20221122 “The Mind Dice Update”Problems:
The first time that Mind Points are used in a situation that can result in the death of a Hero is towards the end of KK (Quest 9 to be precise) and that doesn't happen again until you get to ATOH.
ATOH is the first of the later Quests where it appears a conscious decision was made to fully utilise Mind Points, at last (possibly off the back of feedback from the earlier packs)
At the same time, it appears that a decision was made to implement the Shock Rules which appear in the this and the later quest books, Frozen Horror (BQP), Mage of the Mirror (EQP)
Some members of the forum have also stated that they use the Shock Rules for WoM also (although they don't actually appear in that Quest Book)
This isn't an exception to a standard set of rules used for a single Quest or Quest Book, it feels more like a permanent switch to a new ruleset, so you have to ask yourself why the change?
The answer to me appear obvious
The starting Wizard with DD2, BP4 is intentionally the weakest of all in terms of physical survivability and scrapes the bottom of the barrel in this respect, his stats represent the minimum practical for a Hero in terms of this aspect of stats. Later, certainly by the time you get to ATOH, even he is upgraded to 3DD or 4DD, possibly more depending on your edition, but still thematically represents the minimum practical values for a Hero in this aspect.
Then in ATOH and onwards where the decision is made to actually fully utilise MP, it rapidly becomes obvious that our Barbarian with his 2MP (effectively 2DD and 2BP in corresponding physical terms) is woefully under-powered, not just weak in that respect which is thematically desirable but is half the strength of our starting Wizard's stats, the minimum practical standard for a Hero (and by that point the Dwarf's Mind aspect is also half that of the Wizards current body equivalents) so the method is revealed as flawed hence the creation of the shock rules
Change of MindSolution:
*Replace the Mind Points [MP] characteristic with a Mind Dice [MD] characteristic (all values remain the same) and that Mind Dice [MD] characteristic works in exactly the same way as Attack Dice [AD] and Defend Dice [DD], although it is the same value used for both Attack and Defend, and that Body Points [BP] remains the pool of points that get lost and restored and dropping to zero results in your death.
*All references to losing (or restoring) Mind Points modified to become a reference to losing (or restoring) Body Points
This clears up the discussions around needing to create a new Zero Mind Point rule for the rulebook (and how that is applied in the various Quest Books), needing a change to the character sheet to track Mind Points, needing to define another special exception to the 'saving yourself from death' rules and removes the need for the 'Shock' rules in their entirety and rebalances the game with respect to Mind so that it can be fully utilised in any and all Homebrew Quests.
*Scrap Shock rules
*Replace Potion of Restoration that restores Body and Mind Points by 1 with a Potion of Restoration that restores your lost Body Points back to your Starting Value
*New Potion of Mind Resistance which just gives you +2 MD for the purposes of defence only against Mind Attacks for a single turn