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Japanese HeroQuest: Card Translations

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Re: Japanese HeroQuest: Card Translations

Postby HispaZargon » Sunday February 20th, 2022 9:25am

Now, time for spell cards translation revision...:

Daedalus wrote:Tempest
I'd change "Tempest / You may cast this spell on an enemy of your choice, which will be enveloped by a small tempest. The enemy will miss 1 turn." > Storm / When you cast this spell on an enemy, a small storm envelops your opponent. The affected enemy will have his next turn skipped.

If you disagree, at least change ". . . which will be enveloped by a small tempest.. . ." > who will be enveloped by a small tempest.. . .

I prefer just changing "which" by "who".

Daedalus wrote:Gust of Wind
I'd change ". . . This spell creates a gust of wind which can send the affected player flying to any place you wish. However, he cannot fly to a place where no one has been before." > . . . This spell creates a gust of wind that allows you to fly a person wherever you like. However, the recipient can't fly to a place where no one has gone yet.

Ok, I will change it but I think "player" must be written instead of "person" since original text refers to a player. I think it is important in order to clarify that the spell cannot be used with monsters.

Daedalus wrote:Genie
I'd change "This spell conjures up a Genie.. . . The attacked enemy can defend according to its Defence Power." > This magic calls forth a Genie.. . . The attacked opponent defends according to his Defense Power.

Ok, but why using word "magic" instead of "spell" in this case? In Japanese I guess they are written the same, but correct me if I am wrong.

Daedalus wrote:Courage
I'd change "This spell can be cast either on yourself or an ally. The enchanted player may then roll 2 extra combat dice in attack, until the spell is broken. The spell is broken when there are no more enemies visible to the spell caster." > This spell can be cast on yourself or an ally. The enchanted player can roll 2 extra combat dice when attacking until the spell ends. This spell is broken when there are no enemies visible to the enchanted player.

Ok, I agree with the changes, you are right. "spell caster" was an incorrect translation at the end text, it seems to talk about the player with the new powers.

Daedalus wrote:Fire of Wrath
I'd change "Fire of Wrath / The enemy affected by this spell may then roll 1combat die. If it does not roll a shield of his own kind, he loses 2 BP." > Flames of Fury/ . . . The target of the spell rolls 1 combat die. If the defend result isn't the appropriate type of shield, 2 BPs are lost.

Agree, but due to available space reasons (and avoid dashes), I finally wrote it as The target of the spell rolls 1 combat die. If the result is not the appropriate type of defend shield, 2 BP are lost. Ok?

Daedalus wrote:Ball of Flame
I'd change "Ball of Flame / This spell attacks an enemy with a ball of flame. An enemy hit by this spell will be engulfed in flames.. . ." > Fireball / This spell attacks an enemy with a ball of fire. The affected enemy is engulfed in flames.. . .

First sentence change, ok. Second sentence I prefer The hit enemy is engulfed in flames in order to fit better with the original Japanese text, ok?

Daedalus wrote:Sleep
I'd change ". . . The monster may try to defend itself by rolling as many combat dice as its MP. If the monster rolls a black shield, he is unaffected by the spell. A sleeping monster cannot defend if attacked. Once it is attacked it will wake up from sleep." > [s]. . . The monster defends by rolling as many combat dice as the number of its MPs. If a black shield is rolled, it is unaffected. A monster that has fallen asleep cannot defend itself, even if it is attacked. Once attacked, it will wake up from sleep.

Agree, changes included.

Daedalus wrote:Veil of Mist
Fine as is. Strange that the move limit was forgotten. It makes me wonder if VoM would have been a better spell with an extended duration like Courage. Oh well.

Yeah, I guess not telling it was just a misprint.

Daedalus wrote:Water of Restoration
I'd change "Water of Restoration / This spell.can be cast either on yourself.or an ally. This spell restores up to 4 lost BP." > Water of
Recovery / This spell.can be cast on yourself.or an ally. This spell restores up to 4 lost BPs.

Agree, changes included.

Daedalus wrote:Healing
I'd change "This spell.can be cast either on yourself or an ally. This spell restores up to 4 lost BP." > This spell can be cast on yourself or an ally. This spell restores up to 4 lost BPs.

