My modifications to Sjeng's best of Chaos list:
ChaosChaos Warrior[/]: Base game is fine.
Chaos Sorcerer Base game is fine.
Chaos Dwarven Warrior: M6 |
A3 | D4 | BP2 |
MP2 | Shield wall- 2+ adjacent Dwarves each get +1 DD (I'd up the attack and reduce the MP to bring a Dwarf closer to but below the threat of an Elven Warrior. I feel Dwarves should be competitive with Elves.)
Beastman: M7 |
A3 | D3 | BP2 | MP2 |
Ferocious- Immediate counter-attack when BP are reduced to 1. (A wounded beast is more dangerous. Making the extra attack conditional makes Beastmen more available as a lower end monster.)
Minotaur: M6 |
A3+2 | D
3 | BP 4 | MP 2 |
Large Monster- Can attack any diagonal or adjacent square. Two attacks can be made against 1 or 2 opponents, but Hero defends once only. (I prefer the
MB concept art by Don Kueker to be the guide, so lighter armor, a compensating BP, and dual weapons. I don't see a two-legged monster as having an effective charge, however.)
Cultist:
M7 | A2 | D1 | BP1| MP3 | Possesion- A black shield defends all skulls successfully. (Powerful Sorcerers move 8 and use spells.)
Centaur: M9 | A2+2 | D3 | BP4 | MP3 | Large Monster- Can attack any diagonal or adjacent square. Two attacks can be made against 1 or 2 opponents, but Hero defends once only. Possible ability: Charge- Move from a non-adjacent/non-diagonal square, attack, then finish move through opposite square. (I prefer this brute over the Minotaur as he is powered down, yet remains
MB Kueker concept art.)
Ratman: M10 | A2 | D2 | BP1 | MP3 | Diagonal attack (Why is everybody against Sjeng's
Skaven Ratmen? I love me some
MB Kueker concept art as a Chaos beastie and fodder.)
I'm a fan of NA rules and MB's independent direction for HQ, which means a willingness to break the GW mold. Beastmen are a great choice, as Battlemasters used them. The Minotaur is even better, as it was planned to be included in an MB expansion. My main issue is the Minotaur is such a heavy hitter, right up there with Ogres. It appears overpowered for beginning Heroes that progress only 25 Quests.
Chaos Dwarves are okay, as nasty Dwarves crop up in fantasy. Yet Dwarves also tend to come off lawful more often than not, despite the GW Chaos Dwarf race. My overall opinion is Dwarves would work better with a Dwarf expansion, much like Elves in the EQP. If Chaos Dwarves are used, I'd go with Ratmen or perhaps Hobgoblins over Cultists. Humans as monsters come off as meh in my opinion.
Forgot to mention I like Torilin's idea of Shadows being a Chaos monster. If they don't make it as such, I think a Chaos Shadow tile should at least be made with special rules in a Quest. -edit.