  • Insect Swarm: This spell summons many biting insects to attack one Hero within Line of Sight. The insects roll three Combat Dice to attack. Heroes defend against this spell with two Combat Dice. The insects then vanish.
  • Noxious Spores: This spell fills one room or hallway with hallucinogenic spores. Until the caster's next turn, whenever a Hero attacks or defends in that hallway, he must reroll all Combat Dice once and take the worse of the two rolls.
  • Slime: This spell causes a sticky slime to engulf any Hero's feet, binding him to the ground. That Hero becomes unable to move. The Hero may roll one red die for each of his remaining Body Points at the beginning of his turn. If a 6 is rolled, the Hero breaks free of the slime, ending the spell.
  • Slough: This spell may be cast on any one Hero. The ground beneath that Hero's feet suddenly turns into a slough! Put a Slough trap tile beneath the victim. The Hero may try to climb out of the Slough normally on his turn.
  • Summon Basilisk: This spell summons a Basilisk to do the caster's bidding, which appears on any square adjacent to the caster. The Basilisk may move and attack at once.

I tried to get a good mix of the spells suggested in the original thread. Anyone else can suggest changes if they think something really needs one, but if nobody has any such qualms I would suggest moving ahead as though these are complete.
Last edited by Daedalus on February 12th, 2015, 12:41 am, edited 2 times in total.
Reason: tag


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Re: HQ25 - The great TO-DO list

Postby Teldurn » December 4th, 2014, 4:09 pm

knightkrawler wrote:
Teldurn wrote:Sure, give the project the time it deserves....but we've been talking about this all year long.
We keep dropping the ball on it as a collective group. Our bad. :(


That's natural because of what cynthialee said.

HQ26 here we come! :lol:
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Re: HQ25 - The great TO-DO list

Postby Teldurn » December 4th, 2014, 5:07 pm

The mix of offensive, debuff, and summon spells here is pretty good (it leans slightly more toward debuff but that's okay given the theme). I'm perfectly happy with all these spells, with the exception of this one.
Count Mohawk wrote:Summon Basilisk: This spell summons a Basilisk to do the caster's bidding, which appears on any square adjacent to the caster. The Basilisk may move and attack at once.

The wording is too vague. We need to know how hard it attacks and how far it can move. If adding a stat block to the card will make the spell too complicated (or takes up too much space), then I suggest making the card text read as follows:
Summon Basilisk: This spell summons a Basilisk, which appears on any square adjacent to the caster. The Basilisk may move up to 8 squares and attack with 3 Combat Dice on the same round that it is summoned. The Basilisk has 2 Body Points and 1 Mind Point. If it attacks and the result is all White Shields, the target loses its next turn.
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Re: HQ25 - The great TO-DO list

Postby Count Mohawk » December 4th, 2014, 5:29 pm

I was under the impression that 'Basilisk' was one of the custom monsters for this Quest Pack and would therefore have its own stat line and monster card. If it's not, I will change this spell to summon something else. According to the Monster thread, the most recent stat line for the Basilisk was as follows:

Basilisk
M8 | A3 | D4 | BP3 | MP2
Instead of attacking on any turn, a Basilisk may use it's petrifying breath. This works as a Cloud of Chaos spell.
-or-
Roll 3 Attack Dice against a target the Basilisk can "see", which a Hero defends using a number of dice equal to his Mind Points. Reduce the Hero's Mind Points by 1 for each undefended skull, and he loses his next turn. A Hero is turned to stone when reduced to 0 Mind Points.


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Re: HQ25 - The great TO-DO list

Postby Teldurn » December 4th, 2014, 5:56 pm

If that's the case, then by all means, the spell as you originally wrote it is perfectly well and good! :)
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Re: HQ25 - The great TO-DO list

Postby Goblin-King » December 5th, 2014, 4:38 am

I'm very happy with the selection of spells. Good work!
A few comments though...

Acid rain: Need clarification on WHICH piece of equipment is destroyed. Hero's choice? Random? Morcar's choice?

Cloud of flies + fever: I think it should be worded "rolls one less combat die".

Slime: Is rolling a 6 on a single die too overpowered? How about rolling 1 red die per remaining BP?

Summon Basilisk: The basilisk is indeed one of the new monsters for this pack, so the wording is fine.


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