Agree, changes included.

Daedalus wrote:Pass through Rock
I'd change "This spell can be cast either on yourself or an ally. The enchanted player may then pass through walls the next time he moves. However, he cannot pass through walls to a place where no one has been before." > This spell can be cast on yourself or an ally. The enchanted player is free to pass through walls on his next move. However, you cannot go through a wall to a place where no one has gone yet.

Agree, less rigid text, similar to Gust of Wind spell text. Changes included.

Daedalus wrote:Rock Skin
I'd change "This spell can be cast either on yourself or an ally. The enchanted player may then roll 2 extra combat dice in defence, until the spell is broken. The spell is broken if the player takes damage in combat." > This spell can be cast on yourself or an ally. The spellcaster can roll 2 extra combat dice when defending until the spell ends. If you take damage in combat, the spell is broken.

Agree, changes included, but I think you were wrong with "spellcaster" word, so I finally wrote it as follows: This spell can be cast on yourself or an ally. The enchanted player can roll 2 extra combat dice when defending, until the spell ends. If you take damage in combat, the spell is broken.


Then, here you can find the updated Spell cards according to all previous discussions. If new changes are required, of course I would update the file again.


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Re: Japanese HeroQuest: Card Translations

Postby Daedalus » Sunday February 20th, 2022 12:28pm

HispaZargon wrote:
Daedalus wrote:Gust of Wind
I'd change ". . . This spell creates a gust of wind which can send the affected player flying to any place you wish. However, he cannot fly to a place where no one has been before." > . . . This spell creates a gust of wind that allows you to fly a person wherever you like. However, the recipient can't fly to a place where no one has gone yet.

Ok, I will change it but I think "player" must be written instead of "person" since original text refers to a player. I think it is important in order to clarify that the spell cannot be used with monsters.

I like it.

HispaZargon wrote:
Daedalus wrote:Genie
I'd change "This spell conjures up a Genie.. . . The attacked enemy can defend according to its Defence Power." > This magic calls forth a Genie.. . . The attacked opponent defends according to his Defense Power.

Ok, but why using word "magic" instead of "spell" in this case? In Japanese I guess they are written the same, but correct me if I am wrong.

I don't recall the translation now, but I agree player works better.

HispaZargon wrote:
Daedalus wrote:Fire of Wrath
I'd change "Fire of Wrath / The enemy affected by this spell may then roll 1combat die. If it does not roll a shield of his own kind, he loses 2 BP." > Flames of Fury/ . . . The target of the spell rolls 1 combat die. If the defend result isn't the appropriate type of shield, 2 BPs are lost.

Agree, but due to available space reasons (and avoid dashes), I finally wrote it as The target of the spell rolls 1 combat die. If the result is not the appropriate type of defend shield, 2 BP are lost. Ok?

Looking at it again, "defend" reads better as defense. If it can fit, I'd change ". . . If the result is not the appropriate type of defend shield, 2 BP are lost." > If the result is not the appropriate type of shield in defense, 2 BP are lost.

HispaZargon wrote:
Daedalus wrote:Ball of Flame
I'd change "Ball of Flame / This spell attacks an enemy with a ball of flame. An enemy hit by this spell will be engulfed in flames.. . ." > Fireball / This spell attacks an enemy with a ball of fire. The affected enemy is engulfed in flames.. . .

First sentence change, ok. Second sentence I prefer The hit enemy is engulfed in flames in order to fit better with the original Japanese text, ok?

Hit also works in this context, so okay.

HispaZargon wrote:
Daedalus wrote:Rock Skin
I'd change "This spell can be cast either on yourself or an ally. The enchanted player may then roll 2 extra combat dice in defence, until the spell is broken. The spell is broken if the player takes damage in combat." > This spell can be cast on yourself or an ally. The spellcaster can roll 2 extra combat dice when defending until the spell ends. If you take damage in combat, the spell is broken.

