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Ye Olde Inn 25th Anniversary HeroQuest quest pack

Brainstorming topics for the HeroQuest 25th Anniversary Quest Pack.

Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby The Road Warrior » December 13th, 2013, 9:34 am

MrBigB wrote:Holy crap that made laugh, waaay too similar to the language I use in my police reports :lol:


:lol: They were written tongue-in-cheek. Glad you saw the funny side of it.

Goblin-King wrote:
Jackyboy wrote:
torilen wrote:I am not sure about allowing regular healing spells and potions and such to be distributed between body and/or
mind points, as the player wishes. That greatly reduces the need for the rejuvenation potion, as well as any
homebrew spells or potions that bring them back.

Would it be too much to say that mind points come back at a rate of 1 point every 2 or 3 turns, unless otherwise
stated at the loss of those points?


Would a hero in shock regain mind points this way also? If so I feel that the whole point of attacking hereos with mind points would be lost as they would recover far too quickly. I'm not saying the whole idea of regaining mind points after a certain amount of turns is a bad idea however, perhaps there could be a dice roll involved somewhere?


Definitely no to allowing heal spells/potions to be distributed between BP and MP! That would be too easy!


I'm not sure this has been suggested :?: It is a bad idea.

I was simply pointing out that MP could be regained in the same way as BP, by use of spells & potions. But the idea I put forward was to create items that specifically replenish a Heroes MP.

Goblin-King wrote:How about introducing "Madness"? A hero at 0 MP has a chance of loosing his turn to Morcar who may move and attack on the player's behalf.

A Hero who has 0 MindPoints may succumb to madness.
At the start of that hero's turn roll a white die.
If you roll a skull you may take your turn as normal.
Any other roll and you become temporarily insane!
An insane hero is controlled by the Evil Wizard player instead of the normal hero player for that turn.
An insane hero may do anything he could normally do, except use potions (and spells?).
If the hero is still at 0 MP at the start of the next turn he must roll a die once again.


A good idea but there are already Chaos Spells available to Morcar that have the same effect. And if you are attacking and reducing a Heroes MP they become more vulnerable to these spells.
For that reason I completely agree with knightkrawler

knightkrawler wrote:Here's my thought: anything but handling 0 MP as 0 BP is more complicated than necessary.
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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby knightkrawler » December 13th, 2013, 9:52 am

It's particular fun when the EWp controls a hero and may cast spells on other heroes. I wouldn't do without that if the madness rule is implemented.
Now what about my Wraith monster?
And why overcomplicate matters by convulsively implementing madness and shock rules when there's a precedent in handling stuff in the ruling of 0 Body points?
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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby Teldurn » December 13th, 2013, 12:23 pm

Here's my take on the MP-as-resource situation.

I agree with knightkrawler that being at 0 MP should be considered the same as 0 BP. The game handles regaining BP through spells and potions. But while I wouldn't suggest adding spells that heal MP, I do suggest adding a couple potions in the treasure deck or purchasable in the alchemy shop if there is one. To offset the 50/50 balance that adding potion cards would give to the treasure deck, just add a couple hazard cards.

Alternatively (or perhaps in addition to), consider changing the wording on the potions and spells to be able to heal either BP or MP. This way, a damaged player would have to choose which pool to heal.

Either course I mentioned above should add MP importance, MP regeneration, while not increasing complexity. Just my :2cents:

EDIT: And of course, include monsters that deal MP damage!
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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby Goblin-King » December 13th, 2013, 12:32 pm

knightkrawler wrote:Now what about my Wraith monster?

Oh! Sorry, I usually don't read your posts!

Two questions about the Wraith.
1. Is it a good idea to have a potentially unkillable monster? What if you already used all your earth spells?
Maybe all physical damage is halved (rounded down) - ie. it requires to be hit 2 times in a single attack to take 1 hit. Idunno...

2. Isn't it too easy to avoid if it can only move in straight lines? You are kinda forced to put lots of traps in to make it a challenge.
(Though I guess a well placed chest or other furniture will give it some stuff to bounce off on - think ice-puzzles in pokemon!)

I don't think it should be allowed to share a square. That's a firmly established rule. A model can't end it's turn in an occupied square.

