Hero CardsThe magic system is greatly different!
Note: Translations are listed as:
1 Original
2 Google
3 Babylon
4 Microsoft
5 My best effort
A ">" at the beginning of the text means a slight test-shift to the right.
_____________
戦士 -- Warrior (Barbarian)
(stats)
Attack: 3 dice
Defense: 2 dice
Movement: 2 dice
Body Points: 8
Mind Points: 2
(flavor text)
1 強い肉体をもつ戦闘のプロ。体力もあり、戦闘で彼の右にでるものはいない。
2 Professional combat with a strong body. There is also a strength, not one has to get out to the right of him in the battle.
3 Strong body and fighting with the professional. There are strength in a battle, he comes to the right.
4 Pro combat with the strength of body. Physical fitness and get his right combat are not.
5 You are a strong and skilled fighter. You have the endurance to be in the forefront of battle.
(back of card)
1
レベルアップの条件(クエスト4以降)
> (ルールブック18ページ参照)
クエスト終了後、500ゴールド支払えば、レベルアップに挑戦できる。
レベルアップすると、最大BPが1ポイント増える。
> 1戦士はCダイスを4個振り、白いシールドが2個以上出れば、レベルアップできる。
2
Terms of level-up (Quest 4 or later)
> (Rule book see page 18)
Quest is completed, if you pay 500 gold, you can challenge the level up.
When you level up, maximum BP is increased by one point.
- Shake four C dice, white shield paid if you roll two or more, one warrior can level up.
3
The next level conditions (Quest 4 and later)
> (see page 18 rule book)
after the Quest 500 gold pay, can take up the challenge to improve.
to a new level with a maximum BP 1 point increase.
> 1 warriors C dies, Shake and four white shield is 2 or more, if you can improve.
4
Level-up condition (quest 4 or later)
> (see page 18 rule book)
after the quest, if you pay 500 gold can challenge level.
To level up one point BP increases.
> 4 game one fighter wave C dice and Lands on more than one white shield, we can enhance our.
5
Leveling Up (Quest #4 and beyond; see rulebook, page 18)
Once the quest is complete, you may pay 500 gold coins for the chance to gain a level. Roll 4 Combat Dice. If you roll two or more white shield, you gain a level. Each level adds one point to your total Body Points.
__________
ドワーフ -- Dwarf
(stats)
Attack: 2 dice
Defense: 2 dice
Movement: 2 dice
Body Points: 7
Mind Points: 3
(flavor text)
1 体つきは小さいが、戦闘は得意。手先が器用でトラップを解除することができる。
2 Figure is small, fighting good. It is possible to release the trap is hand dexterity.
3 Body is small, but very good at fighting. In dexterous trap can be terminated.
4 Small physique, good battle. With their hands, you can disarm the trap.
5 You are small in stature, but good in combat. Your skill allows you to disarm traps.
(back of card)
1
トラップの解除(クエスト4以降)
> (ルールブック16ページ参照)
ドワーフは1回の移動中、トラップに面するマスに止まり、トラップをひとつだけ解除することができる。
レベルアップの条件(クエスト4以降)
> (ルールブック18ページ参照)
クエスト終了後、500ゴールド支払えば、レベルアップに挑戦できる。
レベルアップすると、最大BPが1ポイント増える。ロドワーフはCダイスを4個振り、自いシールドが2個以上出れば、レベルアップできる。
2
Release of the trap (Quest 4 or later)
> (Rule book see page 16)
Dwarf can be moved during a single, stops the mass facing the trap to release only one trap.
Terms of level-up (Quest 4 or later)
> (Rule book see page 18)
Quest is completed, if you pay 500 gold, you can challenge the level up.
Rodowafu rolls four dice C, shield are self-paid if you roll two or more, I can level up.
3
clear of the trap (Quest 4 and later)
> (see page 16 rule book)
dwarf is a one-time during the movement of the face in the trap, the trap of mass to stop only one can be terminated.
The next level conditions (Quest 4 and later)
> (rule book See page 18.)
After the Quest 500 gold pay, can take up the challenge to improve.
to a new level with a maximum BP 1 point increase.
The wharf is C dies, Shake 4 is self-shield is two or more, you can take.
