Okay, let's get started on the deep dive of our first bit of rules - Characters. Always an early topic in most games, as the aim is to get players into the game and playing as soon as possible. Thus, they typically provided pregenerated characters that could be used straight away with minimal fuss.
HeroQuest UK 1st/2nd Edition Rules of Play wrote:Character Boards and Sheets
The character boards tell the players how many dice to roll. The character sheets are used to record each character's progress during the game. Each Board has a picture of the character, plus the following details:
HeroQuest US Edition Instruction Manual wrote:Under Zargon - Setting Up the Game
3. Character Cards
Spread the 4 Character Cards on the playing table. The number of dice and starting points are on each card.
It's interesting to see how the UK Edition of HQ combines details of the character boards, where as the US version treats them separately as a multi stage process (steps 4 and 5 cover the character sheet, see below).
Although this is mostly filler for wrapping upcoming details about characters ("following details:", UK edition), we can also see that the key point of the Character Cards (and Character Sheets in the UK Edition) is explained up front - to identify each Hero, and to present "how many dice to roll" (UK Edition) and their "starting points." (US edition).
You should note that the UK Edition only mentions "dice", and not anything about points. Although points are mentioned later, taken on it's own, this discrepancy could mean that even Body and Mind could be considered representative of how many dice to roll for certain checks, like poison (similar to how Mind works in later expansions). This is definitely an option to keep in mind, and many players may have already house ruled this ito their games of HQ.
Looking at the options, the combined HQ Combined English Edition Rule Book will use the UK version, with the US versions added detail of "starting points," as follows:
HeroQuest Combined English Edition Rule Book wrote:Character Boards and Sheets
The character boards tell the players how many dice to roll and their starting points. The character sheets are used to record each character's progress during the game. Each Board has a picture of the character, plus the following details:
HeroQuest UK 1st/2nd Edition Rules of Play wrote:Character Type:
Copy this into the box provided on the character sheet. This will be "Wizard", "Barbarian", "Dwarf", or "Elf".
This only appears in the UK version, but it lists the four character types that the Heroes can choose. Interestingly, this is fairly standard for any adventuring party of four Heroes, as you can typically expect a party consisting of the following, using D&D classes: Fighter, Wizard, Rogue, Cleric. This covers the four main roles in a party, giving you a Tank, a Offensive Caster, Trapsmith, and a Support Caster (often Healer). It is also to see this combined with at least one character being a Dwarf (often Fighter or Cleric, for added tankiness), one character being an Elf (often the Wizard, for added reflexes and possibly other abilities/resistances), and one halfling (often the Rogue, smaller size and added dexterity, also possibly providing other abilities). The rest of the characters tend to be Humans, who are the "everyman" race of most games.
In the case of HeroQuest, we see the Barbarian fills out the Fighter role, the Wizard fits the Wizard role, the Dwarf fits the Rogue role (since there's no Halfling, and any conceivable dexterity issues with the Dwarf are mitigated by not having stealth in the game), leaving the Elf to fill the Cleric role. It's fairly standard as lineups go. Looking forwards, we will see this pattern repeated with some variation in both AHQ and WHQ. It's interesting to note that in AHQ and WHQ, the Elf pregen loses his spellcasting abilities, and instead gains a ranged attack, making them more of a Support Fighter. HQ is unique in this case for letting the Elf cast spells, and in AHQ, it is noted that the HQ Elf is actually a High Elf, rather than a normal Elf. Since in AHQ, Wizards lose the ability to use weapons other than Daggers and Runeswords, the HQ High Elf is balanced by forcing him to make a test in order to cast spells, which is identical to the penalty that Dwarf Wizards get because of the dwarven magic resistance in the Warhammer World. WHQ would see the HQ Elf return in the Elf Ranger warrior pack, which features a High Elf Warrior/Mage that can choose which aspect to focus more on as they develop.
In addition, AHQ replaces the Barbarian with a Warrior, basically making them even more of a tank and less of an offensive fighter like the Barbarian. This coincides with the fact that in AHQ, actual combat is downplayed compared to dungeon exploration, which is the complete opposite in WHQ (most dungeons are linear in WHQ). HQ is considered the most balanced between exploration and combat, depending upon the quest, although the finite predefined board often limits exploration almost, but not as quite, as much as in WHQ. This matches with HQ having a Barbarian as their pregen Fighter. The similarity in gameplay focus is why WHQ is often seen as the spiritual successor to HQ, and to a lesser extent AHQ.
