MrBigB wrote:Holy crap that made laugh, waaay too similar to the language I use in my police reports
They were written tongue-in-cheek. Glad you saw the funny side of it.
Goblin-King wrote:Jackyboy wrote:torilen wrote:I am not sure about allowing regular healing spells and potions and such to be distributed between body and/or
mind points, as the player wishes. That greatly reduces the need for the rejuvenation potion, as well as any
homebrew spells or potions that bring them back.
Would it be too much to say that mind points come back at a rate of 1 point every 2 or 3 turns, unless otherwise
stated at the loss of those points?
Would a hero in shock regain mind points this way also? If so I feel that the whole point of attacking hereos with mind points would be lost as they would recover far too quickly. I'm not saying the whole idea of regaining mind points after a certain amount of turns is a bad idea however, perhaps there could be a dice roll involved somewhere?
Definitely no to allowing heal spells/potions to be distributed between BP and MP! That would be too easy!
I'm not sure this has been suggested It is a bad idea.
I was simply pointing out that MP could be regained in the same way as BP, by use of spells & potions. But the idea I put forward was to create items that specifically replenish a Heroes MP.
Goblin-King wrote:How about introducing "Madness"? A hero at 0 MP has a chance of loosing his turn to Morcar who may move and attack on the player's behalf.
A Hero who has 0 MindPoints may succumb to madness.
At the start of that hero's turn roll a white die.
If you roll a skull you may take your turn as normal.
Any other roll and you become temporarily insane!
An insane hero is controlled by the Evil Wizard player instead of the normal hero player for that turn.
An insane hero may do anything he could normally do, except use potions (and spells?).
If the hero is still at 0 MP at the start of the next turn he must roll a die once again.
A good idea but there are already Chaos Spells available to Morcar that have the same effect. And if you are attacking and reducing a Heroes MP they become more vulnerable to these spells.
For that reason I completely agree with knightkrawler
knightkrawler wrote:Here's my thought: anything but handling 0 MP as 0 BP is more complicated than necessary.