Agree, changes included, but I think you were wrong with "spellcaster" word, so I finally wrote it as follows: This spell can be cast on yourself or an ally. The enchanted player can roll 2 extra combat dice when defending, until the spell ends. If you take damage in combat, the spell is broken.

I agree spell works better with enchanted player. I recall thinking the translation I got was odd.

HispaZargon wrote:Then, here you can find the updated Spell cards according to all previous discussions. If new changes are required, of course I would update the file again.

Through no fault of your own, I couldn't get permission to access the link to the cards (it's an Inn thing when pages switch.) Could you add the link to the cards directly to your post above?
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Re: Japanese HeroQuest: Card Translations

Postby HispaZargon » Sunday February 20th, 2022 4:46pm

Daedalus wrote:
HispaZargon wrote:
Daedalus wrote:Fire of Wrath
I'd change "Fire of Wrath / The enemy affected by this spell may then roll 1combat die. If it does not roll a shield of his own kind, he loses 2 BP." > Flames of Fury/ . . . The target of the spell rolls 1 combat die. If the defend result isn't the appropriate type of shield, 2 BPs are lost.

Agree, but due to available space reasons (and avoid dashes), I finally wrote it as The target of the spell rolls 1 combat die. If the result is not the appropriate type of defend shield, 2 BP are lost. Ok?

Looking at it again, "defend" reads better as defense. If it can fit, I'd change ". . . If the result is not the appropriate type of defend shield, 2 BP are lost." > If the result is not the appropriate type of shield in defense, 2 BP are lost.

Ok, sentence changed, but I finally wrote "defence" instead of "defense" in order to fit with British English.

Daedalus wrote:
HispaZargon wrote:Then, here you can find the updated Spell cards according to all previous discussions. If new changes are required, of course I would update the file again.

Through no fault of your own, I couldn't get permission to access the link to the cards (it's an Inn thing when pages switch.) Could you add the link to the cards directly to your post above?

Well, I don't do it in such way since I like to update the file in just one place to ensure everyone download the last available version. If I insert such link in every new post like this direct link, if a new update is needed I would also have to update all the links. Doing it like up to now is less work and ensure traceability.

I will update the file again as usual process but if it continue generating problems I could try to do what you say of course. Then, here you can find the updated Spell cards according to all previous discussions.


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Re: Japanese HeroQuest: Card Translations

Postby HispaZargon » Friday August 19th, 2022 1:37pm

Hi everyone,

I am glad to share with you my translated versions to Spanish language of Hero Quest's Japanese Edition Treasure Cards, Spell Cards, Legendary Treasure Cards, Equipment Cards and Monster Cards.

These translations have been performed from previously translated to English files:

HQ_Japanese_Cards_Treasure_in_Spanish_v1.0_by_HispaZargon_[PRINT-VERSION].pdf

HQ_Japanese_Cards_Spells_in_Spanish_v1.0_by_HispaZargon_[PRINT-VERSION].pdf

HQ_Japanese_Cards_Legendary_Treasure_in_Spanish_v1.0_by_HispaZargon_[PRINT-VERSION].pdf

HQ_Japanese_Cards_Equipment_in_Spanish_v1.0_by_HispaZargon_[PRINT-VERSION].pdf

HQ_Japanese_Cards_Monster_in_Spanish_v1.0_by_HispaZargon_[PRINT-VERSION].pdf
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Re: Japanese HeroQuest: Card Translations

Postby QorDaq » Friday August 19th, 2022 7:29pm

I don't know why, but I too cannot download the card files. Logs me out every time I follow the link, and say's I do not have authorization. I am able to DL the Rules and Quests, however. Weird.

All of this said, the work I've seen so far has been quite an impressive feat, and further making the additional Spanish translations on top of the English ones is a fantastic extra mile. Kudos.
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Re: Japanese HeroQuest: Card Translations

Postby HispaZargon » Friday August 19th, 2022 7:34pm

QorDaq wrote:I don't know why, but I too cannot download the card files. Logs me out every time I follow the link, and say's I do not have authorization. I am able to DL the Rules and Quests, however. Weird.

All of this said, the work I've seen so far has been quite an impressive feat, and further making the additional Spanish translations on top of the English ones is a fantastic extra mile. Kudos.