Anyway, the HQ Combined English Edition Rule Book will use the passage from the UK Rulebook without changes, as follows:
HeroQuest Combined English Edition Rule Book wrote:Character Type:
Copy this into the box provided on the character sheet. This will be "Wizard", "Barbarian", "Dwarf", or "Elf".
HeroQuest UK 1st/2nd Edition Rules of Play wrote:Body:
This is a measure of your character's physical strength. Copy the number shown into the Body box on your character sheet. During the game you may gain or lose Body points. Keep track of your current score on your character sheet. If the total ever reaches zero, your character is dead. Lost Body points can be healed by magic (spells and potions). This magic will never take the total above its starting level, however: it will only restore lost Body points.
HeroQuest US Edition Instruction Manual wrote:Under Zargon - Setting Up the Game
Body Points
They reflect the Hero's physical strength. The Barbarian is the strongest with 8 points; the Wizard the weakest with 4 points.
Whilst the US edition states which Hero is physically strongest (Barbarian) and which is weakest (Wizard), it's the UK Edition which tells us what happens if you reach 0 Body Points (your character dies). This is useful information for us to have right up front if you are trying to get players into the game quickly. The US Edition waits right until explaining Zargon's Turn before talking about what happens when a hero reaches 0 Body Points, under the Monster Attacks action, but mentions losing body points throughout the text long before reaching this point.
Whilst it is common to have a seperate section for Character Death, often right after combat, it does help the player to know right up front what number represents whether or not their character is close to death and plan accordingly. Even the UK version as a seperate section for Character Death at the end of the combat section. This is used to imply, as in both the UK and US version, that combat is the most dangerous aspect of the game.
Finally, by noting that the Barbarian is the Strongest, and the Wizard is the weakest, the US rulebook implies the limits of Body Points for Heroes: with a Minimum of 4 and a Maximum of 8. However, since these limits are not specifically stated, it does allow for the possibility of Heroes stronger than the Barbarian (over 8 Body points) or weaker than the Wizard (less than 4 Body points), but in general, an implied scale is listed for Heroes. So, in descending order of physical strength (Body Points), we have the Barbarian (8 BP), Dwarf (7 BP), Elf (6 BP), and Wizard (4 BP).
In conclusion, the HQ Combined English Edition Rule Book (CERB?) will use the passage from the UK edition, with the added information from the US version about which Heroes are strongest and weakest. Note that the title will remain "Body" and not "Body Points", because we can fall back on the idea that Body points are also Body dice in the game. This is as follows:
HeroQuest Combined English Edition Rule Book wrote:Body:
This is a measure of your character's physical strength. The Barbarian is the strongest with 8 Body points; the Wizard the weakest with 4 Body points. Copy the number shown into the Body box on your character sheet. During the game you may gain or lose Body points. Keep track of your current score on your character sheet. If the total ever reaches zero, your character is dead. Lost Body points can be healed by magic (spells and potions). This magic will never take the total above its starting level, however: it will only restore lost Body points.
HeroQuest UK 1st Edition Rules of Play wrote:Mind:
This is a measure of your character's wisdom. Copy the number shown into the Mind box on your character sheet. During the game you may gain or lose Mind points. Keep track of your current score on your character sheet. If the total ever reaches zero, your character is dead. Mind points will become more important in future expansions to the Hero Quest game.
HeroQuest UK 2nd Edition Rules of Play wrote:Mind:
This is a measure of your character's wisdom. Enter the number shown into the Mind box on your character sheet. During the game you may gain or lose Mind points. Keep track of your current score on your character sheet. If the total ever reaches zero, your character is eliminated.
Mind points are not used in the initial Quests. They will become more important in future expansions to the Hero Quest.
HeroQuest US Edition Instruction Manual wrote:Under Zargon - Setting Up the Game
Body Points
They reflect the Hero's wisdom, intelligence and resistance to magical influence. The Wizard has the greatest mental strength with 6 points, the Barbarian has the least with 2 points.