4
Strap lifting (quest 4 or higher)
> (see page 16 rule book)
dwarves stopped mass facing the trap one time traveling and cancel only one trap.
Level conditions (quest 4 or higher)
> (see page 18 rule book)
If you pay 500 gold quest after the challenge to the next level.
To level up one point BP increases.
ロドワーフ wave 4 C dice and have you any more than one shield lands, you level up.
5
Disarming Traps (Quest #4 and beyond; see rulebook, page 16)
The Dwarf can move onto a trapped space in order to disarm it.
Leveling Up (Quest 4 or later; see rulebook, page 18)
Once the quest is complete, you may pay 500 gold coins for the chance to gain a level. Roll 4 Combat Dice. If you roll two or more white shield, you gain a level. Each level adds one point to your total Body Points.
__________
エルフ -- Elf
(stats)
Attack: 2 dice
Defense: 2 dice
Movement: 2 dice
Body Points: 6
Mind Points: 4
(flavor text)
1 職闘力もあり、わずかだが魔法も使える。弓を使い、離れた敵を攻撃することができる。
2 There is also a job 闘力, it's small, but can also be used magic. It is possible to use the bow, to attack the enemy away.
3 There are competitive positions, a few magic is available. You can use a bow, away to attack an enemy that you can be.
4 Takatoriki also posts a slight but can use magic. Can attack the enemy away and use the bow.
5 You are a fairly skilled fighter with some magical ability. With your bow, you can attack enemies form a distance.
(back of card)
1
初級魔法(ルールブックllページ参照)
エルフはクエスト1~ 3までは、魔法は使えない。
中級魔法(ルールブック12ぺニジ参照)
エルフは、クエスト4~ 8では次の魔法のうちひとつを選んで使える。
> 回復
自分または味方にかける魔法。Cダイスを4個振り、白いシールドを出した数だけ、魔法をかけられた勇者のBPが回復する。
> 聖なる炎
敵1匹を攻撃する魔法。コンバットダイスを2個振り、ガイコツが出た数のダメージを与える。敵は、MPの数だけCダイスを振り、防御できる。
中級魔法は、クエスト中何度でも使える。
上級魔法(ルーリレブック19ページ参照)
エルフは、クエスト9以降、4つの相の魔法から、 1種類の魔法を選んで使える。
ただし、ひとつの魔法は1回づつしか使えない。
レベルアップの条件(クエスト4以降)
> (ルールブック18ページ参照)
クエスト終了後、500ゴールド支払えば、レベルアップに挑戦できる。
レベルアップすると、最大BPが1ポイント増える。
ロエルフはCダイスを3個振り、白いシールドが2個以上出れば、レベルアップできる。
2
Beginner magic (rule book ll see page)
Until 1-3 Quest, Elves can not use magic.
Intermediate magic (rule book 12 Bae Stevenage reference)
Elves, used to choose one of these magic In the next 4-8 quest.
> Recovery
Magic applied to the ally or yourself. Only the number of rolls four dice C, issued a white shield, BP of the brave that are enchanted to recover.
> Sacred Fire
Magic to attack the enemy one animal. The rolls two dice combat, damage of the number leaving the skeleton. Number of MP only pretend to die C, enemy, defense can be.
The Intermediate magic, I can use any number of times during quest.
Senior magic (Rurirebukku see page 19)
Elves, Quest 9 or later, from the magic of four phases, can be used to choose the magic of one type.
However, can be used only once at a time magic one.
Terms of level-up (Quest 4 or later)
> (Rule book see page 18)
Quest is completed, if you pay 500 gold, you can challenge the level up.
When you level up, maximum BP is increased by one point.
Shake the three C dice, white shield paid if you roll two or more, Roerufu can level up.
3
Beginner's Magic (the rule book ll see page ),
ELF is the quest from 1 to 3, the magic does not work.
Intermediate Magic (see Rule Book with 12 pages)
elves, Quest 4-8, one of the following to select the Magic.
- Recovery
or your friend or foe make to magic. 4 C dies to shake out the white Shield, only that the magic number for the brave BP is recovered.
- sacred fire
magic to attack enemy number one pet.
combat dies with two tricks that came out about the number of damage. The enemy, only the number of MP C dies, and defense.
Intermediate Magic is the quest as many times during use.
