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Anderas wrote:Water trap and Quicksand...
Seems to me as if we need to start the introductory pages of the Quest Pack, in order to not lose the overview. I like those mechanics.
The Water trap could live without "Once sprung, it cannot be disarmed". I mean, [RPG]the dwarf can put it back into it's pre-sprung condition and then add a piece of wood at the right place to make it safe, no?[/RPG]
That's personal of course: I don't like all those remarks about sprung traps cannot be disarmed - what's the dwarf there for, after all?
Anderas wrote:Water trap and Quicksand...
Seems to me as if we need to start the introductory pages of the Quest Pack, in order to not lose the overview. I like those mechanics.
The Water trap could live without "Once sprung, it cannot be disarmed". I mean, [RPG]the dwarf can put it back into it's pre-sprung condition and then add a piece of wood at the right place to make it safe, no?[/RPG]
That's personal of course: I don't like all those remarks about sprung traps cannot be disarmed - what's the dwarf there for, after all?
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