It's interesting comparing the two versions of the UK Edition Rules of Play. They are almost identical, but the 2nd Edition has some slight changes - some of these are pure semantics ("Enter", rather than "Copy", for example), but the fact that "dead" is changed to "eliminated" is intriguing. The change would imply that Heroes with 0 Mind points are eliminated, and removed from the game as if they are dead, but are not actually dead. We know that in RotWL, there's a quest where the Heroes are trapped and subjected to gas that reduces their Mind to 0, and then they are recovered in the next quest (the one where the Dwarf and Wizard rescue the Barbarian and Elf). Eliminating Heroes from the Quest without killing them seems like an interesting idea, and it makes sense that eliminated Heroes would survive a Quest as long as the remaining Heroes don't all die (i.e. if they are eliminated or escape the Quest, but not if they reduced to 0 Body points).
The notice about Mind not being used in the initial Quests is italicised in the 2nd Edition UK Rules of Play. There must have been lots of questions about losing Mind points, I suspect, which is interesting because you DO get the Talisman of Lore, which increases a Hero's Mind points by +2. Why have an artefact that boosts an unused score, unless Mind attacks were planned to be used early on in expansions. For this reason, the Talisman of Lore is still considered a useless artefact by people with only the base HQ set.
All of the comments above about Body points also apply to Mind points here. However, for some reason, the US Instruction Manual does NOT mention Mind points at all, with no details on how they are used given. Rather, under the Zargon's Actions section, we have the rules for using Chaos spells, and some of them reference resisting spells through the use of rolling a combat die for every Mind point. However, it does note that Several of the chaos spells are not used in the first 14 Quests. I haven't looked to see which Chaos spells AREN'T used in the HQ Quest Book. I suspect most of the spells that can be resisted through using Mind points are the ones that are not used.
It's also interesting to see the US Instruction Manual states that the Wizard has the greatest amount of Mind points (6 points), whilst the Barbarian has the least Mind points (2 points). This allows us to make a scale and have some implied limits, just like Body points. Going from greatest mental strength to least mental strength, we have the Wizard (6 points), the Elf (4 points), the Dwarf (3 points), and the Barbarian (2 points). We can also note that typically, Body points + Mind points = 10 points, which is useful for creating characters.
In conclusion, the HQ Combined English Edition Rule Book will use the passage from the UK 2nd edition, with the added information from the US version about which Heroes have the greatest and least mental strength. Note that the title will remain "Mind" and not "Mind Points", because we can fall back on the idea that Mind points are also Mind dice in the game. We will also eliminate the note about Mind points not being used in the initial quests. This is as follows:
HeroQuest Combined English Edition Rule Book wrote:Mind:
This is a measure of your character's wisdom, intelligence and resistance to magical influence. The Wizard has the greatest mental strength with 6 points, the Barbarian has the least with 2 points. Enter the number shown into the Mind box on your character sheet. During the game you may gain or lose Mind points. Keep track of your current score on your character sheet. If the total ever reaches zero, your character is eliminated.
Whew, that was a bit of a slog, and we've only covered Body and Mind points. However, so far, the text for the HQ Combined English Rulebook is as follows:
HeroQuest Combined English Edition Rule Book wrote:Character Boards and Sheets
The character boards tell the players how many dice to roll and their starting points. The character sheets are used to record each character's progress during the game. Each Board has a picture of the character, plus the following details:
Character Type:
Copy this into the box provided on the character sheet. This will be "Wizard", "Barbarian", "Dwarf", or "Elf".
Body:
This is a measure of your character's physical strength. The Barbarian is the strongest with 8 Body points; the Wizard the weakest with 4 Body points. Copy the number shown into the Body box on your character sheet. During the game you may gain or lose Body points. Keep track of your current score on your character sheet. If the total ever reaches zero, your character is dead. Lost Body points can be healed by magic (spells and potions). This magic will never take the total above its starting level, however: it will only restore lost Body points.
Mind
This is a measure of your character's wisdom, intelligence and resistance to magical influence. The Wizard has the greatest mental strength with 6 points, the Barbarian has the least with 2 points. Copy the number shown into the Mind box on your character sheet. During the game you may gain or lose Mind points. Keep track of your current score on your character sheet. If the total ever reaches zero, your character is eliminated.
If it looks like I am doing a lot of copy and pasting, it's because I am. This is typically how I do copy editing, using a line by line approach, using cut and paste for consistency. The fact that the entry for Body and the entry for Mind read similar, is so that it can be scanned quicker, as the reader already knows the text between key words defining what Mind is, thanks to the identical structure of the Body entry.