Oh really?Goblin-King wrote:This is my view on why I think we should use art made specifically for this pack. It is my personal opinion.Goblin-King wrote:It's not really a matter of what looks good but rather a matter of using artists' works without permission.
Hero Quest is an unsupported, dead game which is why I can accept that we recycle components from it. Logos, layouts, etc...
But using current, active artists' works is a whole other deal. Stealing art is not okay, even if it's non-profit.
I was by no means trying to accuse you of stealing, simply stating that using other artists' art is the same as theft.
If you took this the wrong way I apologize.
Because it seems very much like that's exactly how you meant it. Please stop being one of these annoying people who constantly insinate stuff without explissively stating it so they can ruggle out of it by claiming that's not how they meant it. It's annoying and cowardly.Goblin-King wrote:Stealing art is not okay, even if it's non-profit.
Oh good, I'm glad you realise that. So now stop trying to make unilateral final decisions on everything.Goblin-King wrote:Goblin-King wrote:We post ideas, comment on them and modify them. If enough members agree on something, that's the way it's done.
You win some you loose some... And that is all okay.
Revised Spell Descriptions:
Cloud Of Flies
The room or corridor occupied by the caster fills with thousands of tiny biting flies until the beginning of the casters next turn causing the occupants to attack and defend with one less dice than normal. Doesn't affect undead or swamp/marsh/bog creatures.
Swamp Beast
The caster summons a swamp beast and places it on any square in sight. Use the gargoyle model if there's nothing else. The Swamp Beast acts as an ordinary monster under the control of the caster starting from this round and has the following stats: Attack: 4, Defence: 6, Movement: 4, Body: 4, Mind: 1.
Rot/Putrifaction
Causes a foul rotting of the flesh inflicting D3 (roll a standard dice and halve the number shown rounding up) skulls worth of possible damage on a directly adjacent target. The target defends with the same number of combat dice as their current mind points. Doesn't affect undead or swamp/marsh/bog creatures.
Insect Swarm
A swarm of flesh eating insects attack a target in sight with three combat dice. The target ignores any defence improvements for armour (a monster rolls one less defence dice than normal). Doesn't affect undead or swamp/marsh/bog creatures.
Disease
A target in sight is infected with a putrid disease and rolls a combat dice immediately and at the start of each of their turns. On a black shield the target suffers one body point of damage and on a white shield the spell wears off. Doesn't affect undead or swamp/marsh/bog creatures.
Edit: How about a marsh troll? I know we've already had the monster conversation but we didn't get that specific and trolls are part of chaos normally anyway, and a marsh troll fits in very nicely with the theme of that section. That's a swamp beast and a marsh troll as additional monsters if people are up for it.