Many thanks, QorDaq!

About downloading issues, did you try downloading them from a PC or using a cell phone? Using a PC uses to work better with this website, I think. Sometimes I tried with the phone and I had problems...


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Re: Japanese HeroQuest: Card Translations

Postby QorDaq » Friday August 19th, 2022 8:05pm

Downloading from a PC. There are a lot of hinky quirks when it comes to getting logged out on these forums though.

Regardless, the most important info is contained in the Rules and Quest books, so I'm grateful to have those. The more so because the quests (at first glance) appear to be better paced and balanced. Also, since the maps are different (at least in the couple I've looked at), any of these could be slightly re-tooled for conversion as a new quest pack. Which is pretty cool frankly.
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Re: Japanese HeroQuest: Card Translations

Postby iKarith » Friday September 9th, 2022 4:19am

logged in vs logged out …

YeOldeInn does not really enforce http vs https. Mostly when you log in you wind up using https, but most links are http. It's considered best practice in 2022 to force everything to https … but we don't (and in fact for some reason I can't fathom, that might be what's causing the 503s on the gallery.)

At some point I really ought to fix that on the server end. I'm just reluctant to risk breaking anything anything until I'm directly prepared to fix it on the spot. And I'm not right now. (n fact right now I'm sick, so operating well below capacity here…)
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Re: Japanese HeroQuest: Card Translations

Postby Daedalus » Friday December 30th, 2022 6:34am

It's been a while, but I hope you're feeling well and the new year brings you better health.
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Re: Japanese HeroQuest: Card Translations

Postby HispaZargon » Sunday December 24th, 2023 1:55pm

Daedalus wrote:
HispaZargon wrote:. . .
- Like with the rest of game components, I tried to make the most accurate translation of the cards without adapting their rules to any other existing game systems like EU or NA. The original Japanese text of four of the Legendary Treasure cards say they are owned by one of the heroes, BUT in contrast to what was concluded in previous post, the original cards do not say that their use is limited to one hero so in the final translated text I have not written a different thing from the original text. In other words, considering that an artifact may only be used by a hero is a change in the artifact gaming rules since it is not what the original text tells. We could guess that i.e. the Silver Blade may not be used by the Magician but, that is not said by the original text. The original text only says what artifact is owned by each hero but it does not mean that i.e. the Warrior cannot use the Flame Axe. I think the heroes are allowed to use them in other custom questpack or even in the final quest of the Japanese questbook if other hero dies. If I am wrong, for example the heroes will never defeat Grimdead in the final quest if i.e. the Dwarf or the Warrior dies since no other character can use their weapons, which I think has not too much sense since it is so unbalanced and Japanese version of the game uses to be quite easy for the heroes... Well, if the Elf dies in the final quest, yes, the heroes will have a problem since it is supposed that the Elf is the only one who knows how to use a bow according to the Japanese character boards, but I think it is the only exception, fortunately the Elf is able to attack Grimdead from a distance by using the Freeze Bow... interesting topic :-). . .

Sounds okay as originally intended. Glad you took the deep dive. Some alternative translation ideas are forthcoming . . .

About this old topic, just to confirm you one more time that our current interpretation of the Japanese texts from Legendary Treasures cards is correct and also the current translations we have of the Japanese cards to both English and Spanish languages.

I have recently checked it with a Japanese speaker colleague and he confirmed me that the original texts of the cards and questbook notes are clear: the Legendary Treasures must be taken by the Heroes mentioned in the card when they are found (Warrior must take the Silver Blade, Dwarf the Flame Axe, Elf the Freeze Bow and Magician the Wand of Recall), however the card does not exclude other Heroes to use the artifact, in other words nowhere is said that those mentioned Heroes are the only ones who may use them, so potentially if a Hero is defeated before fighting Grimdead at the very end of the adventure, I think nothing stops the Magician to take and use the Legendary Treasure of the died Hero to fight Grimdead... imaging the Magician using the Freeze Bow, a bit weird... but as said above makes sense for me, otherwise Grimdead could be invincible if just one of the three fighting Heroes die.


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