by Gold Bearer » July 3rd, 2014, 10:10 am
So far we've got...
Slough
This spell may be cast on any one hero. The square that hero is currently occupying suddenly turns into a slough slowly pulling the hero under. He must try to climb out of the slough according to the Slough trap rules.
Cloud Of Flies
The room or corridor occupied by the caster fills with thousands of tiny biting flies until the beginning of the casters next turn. Any non swamp/marsh/bog based characters or monsters attack and defend with one dice less than usual.
Swamp Beast
Caster summons a swamp beast and places it on any square in sight. Use the gargoyle model if there's nothing else. The Swamp Beast acts as an ordinary monster starting from this round and has the following stats: Attack: 4, Defence: 6, Movement: 4, Body: 4, Mind: 1.
Rot/Putrifaction
Causes D3 body points of damage on a directly adjacent target. Doesn't affect swamp/marsh/bog creatures.
Insect Swarm
Attacks a target in sight with three combat dice. The target ignores any defence improvements for armour. Doesn't affect swamp/marsh/bog creatures.
Disease
A target in sight is infected with a putrid disease and rolls a combat dice immediately and at the start of each of their turns. On a black shield the target suffers one body point of damage and on a white shield the spell wears off. Doesn't affect swamp/marsh/bog creatures.
Fever
This spell will inflict a terrible fever upon a player. He rolls one less defense die against all attacks. The victim may try to recover by rolling a defense die at the start of each of his turns. If he rolls a shield he returns to normal.
Bog Plague
This spell may be cast on any one Hero, causing him to immediately begin oozing pus and slime from his eyes, nose, and mouth, making the Hero unable to attack or defend himself. The spell can be broken by the Hero on a future turn by rolling one red die for each of his Mind Points. If a 6 is rolled, the spell is broken.
Noxious Spores
This spell causes wild hallucinations upon the victim. Unable to distinguish between reality and the effects of the spores the victim is forced to re-roll any successful combat dice within that room or passageway.
Will-'O-Whisp
Gaseous balls of energy float around, sparking maliciously. The caster may use this spell on themselves or another friendly player. Whilst in play the effects allow the player 1 extra defence dice and to re-roll 1 failed defence dice once per turn. As soon as a wound is taken by that player the spell is broken.
Last edited by
Daedalus on February 18th, 2015, 11:24 am, edited 2 times in total.
Reason: tag