Advanced magic, Jarno Trulli, books 19 see page ),
elves, Quest 9 or later, four of the phase from the magic of one type can be used in magic.
However, one of the magic is used only once.
The next level conditions (Quest 4 and later)
> (see page 18 rule book)
after the Quest 500 gold pay, can take up the challenge to improve.
to a new level with a maximum BP 1 point increase.
The elves are C dies, three white shield is 2 or more, if you can improve.
4
beginner magic (See on page ll Rulebook)
Elves can't use Magic Quest 1 to 3 to.
Intermediate magic (Book 12 Petra Nige reference)
Elf chooses one of the following magic of quest 4-8 and can be used.
> Restore
Magic to yourself or a friend. BP hero as many waved four dice C, issued a white shield brought magic to recover.
> Holy flames
Magic to attack the 1 enemy. Damage to a few skeleton roll, roll two dice combat. Enemy wave C dice number of MP and defensible.
Intermediate magic throughout the quest can be used. (ルーリレ book 19 page reference)
advanced magical Elves is available, select one type of magic magical four-phase from quest since the 9. However, one time magic is slowly but cannot be used.
Level-up condition (quest 4 or later)
> (see page 18 rule book)
after the quest, if you pay 500 gold can challenge level.
To level up one point BP increases.
ロエルフ wave 3 C dice and Lands on more than one white shield, you can level up.
5
Basic Spell (see rulebook, page 11)
During the first three quests, the Elf cannot cast any spells.
Intermediate Spells (see rulebook, page 12)
You can choose one of following spells to cast during Quests #4-8, and can be cast any number of times.
>
HealMaybe cast on at ally or yourself. Roll 4 Combat Dice. For each white shield rolled, the hero recovers one Body Point.
>
Flames of DivinityMaybe cast one enemy monster. Roll 2 Combat Dice. Each skull counts as a hit, and the monster rolls defense equal to its Mind Points.
Advanced Spells (see rulebook, page 19)
At Quest #9, the Elf may choose one of the four Elemental Spells. Each spell may only be cast once per quest.
Leveling Up (Quest #4 and beyond; see rulebook, page 18)
Once the quest is complete, you may pay 500 gold coins for the chance to gain a level. Roll 3 Combat Dice. If you roll two or more white shield, you gain a level. Each level adds one point to your total Body Points.
____________
魔法使い -- Wizard
(stats)
Attack: 1 die
Defense: 2 dice
Movement: 2 dice
Body Points: 4
Mind Points: 6
(flavor text)
1 攻撃や防御、回復など数々の魔法を操る。魔法は強力だが、体力がなく、戦闘ではり]い。
2I manipulate the magic number of attack and defense, and recovery. Magic is powerful, there is no physical strength, needle] are in combat.
3 attack and defense, as well as a recovery to manipulate various kinds of magic. Magic is a powerful, but the physical strength, is not in a battle, knocking down.
4 Manipulation of numerous magic attack, defense, recovery, etc. Magic's powerful physical strength without the beam in battle, not.
5
(back of card)
Do to a foul-up with the text, I cannot get this one properly translated. From the mess, I got this:
(better yet, see the next post)Basic Spells (see rulebook, page 11)
This spell can be used any number of times during a quest.
>
First aidMaybe cast on an ally or yourself, to heal one Body Point.
Intermediate Spells (see rulebook, page 12)
(It could be ether, but it is too garbled to tell:
- You can choose one of following spells to cast during Quests #4-8, and can be cast any number of times.
- You can both spell during Quests #4-8, and can be cast any number of times.)>
HealMaybe cast on at ally or yourself. Roll 4 Combat Dice. For each white shield rolled, the hero recovers one Body Point.
>
Flames of DivinityMaybe cast one enemy monster. Roll 2 Combat Dice. Each skull counts as a hit, and the monster rolls defense equal to its Mind Points.
Advanced Spells (see rulebook, page 19)
At Quest #9, the Wizard may choose three of the four Elemental Spells. Each spell may only be cast once per quest.
Leveling Up (Quest #4 and beyond; see rulebook, page 18)
Once the quest is complete, you may pay 500 gold coins for the chance to gain a level. Roll 3 Combat Dice. If you roll two or more white shield, you gain a level. Each level adds one point to your total Body Points.