Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.


Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.




Big Bene wrote:Daedalus wrote:The last group are reworked versions of Big Bene's Kobold spells, less two.
Kobold Trickster spell candidates:
Invisibility This spell causes the caster to vanish until the end of his next turn. Remove the spellcaster figure from the gameboard. The caster can remain unseen while he moves and takes an action, so he may not be attacked or targeted by spells. When the spell ends, return the spellcaster's figure to any square he could have moved to.
Very good explanation, as opposed to the lenghthy original.
BalloonThis spell floats one Hero at shoulder height with no means to move actively. The Hero ignores both floor traps and low furniture, but he can't block movement and may only move along vertical surfaces (pulling himself along hand over hand). One other figure may instead move with a victim who is not adjacent to a wall or enemy figure. The Hero rolls one red die to move and the spell ends if a 5 or 6 is rolled.
I think the movement restirctions need alt least some explanatioin in the spell text.




Big Bene wrote:Well, think of the hero magically changed into a helium filled balloon. Or placed in an environment without gravity, (but still with a down-directoni). His feet don't touch the ground, so he can't walk and all his movements are very hard to controll. He can take hold of some fixed object, he can pull himself in one direction. To simplifiy things, we assume that dungeon walls have enough protruding parts (ornaments, stones, candelabres, holes...) to move along a wall.


The Hero ignores both floor traps and low furnitur
but he can't block movement
and may only move along vertical surfaces
One other figure may instead move with a victim who is not adjacent to a wall or enemy figure
The Hero rolls one red die to move and the spell ends if a 5 or 6 is rolled.




j_dean80 wrote:Big Bene wrote:Daedalus wrote:The last group are reworked versions of Big Bene's Kobold spells, less two.
Kobold Trickster spell candidates:
Invisibility This spell causes the caster to vanish until the end of his next turn. Remove the spellcaster figure from the gameboard. The caster can remain unseen while he moves and takes an action, so he may not be attacked or targeted by spells. When the spell ends, return the spellcaster's figure to any square he could have moved to.
Very good explanation, as opposed to the lenghthy original.
BalloonThis spell floats one Hero at shoulder height with no means to move actively. The Hero ignores both floor traps and low furniture, but he can't block movement and may only move along vertical surfaces (pulling himself along hand over hand). One other figure may instead move with a victim who is not adjacent to a wall or enemy figure. The Hero rolls one red die to move and the spell ends if a 5 or 6 is rolled.
I think the movement restirctions need alt least some explanatioin in the spell text.
This floating one, I did not understand fully.
| Balloon . This spell floats one Hero at shoulder height without means to move normally. The Hero ignores both floor traps and low furniture, but he can't block movement and may only move hand over hand along vertical surfaces. One other figure may instead move with him if the victim is not adjacent to a wall or enemy figure. The Hero rolls one red die to move and the spell ends if a 5 or 6 is rolled. . |
j_dean80 wrote:There should be an attack/defend variable too. How can you swing a sword with momentum if you are floating...




Return to HQ25th Brainstorming
Users browsing this forum: No registered users and 1 guest