by Bob-Bob » Tuesday June 24th, 2014 12:19pm
Chapter 2: The Mission
Quest 4: Ruins of Way
Following the advice from King Neef, the heroes have arrived at Way. Way is home to ancient ruins where heroes trained, back in the times when people were once menaced by the powers of darkness. Now, it is abandoned, and is home to only monsters. Here, you should investigate how the heroes of old fought against the powers of darkness. You may find something of value.
[Quest Rules]
A -- If a hero conducts a Treasure Search in this room, they find a Shield that still works in the weapon rack. Take a Shield from the Equipment Card pile. If there are no more Shields remaining, the hero sells the Shield they found at the weapon shop, receiving 75 gold.
B -- This treasure chest contains 200 gold.
C -- This treasure chest is trapped. When this treasure chest is opened, a small explosion occurs, and the hero that opened it loses 2 BP. If a Trap Search has been conducted, then let them know what will happen when this treasure chest is opened.
D -- If a hero conducts a Treasure Search in this room, they find a scroll and a jewel. The Demon King should say the following:
“The scroll contains a prophecy, which reads, 'When humans once again are forced into suffering by the powers of darkness, open this scroll. Ye four heroes, visitors to this land. The Evil God’s return is near. There is but one way to smite the Evil God. Attack in the order of Fire, Ice, and Silver. You should find my descendants at White Mountain. Go there, hear their words, and save the world from the powers of darkness.' Also, the jewel is worth 200 gold. The hero who found it should add this money to their Character Sheet. This quest is now complete. You should leave the dungeon immediately.”
[End Of Quest]
It appears that the Evil God is truly about to be resurrected. “Attack in the order of Fire, Ice, and Silver” - What could this method to defeat the Evil God mean?
If the heroes wish to stop the resurrection of the Evil God, proceed to Quest 5. Otherwise, proceed to Quest 7.
Quest 5: Dread Castle
The heroes have crossed the sea, and arrived in the Kingdom of Grimdead. The castle in which Grimdead has made his home is known here as Dread Castle. This is where he is attempting to revive the terrible Evil God. Will the heroes be able to stop the resurrection of the Evil God? They do not know the details of how to defeat the Evil God. Will the heroes be able to escape with their lives if the Evil God has already been revived? You have no idea what you will find during this quest. You can clear this quest by simply escaping alive. If you are worried, you may skip this quest and proceed to Quest 6.
[Quest Rules]
A -- When a hero tries to open these doors, the Demon King should tell them the following:
“You can sense a suspicious presence inside this room, but the door has been sealed by magic, and won’t open.”
B -- When this treasure chest is opened, the Demon King should say the following:
“The treasure chest contains a small red jewel. It is a magical jewel called the Dragon Eye, and allows all the heroes who return alive from this dungeon to attempt to level up for free. The magical powers of the Dragon Eye will vanish after all the heroes have attempted to level up, but it also has a value of 200 gold. The hero who found it should add 200 gold to their Character Sheet.”
C -- When a hero enters this room, the Demon King should tell them the following:
“You find the Evil God lying on the grave. When you enter the room, the Evil God’s head turns to face you with a clunk. The Evil God was just revived! Having just been revived, it only has the strength of a zombie, but none of the heroes’ weapons are able to damage it. It appears the only way to survive is to run away. Heroes, hurry back to the stairs to escape the dungeon.”
The Demon King should place the Evil God figure in the spot marked X, and remove the grave. The Evil God has the following abilities:
[Movement: 4 squares, Attack: 2 Combat Dice, and does not take damage from any attack.]
[End Of Quest]
The Evil God has been revived. The heroes must head to White Mountain, to find a way to defeat the Evil God. Having barely escaped from Dread Castle with their lives, the heroes must cross the sea once more.
⇨ Continued in Quest 6
Quest 6: Ghost Ship
You find the sea beginning to freeze over, and wonder if it is the work of the Evil God. With still 2 days until you reach the mainland, you find a stranded ship calling for your help. They beg you to examine someone who has fallen ill, so the heroes enter the ship, and follow a member of the crew guiding them through a series of dimly lit passages. When they enter a large room, their guide suddenly turns around, and bids you goodbye with a beaming grin before vanishing before your eyes. The heroes finally realize that they have walked into a trap. Finding the stairs and escaping is the goal of this quest. However, there is still one advantage. This ghost ship is likely to be hiding piles of treasure.
[Quest Rules]
The heroes start in the large room in the centre.
A -- This treasure chest contains 100 gold.
B -- This treasure chest contains 200 gold.
C -- If a hero conducts a Treasure Search in this room, they find a golden bracelet hidden in the cupboard. This bracelet is worth 200 gold. The hero who found it should add 200 gold to their Character Sheet.
D -- When a hero opens the door to this room, the Demon King should tell them the following: “A corpse of a victim to the ghost ship.”
If a hero conducts a Treasure Search in this room, they find a cloth bag containing 50 gold next to the corpse.
E -- The monsters in these rooms cannot move. They can still Attack and Defend.
