I think that's the best way rather than making them up as we go.gootchute wrote:I think writing the spells before the quests is putting the cart in front of the horse. We don't yet know how many spell casting monsters there will be, and how strong the spells should be due to quest difficulty. Since this is a quest system replacement the heroes will not be all that powerful so dumping 12 deadly spells on them might be overkill, or it might not. This depends on how much treasure and artifacts we allow them.
For this reason, I will focus on quest design, and come back here to pluck my favorite spells of the suggested ones as needed.
If other quests makers don't want themed monsters then they have the chaos spells, or they could use both. Four bloody good reasons to keep the swamp spells seperate. They may have a slightly different art style. They're all new and deserving of their own deck. I want to use chaos spells for tzeench worshippers and swamp spells for nurgle worshippers. We've got a very nice image for the backs of the cards.gootchute wrote:With 12 swamp spells I don't see them all being used in the Fimir Chapter of 4-5 quests, especially if the quests are so early in the pack, the difficulty would be insane, although as you say we can use them elsewhere. Hence my insistence on using the standard Chaos Spell card back, more versatility. What if other chapter authors don't want Swamp themed monsters? WoM is different BC they are 4 unique wizards with their own spell set, these are spells any chaos wizard could use in this quest pack, or future homebrews. Whether we make 6, 9, 12 or 24 they should not have different backs. As with all things I type here, this is all my personal opinions though.
I agree. I think the chaos dwarves should use chaos spells, it makes sense. I'll be using chaos spells for tzeench and I'm not planning on using slannesh magicians. Even if I do I'll probably give them the ice themed chaos spells and use the fire ones for tzeench, but I doubt I'll bother.gootchute wrote:After looking at the possibility of a Cultist themed chapter in the story thread, I could see us getting carried away and making 6 swamp spells (which double as nurgle spells), 6 tzeentch spells, 6 slaneesh spells, and 6 chaos dwarf spells! (khorne hates spells) Whether they have different backs or not, is another discussion. Overkill I say. The Chaos Wizards and Chaos Dwarves can use existing spells and swamp spells.
I do plan on using a liche for the undead quest. Before any thinks of protesting about trying to introduce another monster, he'll basically be a chaos sorcerer. He'll use the chaos sorcerer model (which looks much more like a liche anyway) and he won't even have any special rules. He'll just have the summon undead, reanimation and chill chaos spells, that's enough to make him a liche.