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Kurgan wrote:As with some other things, I would say keep it consistent. I like the "flavor" of the Japanese version using slightly different words for things familiar in the EU/NA versions.
Kurgan wrote:"Crush Trap" would be a nice compromise, or maybe "Crusher." Crushing is what the Falling Block Trap does, after all (the actual tile isn't of a block or rubble in this version but the literal falling boulder that the other versions use in the quest map icon).
Kurgan wrote:Calling a Pit Trap a "Pit" or "Pitfall" seems accurate to what it is. The game doesn't call a Spear Trap a "stabber" or "poke" but that would be funny if it did. "I'm sorry, you've landed on the Shish Kabob, roll for damage..."
Daedalus wrote:Crash/crush I don't think crush or crushing work as synonyms to each other. Of the two, crushing block might convey the translated sense, but I believe there is a better alternative.
The tile doesn’t actually show a block; rather, it depicts rubble. The Japanese translator probably rejected falling block for this reason and used a "better" term. While crash doesn't translate back well from Japanese, cave-in or even collapse fit the tile art accurately. I think the Japanese translator actually intended the meaning of one of these two synonyms for the Google translated "crash." They all describe a sudden, calamitous event and it's ruined after-effects.
HispaZargon wrote:[Daedalus quote]
like accurate points of view. Ok, so... what do you think if we write the screen back as follows?:
Collapse Trap
It appears on the board when either found by a Trap Search, or when a hero passes through the Collapse trap square.
The rubble stays on the board as an obstacle. The rubble may not be passed through.
The hero that activates a Collapse trap loses 2 BP and is sent back 1 square in the direction he came from. The hero dies if there are no open squares to move back.
Of course the rulebook would be updated in the same way.
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