F -- When a hero opens the door to this room, the Demon King should tell them the following:
“Finally, you have found the exit! But the ghost ship’s captain is blocking you from getting through this room. Defeat the ghost ship’s captain and step onto the stairs tile, and this quest will be over.” The hero who defeats the ghost ship’s captain receives 150 gold.
Use the Evil God figure for the ghost ship’s captain. The ghost ship’s captain has the following abilities:
[Movement: 6 squares, Attack: 4 Combat Dice, Defense: 4 Combat Dice, BP: 2, MP: 0]
[End Of Quest]
After destroying the ghost ship, the heroes headed to White Mountain to find a way to defeat the Evil God. But the seer at White Mountain, Tstella*, says “You must undergo a test.”......
⇨ Continued in Quest 7
Quest 7: Trial of White Mountain
You must undergo a test, to ascertain that you are truly heroes. Leave this room through the door, then come back in. Nothing could be simpler. If this is enough to make you give up, then it would be a waste of my time to tell you anything. Now, go. I will be waiting.
[Quest Rules]
When the heroes leave the central room, they are each warped to the square with their character’s name. When they each leave through the doors marked X, they are warped to the central room. All treasure chests are empty.
[End Of Quest]
Seer Tstella tells you the following:
“Please forgive me. What I have to tell you is truly important enough to necessitate your test. The Evil God’s powers are truly terrifying. Grimdead is trying to use the Evil God’s powers to take over the world, but he is mistaken. Even if he uses the Evil God’s power, the world has no future but destruction. There is only one way to defeat the Evil God: damage it in the order of Fire, Ice, and Silver. Fire means an attack with a weapon of fire, ice means an attack with a weapon of ice, and silver means an attack with a weapon of silver. These weapons are Legendary Treasures, and could be hidden anywhere in the world. Or otherwise, they could already have fallen into Grimdead’s hands.
King Godot** knows much about the Legendary Treasures, but recently, King Godot has been acting strangely. The only reason could be that he is being controlled by the powers of darkness. Go to Godot and save the king, and have him tell you about the Legendary Treasures. The Evil God has still not been fully resurrected. When the seas fully freeze over, the Evil God’s power will have fully returned. The Evil God will freeze the entire world, then transform, and burn the whole world to nothing. If that were to happen, there would be no way to stop it. There is truly not much time left. Please, save the world.”
⇨ Continued in Quest 8
As he says this, he hands 150 gold to each of the heroes. They should add 150 gold to their Character Sheets.
Quest 8: Curse of Darkness
This is Godot Castle. It has been taken over by monsters, and the king has turned violent. Save King Godot from the dark curse placed on him. You must not hurt the king. If you defeat the monsters controlling the king, he should regain his sanity. The goals of this quest are to save the king, and have him tell you about the Legendary Treasures.
[Quest Rules]
A -- The area marked with diagonal lines is a barrier, and you cannot get near it until you remove it. If a hero tries to move to a square with a ▲ on it, the Demon King should tell them the following:
“An invisible wall blocks your way.”
B -- When a hero enters this room, the Demon King should tell them the following: “You can hear a faint but high-pitched noise.”
If a hero conducts a Treasure Search in this room, the barrier will be removed. The Demon King should say the following:
“Beneath the torture rack you found a small button. When you pushed this button, the whole castle shook, and the noise you could hear was silenced.”
C -- These treasure chests belong to the castle, so you cannot take them.
D -- When a hero enters this room, the Demon King should tell them the following: “The king is cursed by the powers of darkness. Do not attack the king. The king rolls 2 Combat Dice to attack. If you defeat the monsters controlling the king, he will regain his sanity.”
The king can attack the heroes, but should not leave the room. Use the Evil God figure for the king.
E -- These Dark Warriors can attack and defend, but cannot move. When the 4 Dark Warriors are all defeated, the curse on the king is lifted, all of the monsters in the castle are destroyed, and the quest ends.
[End Of Quest]
“For saving me, let me tell you all about this world’s Legendary Treasures. One is the Talisman of Lore, kept by the King of Neef Island. Another is the Flame Axe that I keep here. The Flame Axe is a weapon of fire. The other three treasures are the Wand of Recall, the Freeze Bow, and the Silver Blade. The Wand of Recall is a staff that will be of help to magic users, the Freeze Bow is a weapon of ice, and the Silver Blade is a weapon of silver. These three weapons have already fallen into enemy hands. If you go to Ladoll on the continent of Ricarm, you can walk on the frozen sea to reach the Kingdom of Grimdead. I give you my Flame Axe. Even in this area we occasionally see drifting chunks of ice. They’re proof that the Evil God’s power is rising.” The king gives each of you 500 gold, as if bidding you to level up. The heroes are to attempt to level up. The Dwarf takes the Flame Axe.
⇨ Continued in Quest 9
* For some reason the translation on Old Scratch's forum completely left out Tstella's name. Maybe he couldn't figure it out?
** The map on the back of the rule book has this spelled as "Godo", but it's pronounced the same way as the French name "Godot", so we spelled it that way.