I could be made a believer of the Wraith, but I think it needs some slight tweaks.
*******************

As for z-MP rules. I'm of the opinion that it should specifically have a different mechanic than z-BP.
It's not much fun if it's just two different ways to get killed - which is what the unconscious rule feels a bit like to me.
Last edited by Daedalus on February 5th, 2015, 1:00 am, edited 1 time in total.
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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby knightkrawler » December 13th, 2013, 1:09 pm

I usually put the Wraith in a corridor, maybe adding one corner. That makes it very much like the Boulder from Kellar's Keep.
Of course, you could also give it Body points, I wouldn't see a problem with that. For me, it was just a way to have just that: a monster to be avoided at all cost.
heroes prance around rooms desperately trying to find secret doors and stuff, and in the end, they must take some damage.

I presented my first version of it.
Tweaks are welcome as it isn't perfect. The moving in one direction is necessary because I would be called a cheater moving through one hero 4 times in one turn.
Maybe there could be improvements, like just limiting its numbers of attack per turn to one per hero, but letting it move and turn wherever you will.

And I see your point there about the difference between Body and Mind. For me, both 0's are just ways to drop out of the game. If I call it death or unconsciousness, I don't care.
However, I really like the idea that 0 MP means the EWp gets another mini with special skills/spells to fight the other heroes. The automatic control spell, so to speak.

Maybe that could be also a way for the heroes to have some involuntary monster mercenaries...
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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby Teldurn » December 13th, 2013, 3:23 pm

knightkrawler wrote:Wraith
A wraith moves 2d6 each turn in one direction of the Evil Wizard player's choice (it may not use one and the same square more than once during its turn), but only through corridors. Only when hitting a wall or a closed door it changes direction and completes its move. Whenever it moves through a square occupied by a hero or monster it attacks with 3 combat dice. The victim may defend with a number of dice equal to their Mind points. Damage done by a Wraith's attack is represented by subtracting Mind points instead of Body points. A wraith always uses full movement and does not stop when it attacks, thus it may attack up to 12 times a turn. It may share a square with another figure when ending its turn. A wraith cannot be attacked or destroyed other than moving adjacent to it and discarding an earth spell of the hero's choice.

Someone else can probably word this better, but:

Wraith
This incorporeal spirit roams the corridors and rooms of long lost ruins, dungeons, and crypts. Whenever it moves through a square occupied by a hero or monster it attacks with 3 combat dice. The victim may defend with a number of dice equal to their Mind points. Damage done by a Wraith's attack is represented by subtracting Mind points instead of Body points. A wraith always uses full movement and does not stop when it attacks, thus it may attack up to 8 times a turn. To attack a wraith is risky. Because of its incorporeality, in addition to the normal attack dice, a hero must roll a 6 on one red die for the attack to connect.
Edit: Any creature reduced to 0 Mind Points becomes a mindless lunatic and attacks its own faction until either it is reduced to 0 Body Points or its Mind Points are replenished to 1 or higher. Monsters with 0 Mind Points (Skeletons, Mummies, Zombies, etc.) are immune to the Wraith's attacks.

Move: 8
AD: 3
DD: 1
BP: 2
MP: 0

(Alternately, instead of the 6 on 1d6 rule, we can have the wraith only be able to be hit with magic weapons, but then it becomes a good deal more dangerous for everyone without at least a magic dagger handy.)
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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby torilen » December 13th, 2013, 5:07 pm

If we were not going to use the z-mp = unconsciousness, then I would throw my vote to the insanity.
Though, simply having the evil wizard take over seems a little boring to me...there is at least one
spell that does the same thing.
I would, perhaps, offer up a chance of a couple of things that could happen
- evil wizard takes over
- If combat character - character simply stands in one space and swings weapons wildly - roll die for which
......space is attacked each turn
- if spell caster - character finds target (at random) and tosses random spell, until spells are used up
- character runs off wildly, screaming, at full speed
- character sits down and drools/mumbles to self, cackling and/or sobbing occasionally - all within sight must
......make some check to see if this distracts them or not
- character stands, doing nothing, but will defend self if attacked


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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby Sotiris » December 13th, 2013, 5:36 pm

Goblin-King wrote:
knightkrawler wrote:Now what about my Wraith monster?

Oh! Sorry, I usually don't read your posts!

:lol: :lol: :lol: after a hard and cold day in work that made me lauph and warm again when i logged into my favorite forum!
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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby knightkrawler » December 13th, 2013, 6:42 pm

Noone can fully digest the awesomeness that is the knightkrawler. :cheese:
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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby torilen » December 13th, 2013, 7:44 pm

it's all right knightkrawler - I don't get a lot of respect either. :)

To be honest, though, that WAS a hilarious comment.


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