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Teldurn wrote:I second the nomination for GK to do the art. I like his style and getting a bunch of brand new art in a similar style would be great for the project.
Sjeng wrote:Hmm, multiple quest paths might be just what we need here...
Q1: village raided bij lesser evil, heroes only survivors, must work together. At the end contacted by Mentor.
Q2-Q3: followup quests where our heroes find out that the lesser evil is commanded by greater evil.
At the end of Q3 the party must choose what path to follow:
Q4-Q8: path 1: follow the dragonkin lead
Q9-Q13: path 2: follow the chaos lead
Q14-Q18: path 3: follow the greenskins lead
Undead mixed in everywhere, as the greater evil surely will have necromancers.
Players can choose to take just 1 path, or simply play all three.
After they find out the greater scheme of things, Mentor tells them there are artefacts that can defeat the greater Evil.
Q19: Go find artefact A (greenskin caves/mines? dwarf artefact)
Q20: Go find artefact B (dragonkin swamps? wizard artefact)
Q21: Go find artefact C (chaos beastmen woods? elf artefact)
Q22: Go find artefact D (undead crypts? barbarian artefact)
Q23: Find forgotten dwarven forge in chaos dwarven territory to combine artefacts into superweapon
Q24: Find secret lair of greater Evil
Q25: Defeat greater Evil
Sjeng wrote:Sjeng wrote:Hmm, multiple quest paths might be just what we need here...
Q1: village raided bij lesser evil, heroes only survivors, must work together. At the end contacted by Mentor.
Q2-Q3: followup quests where our heroes find out that the lesser evil is commanded by greater evil.
At the end of Q3 the party must choose what path to follow:
Q4-Q8: path 1: follow the dragonkin lead
Q9-Q13: path 2: follow the chaos lead
Q14-Q18: path 3: follow the greenskins lead
Undead mixed in everywhere, as the greater evil surely will have necromancers.
Players can choose to take just 1 path, or simply play all three.
After they find out the greater scheme of things, Mentor tells them there are artefacts that can defeat the greater Evil.
Q19: Go find artefact A (greenskin caves/mines? dwarf artefact)
Q20: Go find artefact B (dragonkin swamps? wizard artefact)
Q21: Go find artefact C (chaos beastmen woods? elf artefact)
Q22: Go find artefact D (undead crypts? barbarian artefact)
Q23: Find forgotten dwarven forge in chaos dwarven territory to combine artefacts into superweapon
Q24: Find secret lair of greater Evil
Q25: Defeat greater Evil
This storyline is already cut up into chapters. Just a little different: 3-5-5-5-7
This could be split up further into 3-5-5-5-4-3 perhaps.
Chapter 1:
Q1: village raided bij lesser evil, heroes only survivors, must work together. At the end contacted by Mentor.
Q2-Q3: followup quests where our heroes find out that the lesser evil is commanded by greater evil.
At the end of Q3 the party must choose what path to follow:
Chapter 2:
Q4-Q8: path 1: follow the dragonkin lead
Chapter 3:
Q9-Q13: path 2: follow the chaos lead
Chapter 4:
Q14-Q18: path 3: follow the greenskins lead
Undead mixed in, as the greater evil surely will have necromancers. With 5 quests per lead, there's room for an undead quest/environment.
Players can choose to take just 1 path, or simply play all three.
After they find out the greater scheme of things, Mentor tells them there are artefacts that can defeat the greater Evil.
Chapter 5:
Q19: Go find artefact A (greenskin caves/mines? Dwarf artefact)
Q20: Go find artefact B (dragonkin swamps? Barbarian artefact)
Q21: Go find artefact C (chaos beastmen woods? Elf artefact)
Q22: Go find artefact D (undead crypts? Wizard artefact) (switched around)
Chapter 6 - Finale:
Q23: Find forgotten dwarven forge in chaos dwarven territory to combine artefacts into superweapon or something they simply need to FIND the evil lair. (1 time use artefact that grants protection against some Greater Evil spell that keeps heroes away, or hides the Evil from sight.)
Q24: Find secret lair of greater Evil with the special artefact.
Q25: Defeat greater Evil
Something like this maybe?
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