You're welcome, Aeryn.
Now I just have one last section of the rules to post...
Chapter 3/
Final Chapter:
Expert Rules
From Chapter 3, the enemies become more powerful, but the heroes also continue to level up. To play Chapter 3 and the Final Chapter, players must learn the Expert Rules.
[Gameplay Under the Expert Rules]All cards are used.
The basic rules of gameplay do not change from the Intermediate Rules, but in the Expert Rules, the following rules are added:
● The Magician and Elf can now use
Expert Magic.● Enemies are now considered
obstacles that block projectile attacks and magic.
● You can now add
optional rules.I) Expert MagicIn Chapter 3, the Magician and Elf can now use Expert Magic. There are many different types of Expert Magic. Use the 12 Spell Cards to unleash magic in whatever way you desire.
Types of Magic
Expert Magic is classed into 4 elements of magic based on the magic’s energy source.
● Earth Magic - Defense and Healing Magic
● Water Magic - Defense and Healing Magic
● Air Magic - Attack Magic
● Fire Magic - Attack Magic
There are 3 Spell Cards for each magic element.
Choosing Magic
In each quest, the Magician can use magic from 3 elements. The elf can use magic from 1 element. Before starting a game, the elf first chooses 1 element, and takes that element’s 3 Spell Cards. Then, the wizard takes the remaining 3 Spell Cards for the other 3 elements, making 9 cards in total.
Casting MagicDuring their turns, the Magician and Elf may cast magic once instead of entering Combat or Searching. You can choose the magic you wish to use from the Spell Cards you hold. Each Magic can only be used once during each quest. Once the magic’s effect fades, discard the card of the Magic you used. Magic can only be cast on yourself or a target you can see. Also, you cannot cast magic on a target when there is an enemy in the way between you and the target.
II) Conditions for using projectile weapons and magicUnder the Expert Rules, if there is an enemy figure between you and your target in a passage, It becomes an obstacle, and you cannot use projectile weapons or magic. Allied figures are not considered obstacles. When in a room, you can use projectile weapons and magic on any target without restriction. See diagram 4 for an example.
III) Optional RulesBy adding these rules, clearing quests becomes much more difficult. If you wish to have a more full-fledged Role-Playing Game experience, try adding the following conditions.
[Optional Rule 1: Conditions for Obtaining Treasure]▢ If a room has monsters in it, you may not obtain any treasure.
If there are monsters in a room, you cannot obtain treasure from treasure chests or hidden treasures. To obtain the treasure, you have to either defeat all monsters in the room, or wait for them all to leave. Monsters cannot open treasure chests.
[Optional Rule 2: Conditions for Searching]▢ If there is a monster in an area to be Searched, it cannot be Searched.
By adding this rule, when a hero wants to conduct a Search, they must defeat all the monsters they can see first. Also, the Demon King may consider tactics such as sending many monsters in a room containing a hidden treasure. However, it will become impossible to avoid traps placed at the entrances of rooms containing monsters (Diagram 5), so this is a very harsh rule for the heroes.
You have reached the end of the rules.
~To the one taking up the role of the Dark Demon King Grimdead~Some players may dislike playing a “Villain” such as the Dark Demon King Grimdead. Not to mention the annoying role of “Game Facilitator” that comes with it……
So, Here is an explanation of the right way of enjoying the role of the Dark Demon King Grimdead. Whatever may happen, the Demon King knows every secret of every dungeon, and can freely control every monster, so they are like a God in the game. If the Demon King felt like it, they could easily murder (?) all of the heroes. However, you shouldn’t think like that. The true joy of playing the Demon King, is to entertain the heroes. How you can help the heroes have an exciting adventure should always be on your mind. Your goal is to freely aid them. By doing that, you’ll soon realise that you’re enjoying the game as well as the heroes.
The main points are as follows:
● Understand the rules well.
● Don’t drop hints without thinking.
● Don’t concentrate attacks on one hero.
● Try and trick the heroes into danger.
● Try your best not to kill the heroes.
● Give fitting ad-libs as necessary. For example, “The orcs ran away in fear!”.
Also, The ultimate way to enjoy the game is to make up original dungeons. This is a special privilege given only to the Demon King. Feel free to photocopy the blank map attached and use it.
When making a dungeon, remember these warnings:
● Check how many items of furniture are in the game.
For example, there are only 3 treasure chests. Once you’ve made a map, try placing the furniture and seeing how it looks.
● Don’t add too many monsters.
It’ll take a very long time to clear the quest.
● Don’t make the dungeon too complicated.
For the same reason.
● Be careful about where you set up traps.
So you don’t find yourself in a situation where if the dwarf dies, the rest of the heroes can’t escape the dungeon.
Try your best to be the greatest Demon King you can be. Farewell.