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Sjeng wrote:I remember MP's as rendering you unconscious when at 0, and the others must "carry" you with them (or leave you to rot or find a way to regain MP's). You don't die.
Goblin-King wrote:Make an attack where you defend with your MP, but take damage on your BP as usual. Nailed it!
Jackyboy wrote:I'm all for using mind points more
Jackyboy wrote:I'm all for using mind points more, because as it stands mind points are pretty much useless!
I would suggest a monster or two attacking solely with mind points and the hereos having to defend using their mind points. For example some some monster with 3 mind points attacks a hereo with 4 mind points, the monster attacks with 3 dice and the hero has four dice to defend with. Any damage taken will result in loss of mind points and when a hero reaches zero mind points he is knocked out (leave the hero on the space where he was knocked out. Other heroes can restore lost mind points with spells etc or leave him and if hereos complete the level the knocked out hero is back for next quest)
Otherwise magical traps and doors sound like a good way to get mind points being needed, only hereos with a certain amount of mind points can use certain magical weapons also?
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