Sjeng wrote:They sure have a lot of differences. a 3 dice diagonal shortsword? lol.
And many class restrictions too.
Kinda like the Japanese shortsword is a blend of the EU shortsword picture and the NA longsword stats.
Same with the broadsword, I think. EU broadsword picture and NA battle axe stats.
I like the class restrictions. Makes it so
can't be as powerful as
. There's definitely a choice when players want to choose which Hero to be.
Malcadon wrote:There are a number of issues that needs to be address:
- Can the Elf and Wizard can keep using their Intermediate Spells after Quest #8? (see Hero Cards, above)
- Dose the Intermediate attack spell attack at range, melee or both? (see Hero Cards, above)
- Dose the Ball of Flames spell allow for a defense roll? (see Fire Spells, below)
I believe the Elf and Wizard can still use Intermediate Magic after Quest 8 (and Beginner Magic for the Wizard after Quest 3). In the rulebook, the 14 quests are divided into Beginner, Intermediate, and Advanced. If something is a rule in the Beginner Quests, it's still a rule in the Intermediate and Advanced Quests, such as opening treasure chests or doors being a free action as long as you're standing in front of them. So I think it's safe to say that the Wizard can still use the First Aid spell in the later quests. Also, note that in the rulebook on page 12, the Elf must choose which intermediate spell to learn before each quest, either Recovery or Holy Flame. I think this is also true for the Advanced quests. He gets 1 elemental spell group plus 1 of the intermediate spells.
On page 11 of the rulebook, it discusses Beginner Magic as well as Magic in general. I think the default rule is that you can only cast spells on targets you can "see." Therefore, if a spell specifically says any monster or square or target on the board, that's the exception to the rule of any monster, square, or target you can "see."
I don't believe the target gets a defense roll for Ball of Flame. It's worth noting how erratic it is. You could roll 3 skulls (1 in 8), 2 skulls (3 in 8), 1 skull (3 in 8), or none (1 in 8). Though, that does mean you have a 50/50 shot of rolling at least 2 skulls and taking out a 2BP monster in one shot -- which is the only way to kill a multi-BP monster in the Japanese rules (killing it in one shot, I mean). At least with Fire of Wrath you're guaranteed 1 BP of damage and maybe 2BP (monsters of course only have a 1 in 6 chance of preventing that other 1BP of damage).
Daedalus wrote:Got a niggle for ya. I'd replace instances of May only be used by a (specified Hero) to May only be used by the (specified Hero).
I'm also confused about the Flame Axe damage of 4 combat dice. The Inn EU Equipment card files show a regular Battle Axe having 4 combat dice, as well. (I do remember seeing a Battle axe with 3 Attack dice, however. Can't find it now.) Seems like the Dwarf has been shorted again!
I kinda agree with this niggle. I like the phrasing with "the" instead of "a" too. I also like using, um, positive phrasing like,
May only be used by Barbarian, Dwarf, instead of
May not be used by Elf, Wizard, but that's probably because I think the Japanese rules feel a lot like a video game I like to play, which coincidentally also came out of Japan.
And actually the Dwarf didn't get shorted by the Flame Axe only having 4 combat dice. He's not allowed to use the other weapon with 4 combat dice, the Broadsword, so this is his chance to have a 4-combat dice weapon.
edited to put all these responses into one post so you all don't think I'm trying to pad my post count.