• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

5. HQ25 - Spells, tiles, mechanics and misc

Brainstorming topics for the HeroQuest 25th Anniversary Quest Pack.

Re: HQ25 - Spells, tiles, mechanics and misc

Postby Baylor_OgreBane » July 2nd, 2014, 5:23 pm

voting Swamp spells here too.


Rewards:
Created a Hot Topic. Participated in a Miniature Exchange. Encountered a menacing Chaos Warlock!
User avatar
Baylor_OgreBane

High Mage
High Mage
 
Posts: 434
Images: 32
Joined: June 29th, 2010, 5:23 am
Location: uk, bucks
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: HQ25 - Spells, tiles, mechanics and misc

Postby Goblin-King » July 2nd, 2014, 6:12 pm

I'll just go ahead and say Swamp Spell (Spell, not Spell*S*) is the popular choice!
It's a deck primarily used by fimirs and kobolds.
If someone just can't live with this, scream loudly now...

If everyone is cool with this, start writing some spells.
My suggestion is that everyone with ideas start writing some spells you think would be cool.
Try to write out the full text and to match the language of the original cards.
Adopt other spells you like in your dream deck. Correct others' grammar and wordings. Iterate, tweak, swap.
Until finally we have an approximate "everybody's dream deck".

*****

Fever
This spell will inflict a terrible fever upon a player.
He rolls one less defense die against all attacks.
The victim may try to recover by rolling a defense die at the start of each of his turns.
If he rolls a shield he returns to normal.
Last edited by Daedalus on February 9th, 2015, 12:13 pm, edited 1 time in total.
Reason: tag


Rewards:
Created a Hot Topic. Participated in four (4) Miniature Exchanges.Participated in three (3) Miniature Exchanges. Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Ye Olde Judge Dredd
Goblin-King
Really looks like David Bowie

Frozen Horror
Frozen Horror
 
Posts: 3545
Images: 85
Joined: September 26th, 2011, 2:54 pm
Location: Sønderholm, Denmark
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: HQ25 - Spells, tiles, mechanics and misc

Postby Teldurn » July 2nd, 2014, 10:31 pm

Here's a thing I just thought of in the shower (shower-thoughts are the best inspirations).

On special rules for certain unique tiles or special monsters, how about we include an entire page at the very front of the quest pack for Special Rules? This is where we can say something like: "For Quest #, the Chaos Warrior marked X rolls one extra combat die for attacks." Or maybe "In Quest #, the rules for falling block traps are different. They...." or something like that. It would save space on the actual quest page that can be used for other notes (or just nice white space).

And then on the Quest page, there would be a "NOTE: Refer to Special Rules on page # for <x thing>"


Additionally:

Bog Plague
This spell may be cast on any one Hero, causing him to immediately begin oozing pus and slime from his eyes, nose, and mouth, making the Hero unable to attack or defend himself. The spell can be broken by the Hero on a future turn by rolling one red die for each of his Mind Points. If a 6 is rolled, the spell is broken.
Last edited by Daedalus on February 9th, 2015, 12:16 pm, edited 2 times in total.
Reason: tag
War is not the answer...unless the question is, 'What is not the answer?'

Check out Broadsword, a love letter to 90s dungeon crawling board games.


Rewards:
Created a Hot Topic. Destroyed a Zombie!Encountered a menacing Chaos Warlock!
User avatar
Teldurn

Giant Wolf
Giant Wolf
 
Posts: 785
Joined: October 18th, 2013, 5:22 pm
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: HQ25 - Spells, tiles, mechanics and misc

Postby Baylor_OgreBane » July 3rd, 2014, 7:29 am

Noxious Spores
This spell causes wild hallucinations upon the victim. Unable to distinguish between reality and the effects of the spores the victim is forced to re-roll any successful combat dice within that room or passageway.
Last edited by Daedalus on February 9th, 2015, 12:18 pm, edited 1 time in total.
Reason: tag


Rewards:
Created a Hot Topic. Participated in a Miniature Exchange. Encountered a menacing Chaos Warlock!
User avatar
Baylor_OgreBane

High Mage
High Mage
 
Posts: 434
Images: 32
Joined: June 29th, 2010, 5:23 am
Location: uk, bucks
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: HQ25 - Spells, tiles, mechanics and misc

Postby Baylor_OgreBane » July 3rd, 2014, 7:47 am

Will-'O-Whisp
Gaseous balls of energy float around, sparking maliciously. The caster may use this spell on themselves or another friendly player. Whilst in play the effects allow the player 1 extra defence dice and to re-roll 1 failed defence dice once per turn. As soon as a wound is taken by that player the spell is broken.
Last edited by Daedalus on February 9th, 2015, 12:19 pm, edited 1 time in total.
Reason: tag


Rewards:
Created a Hot Topic. Participated in a Miniature Exchange. Encountered a menacing Chaos Warlock!
User avatar
Baylor_OgreBane

High Mage
High Mage
 
Posts: 434
Images: 32
Joined: June 29th, 2010, 5:23 am
Location: uk, bucks
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: HQ25 - Spells, tiles, mechanics and misc

Postby knightkrawler » July 3rd, 2014, 9:20 am

knightkrawler wrote:To remind:

SLOUGH This spell may be cast on any one hero. The square that hero is currently occupying suddenly turns into a slough slowly pulling the hero under. He must try to climb out of the slough according to the Slough trap rules.
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
Feedback http://forum.yeoldeinn.com/viewtopic.php?f=38&t=3560
Gallery http://forum.yeoldeinn.com/viewtopic.php?f=56&t=1972&hilit=knightkrawler+gallery&start=200
____________________________________________________________________________________________________________

I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in four (4) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
User avatar
Cheese Baron
knightkrawler
The Furry Blue Derailer

Witch Lord
Witch Lord
 
Posts: 5822
Images: 27
Joined: May 25th, 2012, 2:26 pm
Location: Regensburg, Germany
Forum Language: English (United States)
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: HQ25 - Spells, tiles, mechanics and misc

Postby Goblin-King » July 3rd, 2014, 10:08 am

Is it possible to rewrite the spell card without referencing the trap?


Rewards:
Created a Hot Topic. Participated in four (4) Miniature Exchanges.Participated in three (3) Miniature Exchanges. Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Ye Olde Judge Dredd
Goblin-King
Really looks like David Bowie

Frozen Horror
Frozen Horror
 
Posts: 3545
Images: 85
Joined: September 26th, 2011, 2:54 pm
Location: Sønderholm, Denmark
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: HQ25 - Spells, tiles, mechanics and misc

Postby Gold Bearer » July 3rd, 2014, 10:10 am

So far we've got...

Slough
This spell may be cast on any one hero. The square that hero is currently occupying suddenly turns into a slough slowly pulling the hero under. He must try to climb out of the slough according to the Slough trap rules.

Cloud Of Flies
The room or corridor occupied by the caster fills with thousands of tiny biting flies until the beginning of the casters next turn. Any non swamp/marsh/bog based characters or monsters attack and defend with one dice less than usual.

Swamp Beast
Caster summons a swamp beast and places it on any square in sight. Use the gargoyle model if there's nothing else. The Swamp Beast acts as an ordinary monster starting from this round and has the following stats: Attack: 4, Defence: 6, Movement: 4, Body: 4, Mind: 1.

Rot/Putrifaction
Causes D3 body points of damage on a directly adjacent target. Doesn't affect swamp/marsh/bog creatures.

Insect Swarm
Attacks a target in sight with three combat dice. The target ignores any defence improvements for armour. Doesn't affect swamp/marsh/bog creatures.

Disease
A target in sight is infected with a putrid disease and rolls a combat dice immediately and at the start of each of their turns. On a black shield the target suffers one body point of damage and on a white shield the spell wears off. Doesn't affect swamp/marsh/bog creatures.

Fever
This spell will inflict a terrible fever upon a player. He rolls one less defense die against all attacks. The victim may try to recover by rolling a defense die at the start of each of his turns. If he rolls a shield he returns to normal.

Bog Plague
This spell may be cast on any one Hero, causing him to immediately begin oozing pus and slime from his eyes, nose, and mouth, making the Hero unable to attack or defend himself. The spell can be broken by the Hero on a future turn by rolling one red die for each of his Mind Points. If a 6 is rolled, the spell is broken.

Noxious Spores
This spell causes wild hallucinations upon the victim. Unable to distinguish between reality and the effects of the spores the victim is forced to re-roll any successful combat dice within that room or passageway.

Will-'O-Whisp
Gaseous balls of energy float around, sparking maliciously. The caster may use this spell on themselves or another friendly player. Whilst in play the effects allow the player 1 extra defence dice and to re-roll 1 failed defence dice once per turn. As soon as a wound is taken by that player the spell is broken.
Last edited by Daedalus on February 18th, 2015, 11:24 am, edited 2 times in total.
Reason: tag
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Expanded Combined Spells: viewtopic.php?f=38&t=4296

A psychedelic substance occasionally causes psychotic behaviour in people who have not taken it. - Terence McKenna
DMT - The Spirit Molecule: https://www.youtube.com/watch?v=fwZqVqbkyLM


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Crossbowman
Crossbowman
 
Posts: 1723
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: HQ25 - Spells, tiles, mechanics and misc

Postby Gold Bearer » July 3rd, 2014, 10:31 am

Goblin-King wrote:Is it possible to rewrite the spell card without referencing the trap?
Yes.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Expanded Combined Spells: viewtopic.php?f=38&t=4296

A psychedelic substance occasionally causes psychotic behaviour in people who have not taken it. - Terence McKenna
DMT - The Spirit Molecule: https://www.youtube.com/watch?v=fwZqVqbkyLM


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Crossbowman
Crossbowman
 
Posts: 1723
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: HQ25 - Spells, tiles, mechanics and misc

Postby Teldurn » July 3rd, 2014, 10:47 am

Goblin-King wrote:Is it possible to rewrite the spell card without referencing the trap?

If we decide to go with my suggestion of a separate Special Rules page, it won't be necessary to rewrite it. :D
War is not the answer...unless the question is, 'What is not the answer?'

Check out Broadsword, a love letter to 90s dungeon crawling board games.


Rewards:
Created a Hot Topic. Destroyed a Zombie!Encountered a menacing Chaos Warlock!
User avatar
Teldurn

Giant Wolf
Giant Wolf
 
Posts: 785
Joined: October 18th, 2013, 5:22 pm
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

PreviousNext

Return to HQ25th Brainstorming

Who is online

Users browsing this forum: No registered users and 1 guest